Eric’s Edge @ericsedge.com · 16/09/2026I do enjoy text adventure games more - like a boomer. I'd rather take my time than hack and slash. I've played many first-person-shooters, I'm just not interested in developing them. Maybe that's what attracts me to developing text and point-and-click text adventure games? 020
Eric’s Edge @ericsedge.com · 16/09/2026And too old to experience digital gaming as a youth. Some of the conclusions in "The Truth About Baby Boomer Gamers" are applicable to me. I enjoyed pin-ball machines and arcade digital games but never developed the gaming reflexes associated with GenX. bpb-us-e1.wpmucdn.com/sites.northe...bpb-us-e1.wpmucdn.com 100
Eric’s Edge @ericsedge.com · 16/09/2026I ran into this study while researching game design. It's nearly 10 years old and still holds up. Technically, being born in 1963, I fall into "Generation Jones" - growing up in the shadow of the silent generation - too young to participate in the cultural revolution. 120
Reposted by Eric’s EdgeHeersred @heersred.bsky.social · 10/09/2026@ericsedge.com hi Eric, this is Jennifer from #RobJenCollecions, we aren't in the show this year. But definitely will be coming for a visit. I got some of my paintings accepted into an art show in Chicago on Oct 2, in a gallery in the Logan Square neighborhood.. www.vibrantcast.com/events/608vibrantcast.comPeople's Choice Fall Exhibition at Hairpin Arts Center — October 2, 2026 — VibrantCastVibrantCast invites artists to submit up to three original artworks for our upcoming People’s Choice Fall Exhibition—a one-day, in-person exhibition shaped with the help of art lovers and collectors. 021
Eric’s Edge @ericsedge.com · 28/08/2026www.themarginalian.org/2026/08/28/b...themarginalian.orgThe Four Desires Driving All Human Behavior: Bertrand Russell’s Magnificent Nobel Prize Acceptance Speech“Nothing in the world is more exciting than a moment of sudden discovery or invention, and many more people are capable of experiencing such moments than is sometimes thought.” 000
Eric’s Edge @ericsedge.com · 22/08/2026static.klipy.comPixelbandits: Meat's Back On The Menu (Lord of the Rings)Alt: Looks Like Meat's Back On The Menu, Boys (Lord of the Rings) 000
Eric’s Edge @ericsedge.com · 13/08/2026ko-fi.com/post/The-Thr... #cats #herding #managementko-fi.comThe Three Laws of Cat HerdingEric's Edge published a post on Ko-fi 000
Eric’s Edge @ericsedge.com · 12/08/2026Playing around with alternative opening scenes for my game. The protagonist in the opening scene compares a crowd of people boarding a train at a station to a European Starling murmuration. The music is "Our Story Begins" from the prolific Kevin MacLeod. The video is cut from several CC videos. 031
Eric’s Edge @ericsedge.com · 11/08/2026Quantum of Solace youtu.be/IJ7SiDlikXQ #Macintosh #Quantum #Sticky #Bumper #Restorationyoutu.beQuantum of SolaceYouTube video by Eric's Edge 010
Eric’s Edge @ericsedge.com · 09/07/2026I didn’t get much feedback on my game either. What I did hear was positive so I’ll have to be happy with that I guess. 010
Eric’s Edge @ericsedge.com · 04/07/2026I feel a similar vibe with the vintage computer hobby. And in a different way. Our greatest challenge will be a scarcity of original components followed by the art and craftsmanship dying off. It is critical that we inspire the next generation, or it dies with us. youtu.be/c8svUszBVxo?...youtu.beThis Historic 110-Year-Old NYC Business Is Shutting DownYouTube video by Joshua Charow 010
Eric’s Edge @ericsedge.com · 03/07/2026Development Blog - Three Ways of Knowing Building a Murder Mystery Game on Peircean Semiotics #Peirce #Game #Design #Semiotics ko-fi.com/post/Develop... 021
Eric’s Edge @ericsedge.com · 01/07/2026Having a concave seal instead of convex solves the headspace problem. 000
