Edgar Castro @eonnomad.bsky.social · 07/09/2023Swordtember Day 6 Horror Went for subtle faces, saw and teeth visuals along with blood and flesh colors (I think I fixed the blurry issue from my previous post) 110
Edgar Castro @eonnomad.bsky.social · 27/07/2023Just got the Hori Fighting Commander Octa controller the other day. Getting used to it but already feel it helping out a lot with playing Street Fighter! 010
Edgar Castro @eonnomad.bsky.social · 07/07/2023After playing many online matches in SF6, I've noticed that many players tend to unleash a Drive Impact right after I do. It's like they forget it's an option until they're reminded by my action. I wonder if it's bc they're still experimenting? Too many options to remember? etc 110
Edgar Castro @eonnomad.bsky.social · 14/05/2023Only showing an early instance of this for LoZ TotK but losing health near gloom infested areas and only regaining it back when on normal surface/away from gloom is a great "hard mode" wrinkle to the game for specific areas. #TEARSOFTHEKINGDOM 020
Edgar Castro @eonnomad.bsky.social · 07/05/2023Been playing Blasphemous and just reached this part. Always looks nice when games break away from their usual visuals and have you in a silhouette 😯 030
Edgar Castro @eonnomad.bsky.social · 02/05/2023Your screenshot looks cool. How far along is it? And here's the last thing I was working on, Demon Turf Tower! 010