ENDESGA @endesga.bsky.social · 02/08/2026In my C code I've gotten a little obsessed with "automated" bitfields, after discovering that you can use the auto-count trick in an enum to determine how many bits are needed to hold the values. Is there a better way to do this? I'm curious if anyone else has explored this... 050
ENDESGA @endesga.bsky.social · 12/07/2026It's been a long and slow road, but I'm getting there. Thank you~ 010
ENDESGA @endesga.bsky.social · 12/07/2026"Circles and lines" is mostly just the theme of NYKRA haha 010
ENDESGA @endesga.bsky.social · 13/06/2026these timelapses use my HEPT32 palette you can find in Aseprite! 050
ENDESGA @endesga.bsky.social · 13/06/20265-minute 32x32 Apple Timelapse. was trying to get the subtle pinks and oranges in, was hard to do fast haha #pixelart 2150
ENDESGA @endesga.bsky.social · 12/06/2026thought I'd post this mid-June because I don't know exactly when, but I started my game development journey 20 years ago! I was 9, my Dad showed me GameMaker 6, and I was hooked. I wonder what younger me would think of where I am today... never give up! never stop learning! 0130
ENDESGA @endesga.bsky.social · 08/06/20265-minute Diamond timelapse. I forget how much longer it takes to do complex light-transport with things like gems haha This came out pretty okay given how fast I did it - bit rough though #pixelart 1220
ENDESGA @endesga.bsky.social · 07/06/20262-minute 32x32 Diamond Pickaxe Timelapse. still got it 😎 #pixelart 0263
ENDESGA @endesga.bsky.social · 05/01/2026Episode 5.5 is out of my little Minecraft series! I just wanted to get some Tuff and make decent progress on the house before the busyness of work kicks in this coming week! youtu.be/EmOJxpyzx70youtu.beMinecraft NZ Survival #5.5: Tuff LuckYouTube video by ENDESGA 030
ENDESGA @endesga.bsky.social · 04/01/2026Obviously context matters, and caching often bloats apps. But I just find it super interesting how if RAM wasn't restricted you could absolutely just have static arrays for most of your application - no matter the size, just existing the moment you open it. 000
ENDESGA @endesga.bsky.social · 04/01/2026For example, an RGBA 4K texture would be about 33MB in size. If you open up your Task Manager and look at how much memory different apps are using this should give you some perspective. I could have 10 4K static arrays in my code, no mallocs, and it's still less than 1GB of RAM. 110
ENDESGA @endesga.bsky.social · 04/01/2026This is why I find C++ an interesting language, because things like constructors/destructors are inherit to the system. It's all rather implicit. If you write your entire program with Functional/Data-Driven paradigms you will notice a considerable simplification across your code 020
ENDESGA @endesga.bsky.social · 04/01/2026I find it fascinating how different you have to think to avoid Object-Oriented Programming. In C there's many moments where you realize "Wait, a fixed maximum array will be fine", and you end up saving overhead and complexity. Not using any malloc/free is quite... freeing 240
ENDESGA @endesga.bsky.social · 04/01/2026It's infused within the Nylon, yeah! Ends up working pretty well 010
ENDESGA @endesga.bsky.social · 03/01/2026I wet sanded, so there wasn't any dust - but yes. The sanding is down to 1200 grit, which is basically a polish - and there's no foreseeable way fibers could get into my skin. But I'll probably clear coat it anyway at some point 120
ENDESGA @endesga.bsky.social · 03/01/2026Measured, 3D printed, then sanded a custom wrist-rest out of Nylon Carbon-fiber 😎 Weighs barely anything, and feels as hard and as strong as metal. 2181
ENDESGA @endesga.bsky.social · 03/01/2026Episode 5 of my little Minecraft survival series is out, I chat about 3D printing Carbon Fiber, while prepping for a base youtu.be/dU074tfvxaAyoutu.beMinecraft NZ Survival #5: FoundationsYouTube video by ENDESGA 040
ENDESGA @endesga.bsky.social · 31/12/2025If only I could print in Magnesium Alloy haha In the mean time I'm trying Nylon Carbon Fiber, which is as far away from PLA I could get. It's lighter too, which is neat, but it's a pain to print with 010
ENDESGA @endesga.bsky.social · 31/12/2025I appreciate you understanding the vision! The flatter mice hurt my hands a lot, so it made sense to have the angled design on the MX Master... just less. I've designed it so you literally just move the PCB - so it'd be cool for people to try it with an old MX Master 3, and provide feedback! 130
ENDESGA @endesga.bsky.social · 30/12/2025I'm able to change directions quicker - so for fps games I feel just a little bit more nimble 110