Eric’s Edge @ericsedge.com · 01/07/2026I’m thinking reduced head space looks like you’re getting more and it reduces the chance of spoiling 000
Eric’s Edge @ericsedge.com · 01/07/2026Current annoyance - overfilled fruit cups. Must be opened over a sink to avoid spilling. Why? #annoyed #packaging 140
Eric’s Edge @ericsedge.com · 29/06/2026Republicans will rue this day "when" Democrats retake the White House 000
Eric’s Edge @ericsedge.com · 29/06/2026Another developer blog entry. This post is about one of the characters I'm developing for a game. ko-fi.com/post/Death-a...ko-fi.comDeath at Dawn on the Orient Star - A Developer's Blog - 2026/6/29Eric's Edge published a post on Ko-fi 001
Eric’s Edge @ericsedge.com · 21/06/2026I joined the RIFA smoking club this weekend. Took some #Macintosh computers to our #LAVCC meetup Saturday. And reveled in the smell of burning plastic and sadness. 1323
Reposted by Eric’s EdgeSam Johnson @analoguelass.bsky.social · 19/06/2026Capturing Spring - photograph of the leaves of a Japanese Maple tree taken on a Spring morning using my Nikon F2 and Ilford FP4 developed with DD-X and printed onto mulberry paper #believeinfilm 1412217
Eric’s Edge @ericsedge.com · 20/06/2026I will be at our second official LAVCC event is tomorrow, Saturday, June 20th at the Lansing Makers Network from 11AM to 5PM. As always, the event is entirely free, and I’ll have Adventure! The Quack of Dawn running if you want to play the game. lavcc.org/events/3lavcc.orgLAVCC Event Registration 000
Eric’s Edge @ericsedge.com · 13/06/2026Oops, the emergency stay was denied. Then this is just delay theater for the sake of theater. They'll probably hang tarps to deny the public the pleasure of seeing them come off. 0120
Eric’s Edge @ericsedge.com · 13/06/2026The scaffolding is a delay tactic. Delay and hope their Hail Mary emergency stay is executed. 2120
Eric’s Edge @ericsedge.com · 12/06/2026Development Blog - The Arbiters of Agency ko-fi.com/Post/Develop...ko-fi.comDevelopment Blog - The Arbiters of AgencyEric's Edge published a post on Ko-fi 010
Eric’s Edge @ericsedge.com · 07/06/2026Development Blog - Prior Art ko-fi.com/post/Develop...ko-fi.comDevelopment Blog - Prior ArtEric's Edge published a post on Ko-fi 053
Eric’s Edge @ericsedge.com · 01/06/2026Most of the work so far has been on the script and decision mechanics. 010
Eric’s Edge @ericsedge.com · 01/06/2026I’ll be using a lot of public domain illustrations for it. No character animation other than static image effects - scene changes to imply motion, multiple 2d layers for simulating 3d, maybe zoom effects with the layers. Just starting to think about it really. 110
Eric’s Edge @ericsedge.com · 01/06/2026Makes sense. I developed and rewrote everything in parallel for my first game. Since it was mostly a text adventure game, it didn’t require much artwork (my lowest level skill). It didn’t require heavily rely on audio dialogue which was fun to include. My next effort is a point-and-click adventure. 210
Eric’s Edge @ericsedge.com · 01/06/2026I’d go with light salad cream. Then again, I’m an USian American. What would I know about Canadian Bacon. 000
Eric’s Edge @ericsedge.com · 01/06/2026"Good" content still exists on the Internet. Sometimes I get lucky. "...go light on the furniture wax and/or Botox. You don’t want to turn yourself from a slightly scuffed midcentury classic into a brutalist nightmare with Mar-a-Lago face." www.mcsweeneys.net/articles/you...mcsweeneys.netYour Body Is Now Considered Vintage“We are pleased to inform you that after several decades of constant (if often subpar) operation, you have finally crossed the threshold from ‘garage sale ju... 000
