Esko @eskoe.bsky.social · 12/04/2025This is why I adore more "elegant" strategy roguelikes like Slice & Dice, Shogun Showdown and Shotgun King, because they keep their numeric upgrade scaling very tame and limit the range of new mechanics introduced during runs. Their run-length is also shorter on average, which also helps the issue. 020
Esko @eskoe.bsky.social · 12/04/2025When I get to the late game in these games, I feel like I can't really get a complete mental model how the game's mechanics are working together. This has at worst lead to accidental defeat due to not being able to estimate how much block my character will generate at the end of a turn. 100
Esko @eskoe.bsky.social · 12/04/2025Notable "offenders" in this are games like Slay the Spire and Die in the Dungeon which meta strategies involve getting as many relics (upgrades) as possible as fast as possible in hopes of snowballing power and synergies in preparation for the late game. 100
Esko @eskoe.bsky.social · 12/04/2025I think an interesting problem in rogue like strategy game design is mechanic complexity creep. In some games as runs progress, the player gets copious amounts of upgrades that interact in intricate ways that become increasingly difficult to understand intuitively with human heuristics/cognition. 140
Reposted by Eskohopeflea @hopeflea.bsky.social · 09/04/2025Creating assets with a ps1 style while never having played the ps1 is kinda absurd, but I love the look so much. Made in blender ofc #gamedev #indiedev #psx 1413416
Reposted by Eskoblandprix.bsky.social @blandprix.bsky.social · 03/04/2025I've tried several ways to emphasize tiles without looking too sci-fi Yesterday it occurred to me I could create a shape between a circle and a hex by taking a weighted average of their signed distance functions These ones are 70% hex, 30% circle, 100% 🤌 #Hex #Terrain #Shaders #GameDev #Godot 2352
Reposted by EskoUltima @ultimashadow.bsky.social · 03/04/2025So glad I have a reason to repost my video: 5769952026
Esko @eskoe.bsky.social · 01/04/2025I must admit, the flip side of this is that the MAG TTRG provides solid frameworks for enabling players to easily tell the type stories the designers intended with minimal effort. I think the "D&D-like" paradigm is also very accessible as most new players have had previous experience with D&D. 010
Esko @eskoe.bsky.social · 01/04/2025I've been reading the #MagnusArchives TTRPG as of late, and I love how the audio drama has been adapted faithfully to a new format, but I dislike the "D&D-like" design paradigm of having complicated rules and numeric progression levels for everything. 120
Esko @eskoe.bsky.social · 31/03/2025(🔊sound on🔊) Added initial placeholder SFX and music to my game. Definitely helps things feel more lively! #indiegamedev #sounddesign #strategygame 193
Esko @eskoe.bsky.social · 29/03/2025Suggestion: define nested read only dictionaries to handle the conditional logic and call GetValueOrDefault on said dictionaries 😭😭 010
Reposted by EskoStandard Issue Computing @standardissuecomputing.blog · 28/03/2025Microsoft Multimedia Catalog (PC / Microsoft / 1993) 0559
Esko @eskoe.bsky.social · 28/03/2025Anyone else play UB Funkeys in the late 2000s / early 2010s? YouTube been feeding me old songs from its OST as of late which got me waxing nostalgic and putting the pieces to together on why I love futuristic y2k aesthetics It doesn't help that I played it on my mom's bloated Windows Vista laptop. 050
Esko @eskoe.bsky.social · 25/03/2025(🔊sound on🔊) I really like how you can "mock" game states for audio events in FMOD. #gamedev #sounddesign 0142
Reposted by EskoKoiChark @koichark.bsky.social · 20/11/2024Do you like map games or real-time strategy games? Then you will love my RTS Grand Strategy game where you conquer and unify Japan during the Warring States period as a feudal lord. 🗾 wishlist "Daimyo Reign"🙂 store.steampowered.com/app/3034170/... #gamedev #indiedev #indiegame #WishlistWednesday 3403
Reposted by EskoFR3NKD @fr3nkd.bsky.social · 22/03/2025Extremely clean graphics in #GodotEngine I'm using baked GI for indirect lighting, nested probes for reflections and parallax occlusion mapping for the materials. 1035827
Esko @eskoe.bsky.social · 22/03/2025I'm doing a deep dive into FMOD's documentation this weekend, and I gotta say it's some of the best I've read in a long while 030
