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Sam Birley

@evilsmeevil.bsky.social
664 followers 246 following 9 posts

Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him

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Sam Birley @evilsmeevil.bsky.social · 26/09/2026
The OKO Unreal renderer is performantly handling 100 million splats now. The love affair with splats continues... www.magnopus.com/blog/gaussia...
magnopus.com
Gaussian splats part 3: There’s always a bigger scene — Magnopus
Continuing our Gaussian splatting development series, Director of Technology Sam Birley breaks down how we bypassed GPU Scene instance caps, implemented PlayCanvas Streamed SOG LODs, and managed GPU m...
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Sam Birley @evilsmeevil.bsky.social · 14/04/2026
I had way too much fun with this. Was a bit of a journey but it turned out great in the end. Very performant now. Wrote some words about the whole journey over here 👇 www.magnopus.com/blog/how-i-e...
magnopus.com
How I ended up rendering unlimited Gaussian splats in Unreal — Magnopus
In this article, Director of Technology Sam Birley documents his journey to building a lightning-fast Gaussian splat renderer for the OKO Unreal plugin. Discover how a custom instanced-rendering appro...
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Sam Birley @evilsmeevil.bsky.social · 08/05/2025
The term 'digital twin' is not well defined, and is sometimes misappropriated as a result. |It should really be reserved for scenarios where information flows bidirectionally across the physical and digital divide. tinyurl.com/45x2jfkc
tinyurl.com
Digital Copies, Digital Twins and Digital Simulations: What’s the Difference, and Why It Matters — Magnopus
Digital copies, simulations, and digital twins may sound similar, but they serve very different purposes. In this article, Sam Birley, Technical Director at Magnopus, breaks down what each term really...
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Reposted by Sam Birley
Magnopus @magnopus.bsky.social · 01/11/2024
Super proud to be a part of this unique cross-reality experience, Remix: The Prelude, with Epic Games and AEON Point! x.com/EpicNewsroom...
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Sam Birley @evilsmeevil.bsky.social · 26/10/2024
If you need it, here's a relatively straightforward guide to rolling your own Gaussian Splat renderer in UE5. www.magnopus.com/blog/how-we-...
magnopus.com
How we wrote a GPU-based Gaussian Splats viewer in Unreal with Niagara — Magnopus
Our journey of writing a fully functional Gaussian Splat viewer for Unreal Engine 5, starting right from the ground up.
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Sam Birley @evilsmeevil.bsky.social · 22/10/2024
@magnopus.bsky.social yay! You're here 🤗
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Sam Birley @evilsmeevil.bsky.social · 20/10/2024
Why do C++ programmers always break their keyboards? Because it's a strongly typed language 🥁
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Sam Birley @evilsmeevil.bsky.social · 19/10/2024
Here's an article if you are interested in learning more about my thoughts on the spatial web, OKO or the Connected Spaces Platform. www.magnopus.com/blog/from-pa...
magnopus.com
From pages to spaces: the internet's evolution and a new era of interoperability — Magnopus
In this article, Director of Technology Sam Birley, delves into the evolution of the internet and how Magnopus’ Connected Spaces Platform (CSP) and OKO are shaping its future .
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Sam Birley @evilsmeevil.bsky.social · 19/10/2024
Hey, I'm Sam 👋 You might know me from Magnopus or the games industry. Things I like to talk about: 🌐 Spatial Web, OKO, and CSP 🌠 Realtime rendering 🥦 Fractals 🐣 Navigating being a good dad 🧑‍💻 General engineering nerdiness
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