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entius

@entius.bsky.social
15 followers 64 following 16 posts
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entius @entius.bsky.social · 05/10/2026
this is also monthly users, not any form of revenue. I'm sure the data they have shows that the average user was a very low spender. they also didn't all get fired, there were people that moved departments and projects within Riot. it got shut down because they were bleeding players, not revenue.
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entius @entius.bsky.social · 05/10/2026
idk man, this is the most "artist burning for their art" shit ever. I think it's just a very ridiculous and unnecessary quote. like, the phrase "I'd rather make an interesting failure than a boring success" is the opposite of what an exec would want.
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entius @entius.bsky.social · 03/10/2026
the Cannon brothers made GGPO, the basis for all rollback netcode. this is obviously a very dumb statement, but he isn't a suit.
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entius @entius.bsky.social · 03/10/2026
how was Tom Cannon involved with Multiversus?
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entius @entius.bsky.social · 03/10/2026
I'm being incredibly uncharitable to Tom Cannon and the team, but I can't see that quote and think "this is a team making right, rational decisions". I hope the team members invested heavily in their future and retirement with their salary, because their leaders were not.
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entius @entius.bsky.social · 03/10/2026
that number was to meet the monthly maintenance cost of the 160+ staff. he stated that the game had terrible retention numbers and would've continued to support it if it had a strong base community, which it did not. i recommend listening to the interview, he's very candid about their failings.
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entius @entius.bsky.social · 03/10/2026
from this screenshot from this thread, it's because Tom Cannon wasn't satisfied with players being just "interested", he wanted them cumming in their pants when they saw it.
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entius @entius.bsky.social · 03/10/2026
that's literally one of his points in the interview. the game had terrible player retention and they would've let the game continue and build if it had a strong base community, which it didn't.
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entius @entius.bsky.social · 03/10/2026
the "hundreds of thousands to millions of players" was to meet the monthly maintenance cost of the 160+ staff. they'd never recoup the total cost. he says the game had terrible player retention and would've kept it going at lower player counts it that retention was better.
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entius @entius.bsky.social · 03/10/2026
he says that because he stepped down as leadership in 2017, right after the acquisition. he came back in 2023 because he felt the leadership that replaced him had overreached severely and had insane bloat, 2XKO's dev schedule being an example of that.
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entius @entius.bsky.social · 13/09/2026
who said it deserves that? yeah, that happening further shows Sony's spinelessness and incredibly bad leadership. I feel like this entire thread, you've been making up points to argue against instead of the things I am saying to you. Concord is Sony's biggest failure. the entire thing.
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entius @entius.bsky.social · 04/09/2026
no one blames the devs man. literally everyone blames Sony and their incredibly stupid push for a live service giant, that continues to get stupider.
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entius @entius.bsky.social · 01/09/2026
okay. that wasn't the game that was released. if anything, I feel that just enforces my point of Sony leadership being incompetent and out of touch and Concord being the perfect example, thus worthy of ridicule.
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entius @entius.bsky.social · 23/08/2026
Concord is the epitome of AAA live-service exec-suite delusion. Sony made an uglier Overwatch a decade later and thought it would rake in billions.
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entius @entius.bsky.social · 20/08/2026
upside: way more shit is likely to come out by then than what was announced today
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entius @entius.bsky.social · 08/02/2024
Isn't that better for them? Since they're on a pay-per-play deal with devs, the fewer games you play, the fewer devs they have to pay while getting your $10/mo.
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