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Ensorium

@ensorium.com
31 followers 118 following 27 posts

A small team's journey to craft creative games. Steam 👉 www.ensorium.com/CSVagabonds Impressum 👉 ensorium.com/impressum_de.html

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Ensorium @ensorium.com · 29/09/2026
Sharing our gametrailer of Cursed Soulless Vagabonds #TrailerTuesdaay. Wishlist here store.steampowered.com/app/4666290
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Ensorium @ensorium.com · 19/09/2026
Yes, they are ramping it faster. Weapons are boosting up the character's attributes according to rarity, material, set and other characteristics. We summarized the weapon system in our guide: guides.ensorium.com/vagabonds/in...
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Ensorium @ensorium.com · 19/09/2026
You can skip upgrades, but there is still a progress depending on number and value of weapons, completed quests, level current character.
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Ensorium @ensorium.com · 19/09/2026
It changes: the difficulty increases with new and more enemies.
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Ensorium @ensorium.com · 19/09/2026
They start in the quest map, select the first act and start fighting. During the fight they collect loot and use it later in the upgrade map. After that they start over again.
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Ensorium @ensorium.com · 19/09/2026
You mean like rogue-incremental? We are combing more than one, thats why we build a new genre word, as it summarize it best.
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Ensorium @ensorium.com · 18/09/2026
Link to the guide: guides.ensorium.com/vagabonds/in...
guides.ensorium.com
Vagabonds Beginner Guide
Awaken the blades. Free the souls. Break the curse. Cursed Soulless Vagabonds.
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Ensorium @ensorium.com · 18/09/2026
We’re running a playtest for Cursed Soulless Vagabonds and would love your feedback on our latest build! If you’d like to join, drop a comment or DM and we’ll send over a free key! #survivorlike #gamedev #indiegame #roguelite
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Ensorium @ensorium.com · 02/09/2026
We finished our quest map! The loop: choose a quest, play, die (or survive), upgrade, repeat and create unique builds from 666 swords. Wishlist now - our next playtest is coming soon. Cursed Soulless Vagabonds. Link see bio. #whishlistwednesday #gamedev #indiegame #survivorlike #roguelite
A top down view of the quest map in Cursed Soulless Vagabonds. It shows the quest card in the middle, connected to the next ones. Surrounded by ruins, trees and other visual elements.A zoom in view of the quest card in Cursed Soulless Vagabonds. On top of the card the title of the quest is "Dungeon Quest". In the lower section of the card the quest goals and achievements are described including the difficulty.Zopm out of the upgrade map in Cursed Soulless Vagabonds. Here the loot can be invested to grow your character. Not to forget: you can keep all loot not mater if you survive or die during a run.A picture of the sword inventory in Cursed Soulless Vagabonds. It shows the huge number of available swords including the selected build.
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Ensorium @ensorium.com · 21/08/2026
We overshot balancing Cursed Soulless Vagabonds! The splash attribute is so strong that at level 60, enemies don't even make it on screen. Looks like we have some rebalancing to do. Do you prefer totally overpowered builds or keeping the challenge? #survivorlike #gamedev #indiegame #roguelite
Level in Cursed Soulless Vagabonds, where the enemies do not make it into the screen. The reason is overpowered build. The selection of swords which combines the splash attributes. Due to our balancing the attributes are enforcing each other.Tooltip of the sword in Cursed Soulless Vagabonds showing the characteristics of the sword Hestia. Damage, Range, Delay, Splash Damage and other attributes are calculated. The result is shown at the bottom: Damage per second results is 3088.Showing the boost effect of the total build in Cursed Soulless Vagabonds. Total boosts: Mathing colors add 10% to color, matching armorers add 10% to all, sets 30% to all and identicals add 60% to all.
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Ensorium @ensorium.com · 13/08/2026
We are working on Cursed Soulless Vagabonds. A rouge-incremental game with short runs. We just finished the sword inventory, and are working on new scenes.
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Ensorium @ensorium.com · 05/08/2026
Happy #whishlistwednesday! Sword inventory in optimization phase to make builds even easier! Check the build result by color in the top right corner! Cursed Soulless Vagabonds. Links in bio. #gamedev #indiedev #indiegame #Incremental #ARPG #TowerDefense #RogueIncremental #CSVagabonds #survivorlike
