The OKO Unreal renderer is performantly handling 100 million splats now.
The love affair with splats continues...
www.magnopus.com/blog/gaussia...
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Gaussian splats part 3: There’s always a bigger scene — Magnopus
Continuing our Gaussian splatting development series, Director of Technology Sam Birley breaks down how we bypassed GPU Scene instance caps, implemented PlayCanvas Streamed SOG LODs, and managed GPU m...