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enciorcal 🦊👻

@enciorcal.bsky.social
35 followers 50 following 189 posts

An Irish dev living in Japan. Check out my game FoxHaunt on Steam: store.steampowered.com/app/4088140/…

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enciorcal 🦊👻 @enciorcal.bsky.social · 05/09/2026
Maybe it's time to give a little more of an update on what I've been working on. I'm currently making a raising sim, focused on taking care of a princess during a royal selection process. I don't have art for it yet, so it looks basic right now.
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enciorcal 🦊👻 @enciorcal.bsky.social · 04/06/2026
Thank you @finalweapon.net for reviewing FoxHaunt 😊
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enciorcal 🦊👻 @enciorcal.bsky.social · 17/05/2026
Here is another peek at the latest prototype for my next game. The visuals are very non-final.
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enciorcal 🦊👻 @enciorcal.bsky.social · 26/04/2026
I'm currently in the very early stages of my next project. I won't have much to post about during these early stages, but here is a small peek at a very early prototype.
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enciorcal 🦊👻 @enciorcal.bsky.social · 19/03/2026
Recently I was interviewed by @darthmalks.bsky.social. If anybody is interested you can learn a little more about my path towards making FoxHaunt here.
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enciorcal 🦊👻 @enciorcal.bsky.social · 19/03/2026
Random FoxHaunt trivia: The reason that the main area in the game is based around the solar system is because I thought that the sun orbited by 8/9 planets had some nice symmetry with the concept of a 9 tailed fox.
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enciorcal 🦊👻 @enciorcal.bsky.social · 18/03/2026
Today I gave a short presentaiton about FoxHaunt at @tokyoindies.com You can see it here: www.twitch.tv/videos/27253...
twitch.tv
Tokyo Indies - tokyo_indies on Twitch
tokyo_indies went live on Twitch. Catch up on their Software and Game Development VOD now.
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enciorcal 🦊👻 @enciorcal.bsky.social · 13/03/2026
FoxHaunt is taking part in the #GamesFromIreland Steam Event. Thank you @imirt.bsky.social for hosting this event.
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enciorcal 🦊👻 @enciorcal.bsky.social · 12/03/2026
I just released an update to #Steam for FoxHaunt which reworks the stats. This should make it easier for more players to understand how to play the game.
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enciorcal 🦊👻 @enciorcal.bsky.social · 12/03/2026
I will be presenting FoxHaunt at Tokyo Indies in Akihabara next week.
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enciorcal 🦊👻 @enciorcal.bsky.social · 11/03/2026
I'm happy that it is now easier for more people to enjoy FoxHaunt.
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enciorcal 🦊👻 @enciorcal.bsky.social · 11/03/2026
Thanks to the help of @tanjou.bsky.social FoxHaunt can now be played in Brazilian Portuguese. You can now toggle the language in the settings menu.
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enciorcal 🦊👻 @enciorcal.bsky.social · 05/03/2026
It's been my lifelong dream to make games, and now it's finally a reality. But this is not the end. This is a new beginning. All of the experience I gained from working on FoxHaunt will go towards making bigger and better games in future.
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enciorcal 🦊👻 @enciorcal.bsky.social · 05/03/2026
FoxHaunt is out now on #Steam. Help the Forgotten Fox be remembered. Grow stronger by making choices and challenge other fox spirits to turn-based battles. store.steampowered.com/app/4088140/...
store.steampowered.com
Save 10% on FoxHaunt on Steam
FoxHaunt is a choice-based RPG with turn-based battles. You are the Forgotten Fox. Find and fight the other fox spirits so that you will be remembered.
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enciorcal 🦊👻 @enciorcal.bsky.social · 04/03/2026
Just 1 day away from the release of FoxHaunt on #Steam. It's been a long journey making this game, and the lessons I learnt from it will go towards making mroe games in future.
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enciorcal 🦊👻 @enciorcal.bsky.social · 23/02/2026
#SteamNextFest is very close. I'm very nervous to see how FoxHaunt will be received. Then the full release of the game will be very soon after, on March 5th.