Sword inventory in Cursed Soulless Vagabonds with new features. Sword strenghts are mapped with color. Total build characteristic is shown in the top right corner.
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Ensorium @ensorium.com · 28/07/2026
It helped - but only with additional feautures, like massive enemy swarms, new enemy classes and repeating upgrade cycle. You continously improve your character: play, collect and invest. As your power grows, the swarm scales in size and composition to maintain tension
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Ensorium @ensorium.com · 28/07/2026
We reduce the run length even further. In our game a single level is 3-4 minutes. A full run takes under 15 minutes. It makes failure less punishing, as you will keep all gathered loot.
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Ensorium @ensorium.com · 25/07/2026
The swords inventory is ready! To build easily synergies, we gave every weapon a color. Match blades of the same color to increase attributes. Finding identical swords strengthens them even further! #gamedev #indiedev #Incremental #ARPG #TowerDefense #RogueIncremental #CSVagabonds #survivorlike
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Ensorium @ensorium.com · 21/07/2026
Yes, it does. You get loot right from the beginning, which you can reinvest to grow stronger. And you can feel it directly. But that core loop has its limits and after a few hours playing, you expect the next big thing - which is what we are implemeting right now.
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Ensorium @ensorium.com · 21/07/2026
Very few. This is a real challenge, as sometimes we think too complicated. We try to get the core mechanic right from the beginning and add more later to keep the motivation high.
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Ensorium @ensorium.com · 27/06/2026
We use these AI images strictly as broad mood boards to capture a general vibe, rather than as strict blueprints to copy 1:1.
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Ensorium @ensorium.com · 27/06/2026
As a small indie team, we use generative AI for early mood boards and visualize our dark fantasy world. Watch how we translate these concepts into our actual, handcrafted 3D levels. #gamedev #indiedev #screenshotsaturday #indiegame #CSVagabonds
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Ensorium @ensorium.com · 23/06/2026
We are working with unity.
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Ensorium @ensorium.com · 17/06/2026
Love Survivor-likes but don't always have 30 minutes for a full run? Die often, keep everything. If you like our "Rogue-Incremental" mix, wishlist now on steam! 👉 www.ensorium.com/CSVagabonds #wishlistwednesday #gamedev #indiedev #Roguelite #Incremental #CSVagabonds
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Ensorium @ensorium.com · 15/06/2026
I see the same gap, especially as I am getting older. It's not the easiest gap to close, but I think it is important to take care of it.
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Ensorium @ensorium.com · 13/06/2026
Here is a look at a new playable character: You don't play a traditional hero in our game. You are a bodiless god possessing empty human shells called Husks. #screenshotsaturday #gamedev #indiedev #Roguelike #Incremental #CSVagabonds
Cursed Soulless Vagabonds. Showing a new playable Husk: You don't play a traditional hero in our game. You are a bodiless god possessing empty human shells called Husks.
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Ensorium @ensorium.com · 12/06/2026
Balance vs Fun We use massive .csv files to scale difficulty and balance enemy swarms. How to master this? Every short run ends at the Upgrade Map where you invest your loot. Think it's too easy? Grab the “more enemies” upgrade and balance it yourself! #gamedev #indiedev #Roguelike #Incremental
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Ensorium @ensorium.com · 23/05/2026
First look at an unreleased boss level! ⚔️ Still a work in progress, but we couldn't wait to share. #screenshotsaturday #CursedSoullessVagabonds #indiedev #gamedev
Work in progress, Boss fight Cursed Soulles Vagabonds
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Ensorium @ensorium.com · 19/05/2026
Here is a first look into Cursed Soulles Vagabonds 👉 Short runs 👉 Autoattacking Swords 👉 Collect and keep your loot
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Ensorium @ensorium.com · 04/04/2026
We are finally online! For some, it might not be a big deal, but for us it is, as it’s the first step in showing you our journey and sharing it with you.
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