ezEngine @ezengine.bsky.social · 18/08/2026Recently a community member added weapon sway to our samples, using a visual script. Ignore the crappy test level and placeholder assets, just look at that nicely animated gun waving during walking, running and jumping! 042
ezEngine @ezengine.bsky.social · 13/08/2026We've added screen space shadows to #ezEngine. In the video below, a dense vegetation scene tremendously benefits from this, making the leaves appear much more volumetric. 041
ezEngine @ezengine.bsky.social · 12/08/2026The non-destructive terrain editing in #ezEngine also supports voxel based volumes for caves and complex terrain that heightmaps can't handle. The video also shows the terrain brushes used on a spline to easily author paths and passages. Docs: ezengine.net/pages/docs/t... 040
ezEngine @ezengine.bsky.social · 12/08/2026We added non-destructive terrain editing to #ezEngine. See the documentation for details: ezengine.net/pages/docs/t... 041
ezEngine @ezengine.bsky.social · 18/03/2026Here is a DEBUG build of #ezEngine executing 900 individual, complex animation graphs, each blending multiple animation clips, running well enough to develop in. Performance matters, not only in release builds. And in release it's 5x faster, of course. 152