Ensorium @ensorium.com · 29/09/2026Sharing our gametrailer of Cursed Soulless Vagabonds #TrailerTuesdaay. Wishlist here store.steampowered.com/app/4666290 011
Ensorium @ensorium.com · 19/09/2026Yes, they are ramping it faster. Weapons are boosting up the character's attributes according to rarity, material, set and other characteristics. We summarized the weapon system in our guide: guides.ensorium.com/vagabonds/in... 100
Ensorium @ensorium.com · 19/09/2026You can skip upgrades, but there is still a progress depending on number and value of weapons, completed quests, level current character. 100
Ensorium @ensorium.com · 19/09/2026It changes: the difficulty increases with new and more enemies. 100
Ensorium @ensorium.com · 19/09/2026They start in the quest map, select the first act and start fighting. During the fight they collect loot and use it later in the upgrade map. After that they start over again. 100
Ensorium @ensorium.com · 19/09/2026You mean like rogue-incremental? We are combing more than one, thats why we build a new genre word, as it summarize it best. 100
Ensorium @ensorium.com · 18/09/2026Link to the guide: guides.ensorium.com/vagabonds/in...guides.ensorium.comVagabonds Beginner GuideAwaken the blades. Free the souls. Break the curse. Cursed Soulless Vagabonds. 000
Ensorium @ensorium.com · 18/09/2026We’re running a playtest for Cursed Soulless Vagabonds and would love your feedback on our latest build! If you’d like to join, drop a comment or DM and we’ll send over a free key! #survivorlike #gamedev #indiegame #roguelite 1185
Ensorium @ensorium.com · 02/09/2026We finished our quest map! The loop: choose a quest, play, die (or survive), upgrade, repeat and create unique builds from 666 swords. Wishlist now - our next playtest is coming soon. Cursed Soulless Vagabonds. Link see bio. #whishlistwednesday #gamedev #indiegame #survivorlike #roguelite 092
Ensorium @ensorium.com · 21/08/2026We overshot balancing Cursed Soulless Vagabonds! The splash attribute is so strong that at level 60, enemies don't even make it on screen. Looks like we have some rebalancing to do. Do you prefer totally overpowered builds or keeping the challenge? #survivorlike #gamedev #indiegame #roguelite 0113
Ensorium @ensorium.com · 13/08/2026We are working on Cursed Soulless Vagabonds. A rouge-incremental game with short runs. We just finished the sword inventory, and are working on new scenes. 020
Ensorium @ensorium.com · 05/08/2026Happy #whishlistwednesday! Sword inventory in optimization phase to make builds even easier! Check the build result by color in the top right corner! Cursed Soulless Vagabonds. Links in bio. #gamedev #indiedev #indiegame #Incremental #ARPG #TowerDefense #RogueIncremental #CSVagabonds #survivorlike 073
Ensorium @ensorium.com · 28/07/2026It helped - but only with additional feautures, like massive enemy swarms, new enemy classes and repeating upgrade cycle. You continously improve your character: play, collect and invest. As your power grows, the swarm scales in size and composition to maintain tension 100
Ensorium @ensorium.com · 28/07/2026We reduce the run length even further. In our game a single level is 3-4 minutes. A full run takes under 15 minutes. It makes failure less punishing, as you will keep all gathered loot. 111
Ensorium @ensorium.com · 25/07/2026The swords inventory is ready! To build easily synergies, we gave every weapon a color. Match blades of the same color to increase attributes. Finding identical swords strengthens them even further! #gamedev #indiedev #Incremental #ARPG #TowerDefense #RogueIncremental #CSVagabonds #survivorlike 093
Ensorium @ensorium.com · 21/07/2026Yes, it does. You get loot right from the beginning, which you can reinvest to grow stronger. And you can feel it directly. But that core loop has its limits and after a few hours playing, you expect the next big thing - which is what we are implemeting right now. 100
Ensorium @ensorium.com · 21/07/2026Very few. This is a real challenge, as sometimes we think too complicated. We try to get the core mechanic right from the beginning and add more later to keep the motivation high. 100
Ensorium @ensorium.com · 27/06/2026We use these AI images strictly as broad mood boards to capture a general vibe, rather than as strict blueprints to copy 1:1. 100
Ensorium @ensorium.com · 27/06/2026As a small indie team, we use generative AI for early mood boards and visualize our dark fantasy world. Watch how we translate these concepts into our actual, handcrafted 3D levels. #gamedev #indiedev #screenshotsaturday #indiegame #CSVagabonds 1113
Ensorium @ensorium.com · 17/06/2026Love Survivor-likes but don't always have 30 minutes for a full run? Die often, keep everything. If you like our "Rogue-Incremental" mix, wishlist now on steam! 👉 www.ensorium.com/CSVagabonds #wishlistwednesday #gamedev #indiedev #Roguelite #Incremental #CSVagabonds 0110
Ensorium @ensorium.com · 15/06/2026I see the same gap, especially as I am getting older. It's not the easiest gap to close, but I think it is important to take care of it. 120
Ensorium @ensorium.com · 13/06/2026Here is a look at a new playable character: You don't play a traditional hero in our game. You are a bodiless god possessing empty human shells called Husks. #screenshotsaturday #gamedev #indiedev #Roguelike #Incremental #CSVagabonds 0111
Ensorium @ensorium.com · 12/06/2026Balance vs Fun We use massive .csv files to scale difficulty and balance enemy swarms. How to master this? Every short run ends at the Upgrade Map where you invest your loot. Think it's too easy? Grab the “more enemies” upgrade and balance it yourself! #gamedev #indiedev #Roguelike #Incremental 082
Ensorium @ensorium.com · 23/05/2026First look at an unreleased boss level! ⚔️ Still a work in progress, but we couldn't wait to share. #screenshotsaturday #CursedSoullessVagabonds #indiedev #gamedev 0144
Ensorium @ensorium.com · 19/05/2026Here is a first look into Cursed Soulles Vagabonds 👉 Short runs 👉 Autoattacking Swords 👉 Collect and keep your loot 050
Ensorium @ensorium.com · 04/04/2026We are finally online! For some, it might not be a big deal, but for us it is, as it’s the first step in showing you our journey and sharing it with you. 010