Eric’s Edge @ericsedge.com · 01/06/2026"Good" content still exists on the Internet. Sometimes I get lucky. "...go light on the furniture wax and/or Botox. You don’t want to turn yourself from a slightly scuffed midcentury classic into a brutalist nightmare with Mar-a-Lago face." www.mcsweeneys.net/articles/you...mcsweeneys.netYour Body Is Now Considered Vintage“We are pleased to inform you that after several decades of constant (if often subpar) operation, you have finally crossed the threshold from ‘garage sale ju... 000
Eric’s Edge @ericsedge.com · 01/06/2026I work in a very obtuse development environment which does limit what I can do. It’s a double edge sword. 010
Eric’s Edge @ericsedge.com · 01/06/2026Foundational skills are important of course. So is satisfying your motivational needs. I try to create smallish things to satisfy my desire for completion while I’m working on longer term projects. Sometimes it’s to try out a coding technique or a simple idea. 210
Eric’s Edge @ericsedge.com · 01/06/2026I’m heartened to hear I’m not the only one who thinks this way. It took me 2.5 yrs to get my first game finished. It’ll be just as long for my 2nd. I tell myself it’s a hobby, I’m learning a lot, it’ll be better in the long run, yada, yada. Don’t let imposter syndrome get you down like it did me. 110
Reposted by Eric’s EdgeBen Hart @pavlovforgoths.com · 30/05/2026Linktree sent out an email letting everyone who uses their service know that they're adding AI features and that THEY'RE not responsible for making sure those AI features are accurate or even legal — YOU are. 20417286
Eric’s Edge @ericsedge.com · 30/05/2026I would read your blog. If you are designing a game, you ARE a game designer. I’m also a newbie. I have one boxed independent self published game… so far. And I am blogging my experience. There are plenty of blogs from experienced developers. I want to hear from people like me. 010
Eric’s Edge @ericsedge.com · 30/05/2026Developer’s Blog - A Fist Full of Androids ko-fi.com/post/Develop... 050
Eric’s Edge @ericsedge.com · 24/05/2026I wonder if I should try morphing it into choose your own adventure book when I ask for peer reviews. Do people think that would be more palatable than a script full of forking decision tree notes? It feels like it would. #game #design #adventure #script 010
Eric’s Edge @ericsedge.com · 24/05/2026Oh great and powerful Internet Netizens, hear my plea! I’m working on a game. A point and click game. A murder mystery game. Starting with a script with an embedded player decision tree. The script reads much like a choose your own adventure book actually. 100
Eric’s Edge @ericsedge.com · 23/05/2026Death at Dawn on the Orient Star - A Developer's Blog - 2026/5/23 Character Profiles ko-fi.com/post/Death-a... 051
Eric’s Edge @ericsedge.com · 17/05/2026Some languages have a dedicated following - HyperCard/HyperTalk for instance. 000
Eric’s Edge @ericsedge.com · 14/05/2026You can follow my #game #development bloggity #blog posts here: ko-fi.com/ericsedge/po... 043
Eric’s Edge @ericsedge.com · 14/05/2026Death at Dawn on the Orient Star - A Developer’s Blog - 2026/5/14 Character Profiles ko-fi.com/post/Death-a... 010
Eric’s Edge @ericsedge.com · 14/05/2026My last game grew organically from a random collection of ideas and basic concept. There was a lot of “Oh! That’ll be cool!” additions and rework. This time I’m spending the time up front to write a game design manual, script, and storyboards before I code. 000
Reposted by Eric’s EdgeJohn Riney III @8bithe.art · 13/05/2026I've been looking for a VS Code replacement that isn't crammed full of AI bullshit, and Gram is proving to be a delight so far. And look at that frog! #programming #editor #fuckai gram-editor.comgram-editor.comGRAMGram is an open source code editor with built-in support for many popular languages. Gram is an opinionated fork of the Zed code editor. 3142