Esko @eskoe.bsky.social · 22/03/2025Learning Unity's C# garbage collector is non-compacting and took away some of my innocence What do you mean "You can't just keep allocating onto the heap during interactive software states, it will fragment the memory and tank performance" ??? Man I just wanna create reference types in peace 😭😭😭😭 010
Esko @eskoe.bsky.social · 21/03/2025Was scouring the codebase of a project that's about to end and I found this old method I have no recollection writing but I'm certain is mine. 020
Esko @eskoe.bsky.social · 18/03/2025Browsing my work notebook to reference technical notes made 3 months ago got me feeling like a warlock uncovering eons old knowledge from an ancient tome 🔮🧙 010
Esko @eskoe.bsky.social · 16/03/2025Brilliant game! Probably one of the best accessible strategy roguelikes of recent memory. 130
Esko @eskoe.bsky.social · 15/03/2025Is the cure to male loneliness becoming a hardened knight making a perilous journey across a doomed land? 020
Esko @eskoe.bsky.social · 12/03/2025I love collecting cassette tapes, especially if they're limited edition prints 📼🎶😌 Got these today in the mail! #vaporwave 040
Esko @eskoe.bsky.social · 12/03/2025The "window-like" parallax effect on the card art looks great! 110
Esko @eskoe.bsky.social · 10/03/2025Like the visuals! Feels kinda like Planet Wisp from Sonic Colors! 000
Esko @eskoe.bsky.social · 05/03/2025shout out to the dot product gotta be one of my favorite mathematical functions 🙏🙏🙏🙏 020
Reposted by Eskopassivestar @passivestar.bsky.social · 03/03/20254.4 adds TONS of new features, from the most important and anticipated ones like JIGGLE PHYSICS down to smaller less significant ones like a new physics engine, project not breaking when you move a file and shader pre-compilation so your game doesn't randomly dip to 2 fps. Every bit matters! 🥰💙 621616
Esko @eskoe.bsky.social · 02/03/2025Some of the problems/solutions within literally describe the battles I've had wrangling Unity's native UI system in my strategy game prototype. 000
Esko @eskoe.bsky.social · 02/03/2025www.youtube.com/watch?v=by9l... This video is really good for generally understanding programmatic UI layouting problems/solutions, even though it only covers a specific C library.youtube.comHow Clay's UI Layout Algorithm WorksYouTube video by Nic Barker 110
Esko @eskoe.bsky.social · 27/02/2025Anyway, here's the mix, it's a banger: www.youtube.com/watch?v=WzFg...youtube.com2000s computer room 🌐 🐠 𝘸𝘪𝘯𝘥𝘰𝘸𝘴 𝘹𝘱 𝘯𝘰𝘴𝘵𝘢𝘭𝘨𝘪𝘢𝘤𝘰𝘳𝘦/𝘧𝘳𝘶𝘵𝘪𝘨𝘦𝘳 𝘢𝘦𝘳𝘰 𝘮𝘶𝘴𝘪𝘤 𝘢𝘯𝘥 𝘢𝘮𝘣𝘪𝘦𝘯𝘤𝘦 🎧YouTube video by Kester Spach 000
Esko @eskoe.bsky.social · 27/02/2025The game's progress would never save on the library PC, so a big challenge during each library visit was trying to get as far as far as possible in the game over one session. Sometimes I saw other kids playing previously unseen later sections of the game I had no idea how to get to. 100
Esko @eskoe.bsky.social · 27/02/2025I was listening to this mix at work today and glanced up at the video's visuals and realized I played this exact Harry Potter game as a kid at my local library on a fat CRT monitor and old yellowed PC in the late 2000s 120
Reposted by EskoCasey S. Pumpkins 🎃 @caseyexplosion.bsky.social · 25/02/2025This games industry bloodbath is because of corporate mismanagement and pure, unrestrained avarice. Don't let anyone tell you otherwise. 8064031494
Esko @eskoe.bsky.social · 25/02/2025I love game-icons.net and Kenney assets so much!! My strategy game prototype only has programmer art in it but it's already beginning to look really sleek! 010
Esko @eskoe.bsky.social · 24/02/2025Yup, having 5 spreadsheets open at the same time is peak game design 020
Esko @eskoe.bsky.social · 23/02/2025Every day I stray further away from Unity and my desire to learn Godot increases, but currently I have too little time/energy to invest in the upfront costs of getting up to speed with a new engine :( 020
Esko @eskoe.bsky.social · 22/02/2025Testing newly implemented RNG mechanics is always a little tedious; it boils down to: a) doing quick heuristic tests to eyeball that the randomness seem to work ok or b) Spending hours programming unit tests to validate the randomness through millions of trial against proven mathematical models 030