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Extremism and Gaming Research Network (EGRN)

@extremismgaming.bsky.social
731 followers 359 following 4 posts

🎮 Network of over 155+ members working together across sectors to uncover how terrorist and violent extremist actors exploit gaming, to build resilience in gaming communities, and to use gaming for good. 👾Learn more @ extremismandgaming.org

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Extremism and Gaming Research Network (EGRN) @extremismgaming.bsky.social · 18/12/2024
🕵 NEW GAMING & EXTREMISM REPORT LAUNCH Thrilled that our first report (nearly two years in the making) looking at gendered identity and radicalization across gaming spaces is out! This is our largest study yet from EGRN members. Surveys with 2200+ in 7 countries: www.rusi.org/explore-our-...
rusi.org
Radicalisation through Gaming: The Role of Gendered Social Identity
This project aims to understand, through a gender and intersectional lens, how socialisation processes coupled with exposure to harassment, hate-based discrimination and extreme content can potentiall...
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Extremism and Gaming Research Network (EGRN) @extremismgaming.bsky.social · 18/12/2024
👾🕹️💥Great new piece from our EGRN members, @drkowert.bsky.social and @doctorkilmer.bsky.social as part of our ongoing GNET partnership: gnet-research.org/2024/12/17/i...
gnet-research.org
Improving the Quality of Violent Extremism Research: Why CVE Researchers Should Play More Games - GNET
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Reposted by Extremism and Gaming Research Network (EGRN)
Cynthia Miller-Idriss @milleridriss.bsky.social · 11/12/2024
So pleased as always to talk with @lbarronlopez.bsky.social at @pbsnews.bsky.social tonight about rising misogyny & to have the chance to share @perilresearch.bsky.social & @splcenter.org’s new tool to understand & prevent gender- and sexuality-based bigotry: www.pbs.org/newshour/sho...
pbs.org
Researchers report stunning surge of misogyny in schools
It's been nearly three years since the start of the Russian invasion of Ukraine and despite huge losses on both sides, there is no sign that Putin's war machine is letting up. Cotton is used to make g...
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Reposted by Extremism and Gaming Research Network (EGRN)
Dr. Rachel Kowert @drkowert.bsky.social · 11/12/2024
From the fantastic @nicolecarpenter.bsky.social We have been studying the uses and effects of games, with a strong focus on violent games, for decades,” Dr. Rachel Kowert told Polygon. “There are no links between violent video games and violent behavior." www.polygon.com/analysis/493...
polygon.com
We found everything we could about Luigi Mangione’s gaming history — and it doesn’t say much about him
UnitedHealthcare CEO killing suspect Luigi Mangione played video games, apparently
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Extremism and Gaming Research Network (EGRN) @extremismgaming.bsky.social · 12/12/2024
Great piece from one of our EGRN board members today with thoughtful reflections on diglit implementation!
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Extremism and Gaming Research Network (EGRN) @extremismgaming.bsky.social · 10/12/2024
Hi folks -- we're happy to be live on Bluesky! We'll be shifting our updates to here and LI, and away from Twitter. Stay tuned for more from the Network and our members soons!
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