erytau @erytau.bsky.social · 07/10/2026Huh that's pretty cool. Found something new to listen to 120 2
erytau @erytau.bsky.social · 23/08/2026Pre-fire trajectory preview for projectile bouncing. The predicted path is still kinda off sometimes compared to the actual projectile path due to raycasts vs kinematicbody calculation #gamedev #indiegame #godot 28512 85
Reposted by erytauramenya 🍜 vgen @ramenya.bsky.social · 27/07/2026summer walk #pixelart #ドット絵 36516 65
erytau @erytau.bsky.social · 29/07/2026Thanks! I did pay it a few years ago, the vibe is indeed similar! 020 2
erytau @erytau.bsky.social · 29/07/2026I feel like they're curious about what's going on as well :D 020 2
erytau @erytau.bsky.social · 29/07/2026Twisted Vortex for today's @pixeldailies.bsky.social theme #twisted #pixel_dailies #pixelart 313722 137
erytau @erytau.bsky.social · 16/07/2026Yeah I'm getting the same spikes. Might have something to do with this: bsky.app/profile/leaf... 110 1
erytau @erytau.bsky.social · 16/07/2026That's actually pretty good for zero marketing! Thanks for the follow on itch too 110 1
erytau @erytau.bsky.social · 15/07/2026Welcome to BlueSky! Itch for sure since it's the easiest one, and hopefully Steam if I can handle the bureaucracy. OS-wise It will be out for Windows, Mac and Linux 110 1
erytau @erytau.bsky.social · 15/07/2026Because staying hydrated is important! But personally I tend to make all small things bigger, simply bc small things don't read too well 020 2
erytau @erytau.bsky.social · 22/06/2026I've seen games tackle this by using icons instead of words where possible, so instead of "2 Coins" you do "2 COIN.PNG" - that avoids some of the pluralization issues. Pic - Hades And that's my plan once I get to localizing my game :D 170 7
erytau @erytau.bsky.social · 16/06/2026It's ImmediateGeometry with raw albedo cranked way up and with WorldEnv Glow enabled 140 4
erytau @erytau.bsky.social · 15/06/2026Just kinda pleased with how this whole (secret) tower looks #gamedev #indiegame #godot 810313 103
erytau @erytau.bsky.social · 07/06/2026Oh, love this one. Story, concept, execution - it's all very well done. Well, except for the labyrinth in the sewers :D 030 3
erytau @erytau.bsky.social · 06/06/2026It kinda goes up and down and up again. There are amazing expansions and story arcs, and then there is rushed/cut content and boring fillers that they rolled out during content droughts. Still one of my favorite games though, and you do have some great adventures ahead of you! 020 2
erytau @erytau.bsky.social · 06/06/2026Won't be able to play a crazy looking charr anymore :( But still will be able to play a crazy (an now furry) asura :) 130 3
erytau @erytau.bsky.social · 06/06/2026Don't worry too much. I'm not a native English speaker either, most of us sound a bit funny sometimes and that's alright 👍 020 2
erytau @erytau.bsky.social · 04/06/2026Haha yeah, I was thinking the same and was trying very hard to avoid those connotations! 040 4
erytau @erytau.bsky.social · 04/06/2026It's only the structure that matters, not the exact pose the creature happens to be in. For this level, you just need a creature with two body segments and two legs. Thanks for pointing this out, I've updated the instructions to make this a bit clearer! 020 2
erytau @erytau.bsky.social · 04/06/2026I have a short video guide on youtube on how to play. Hope it helps! youtu.be/uUc1ZeQBss4youtube.comCreatures from Enceladus - How to PlayYouTube video by Erytau 030 3
erytau @erytau.bsky.social · 03/06/2026Over the last few days I made a tiny side project. It's an experimental game about artificial selection of silly alien creatures, where you can engineer the target alien through selective breeding. Web-based, free. Play it here: erytau.itch.io/creatures-fr... #gamedev #indiedev 4645 64
erytau @erytau.bsky.social · 29/05/2026IMO, the feature itself isn't very visible on Steam. Plus, there are too many joke and low-effort curators. "Is it made with Godot" is one of the few I sometimes check 240 4
erytau @erytau.bsky.social · 23/05/2026"Max number of mouseclicks" is painfully accurate. The shoulder advice is a good reminder too! 040 4
erytau @erytau.bsky.social · 18/05/2026MMO mice are great. The vertical mice just turn your hand sideways so it's less strain on the wrist. Mine has 5 extra buttons, not a full numpad but i'll take it 030 3
erytau @erytau.bsky.social · 18/05/2026So I got myself a vertical mouse to help with my horrible arm strain, and wanted to draw something to test it out. Here is Red Mountain from Morrowind. Beware of the cliff racers! #pixelart #morrowind #tes #ElderScrolls 515329 153
erytau @erytau.bsky.social · 14/05/2026It's not bsky compression, it's like that in the game. I think it feels exaggerated right now because there's no music or ambient sounds to balance it out. I'll keep the panning issue in mind when I start working on the ambient sfx, and will tone it down if necessary. Thanks! 020 2
erytau @erytau.bsky.social · 13/05/2026Round just recently helped me solve speech bubble jitter. Good stuff 120 2
erytau @erytau.bsky.social · 13/05/2026Thank you! Trying to reuse existing systems as much as I can 020 2
erytau @erytau.bsky.social · 09/05/2026The Game of Life was my initial inspiration! I just wanted something with more organic progression, so it's a mix of the Game of Life and genome evolution 140 4
erytau @erytau.bsky.social · 08/05/2026Molds with the same genome have the same color, but different shades. A mold with a mutated genome gets a new color. Cells can create spores that appear as black dots. Once a spore matures, it turns white, and a new mold is born from it. 1100 10
erytau @erytau.bsky.social · 08/05/2026Each mold gets energy from the empty space it surrounds, taking into account the light strength. This means the mold that surrounds more empty space gets more energy. Molds can't interact with or damage each other. Instead, they evolve simply by competing for space. 190 9
erytau @erytau.bsky.social · 08/05/2026So I took a few days to update one of my previous projects: Cute Mold, a mold growth and evolution simulation. Yep, mold 🦠 Now the world is bigger, the molds are more complex, and there are light sources with cool names! erytau.itch.io/cute-mold #ebitengine #golang #gamedev #indiegame 2304 30
erytau @erytau.bsky.social · 06/05/2026Yeah, nobody ever says "wow they got saves!" in reviews. Oh well 020 2
erytau @erytau.bsky.social · 06/05/2026True that! Though I'd gladly just use logs if it meant skipping the save system entirely 🫠 120 2