ENDESGA @endesga.bsky.social · 30/12/2025Here's what it looks like assembled + some holes for weight reduction. I used the thumb-wheel as the main wheel since it's a lot lighter, and still works since it has a little magnet in it. With the wheel it's 36.4 grams! 3140
ENDESGA @endesga.bsky.social · 30/12/2025I hyper-optimized the ergonomic geometry of an MX Master mouse, and it went from 143 grams just 34 grams 0100
ENDESGA @endesga.bsky.social · 24/12/2025software rendering is so fun, you often don't need sprites - you can just have a function that renders the pixels exactly how you want, pixel by pixel 519217
ENDESGA @endesga.bsky.social · 24/12/2025figured out a way to have dynamic spacing for buttons of arbitrary widths 060
ENDESGA @endesga.bsky.social · 24/12/2025making reliable, flexible, and functional UI is always an interesting challenge 2161
ENDESGA @endesga.bsky.social · 23/12/2025I was thinking making a .collection file type that's a "collection of projects", and each project has a position/scale so everything is preserved. Along with being able to save each project as a file. One very good use for this is Minecraft textures, where you have them all in a huge collection 010
ENDESGA @endesga.bsky.social · 22/12/2025The idea I had is that there's a "current project", which changes depending on what you're hovering over. So there'd be a UI panel showing the frames/layers (like Aseprite), but it changes depending on the project. There's definitely a lot to explore here 110
ENDESGA @endesga.bsky.social · 22/12/2025Nope, each image would have it's own frames and layers. I'm talking whole projects in the same space 100
ENDESGA @endesga.bsky.social · 22/12/2025I wonder if there's any benefits not having tabs for multiple images you're editing, and they all just exist in one big space... This would be quite useful for referencing or dealing with multiple textures 🤔 hmmm 2120
ENDESGA @endesga.bsky.social · 21/12/2025Episode 4 is out! I talk about the frustrations of modern OS-applications, while trying to find a Fortress in the Nether: youtu.be/9Up5l0IE5NUyoutu.beMinecraft NZ Survival #4: NetherYouTube video by ENDESGA 051
ENDESGA @endesga.bsky.social · 16/12/2025not yet, but the plan is to make it somewhere in between Classic MS Paint and Aseprite 000
ENDESGA @endesga.bsky.social · 15/12/2025Thanks! I would use it when I want to make pixel art for a game or something 000
ENDESGA @endesga.bsky.social · 15/12/2025It doesn't really exist yet hahaha I'm asking a question to see the interest - and then I'll make it a thing! 010
ENDESGA @endesga.bsky.social · 15/12/2025Then this tool wouldn't be for you, which is fine! But I personally love the idea of a nano-sized tool like this 040
ENDESGA @endesga.bsky.social · 15/12/2025wouldn't it be cool to have a hyper-minimal pixel art program that's able to use the most efficient OS methods to render directly to the window to reduce the overhead as much as possible, prioritising memory and speed, while also being <30KB for the entire executable? 1213512
ENDESGA @endesga.bsky.social · 14/12/2025Episode 3 is live! I talk about food, I try to find lava for obsidian, and get distracted a few times. Enjoy~ youtu.be/n4kJm4UKAt8youtu.beMinecraft NZ Survival #3: ObsidianYouTube video by ENDESGA 071
ENDESGA @endesga.bsky.social · 07/12/2025Episode 2 is live! This one has more talking about some serious topics, and lots of resource gathering. But I enjoyed blabbering about what was on my chest; I mention NYKRA quite a lot near the end. Enjoy~ youtu.be/W8NjPW9Pgq4youtu.beNZ Survival #2: Ups and DownsYouTube video by ENDESGA 080
ENDESGA @endesga.bsky.social · 04/12/2025The CLion debugger is great, I just like how with VS Code you can create a profile for operating systems (each with their own Extensions), and it all just works. For C projects I just use a clangd and a GDB extension, and it has basically the same level of debugging as CLion! Options are good though 000
ENDESGA @endesga.bsky.social · 03/12/2025Over the past year I've pulled myself away from CLion and made my own setup with VS Code, and I've never looked back. If you know what to do it's actually extremely simple, and I'm surprised it took me this long. The "convenience" of CLion isn't worth it, even if you use it for free haha 100
ENDESGA @endesga.bsky.social · 30/11/2025I have actually, they're quite cool, but I never found any decent use. There's also Sedenions, but that's even less useful when it comes to games and things haha 210
ENDESGA @endesga.bsky.social · 30/11/2025started a little casual series where I play a Minecraft survival map of New Zealand, and it's just 1 hour of unedited ramblings. if you like that sort of content, have a watch! www.youtube.com/watch?v=4M60...youtube.comNZ Survival #1: OriginYouTube video by ENDESGA 0100