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enciorcal 🦊👻 @enciorcal.bsky.social · 21/02/2026
It feels very satisfying starting a new clean codebase, after learning from my past mistakes. Let's see how long I can go before I turn this new codebase into spaghetti. 🍝
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enciorcal 🦊👻 @enciorcal.bsky.social · 19/02/2026
Some FoxHaunt trivia: Originally I inteded for the player to control 2 characters. 1 character was a spirit, and the other was the body possessed by the spirit. I ended up simplifying it to just be 1 character, but I kept the separate stats for the body and spirit.
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enciorcal 🦊👻 @enciorcal.bsky.social · 17/02/2026
One of my other goals with FoxHaunt was to create the experience of a time loop. I wanted knowledge to be the main factor limiting your progress, not unlocking things. Every loop you learn a little more to help you reach the goal. #indiegame
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enciorcal 🦊👻 @enciorcal.bsky.social · 15/02/2026
One of my goals with FoxHaunt was to create a game about discovery. Initially you know nothing, but with each retry you learn from your mistakes. To help you the game remembers the outcomes of choices you previously made. #indiegame
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enciorcal 🦊👻 @enciorcal.bsky.social · 14/02/2026
I spent so long playing the game directly via the godot editor that I never realised that I forgot to update the icon. TIme for a quick update.😅
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enciorcal 🦊👻 @enciorcal.bsky.social · 13/02/2026
With the release of FoxHaunt getting close I'm getting nervous about how the game will be recieved. It's a pretty unusual game, so it might not be for everyone. But even if the gameplay doesn't click I hope that everyone can at least enjoy the cute characters.
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enciorcal 🦊👻 @enciorcal.bsky.social · 07/02/2026
Recently I decided on what game I'll make after FoxHaunt. It's going to be a bigger game, but hopefully all the lessons I learnt while making FoxHaunt will help. Keeping a consistent theme, my second game will be related to fox spirits too. #indiegames #solodev
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enciorcal 🦊👻 @enciorcal.bsky.social · 30/01/2026
I made another small update to the #Steam demo of Foxhaunt: - The battle stat panel now shows the base stats and bonus stats separately. - Fixed a bug which caused unexpected behavior with form and aura at the start of battles.
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enciorcal 🦊👻 @enciorcal.bsky.social · 28/01/2026
I just pushed a couple of tiny updates for the FoxHaunt demo on #Steam. - Updated to use #Godot 4.6 - Added level numbers next to character names in battle as an extra hint to help the player.
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enciorcal 🦊👻 @enciorcal.bsky.social · 27/01/2026
I'll probably update FoxHaunt to use Godot 4.6 soon.
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enciorcal 🦊👻 @enciorcal.bsky.social · 22/01/2026
Prior to that idea I was pretty close to using a library as the hub area, with each spirit's domain being in a book matching the theme of their area.
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enciorcal 🦊👻 @enciorcal.bsky.social · 21/01/2026
Random piece of FoxHaunt trivia which I suspect most people won't figure out. The reason I originally chose "The Observatory" as the hub area of the game was because I thought it played nicely with the imagery of a 9 tailed fox. With the sun surrounded by 9 planets. #GameDev
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enciorcal 🦊👻 @enciorcal.bsky.social · 20/01/2026
After experimenting and talking to some people who playtested the game I'm probably going to leave it as-is for now. But I'll probably pay attention to how other people react when they play the game too.
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enciorcal 🦊👻 @enciorcal.bsky.social · 20/01/2026
I've been experimenting with the idea of making enemy power scale based on your progress. It adds some fun being able to choose your own path through the game, but it also makes the game a little easy, and therefore short. I'm a little torn whether to use it or not. #GameDev
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enciorcal 🦊👻 @enciorcal.bsky.social · 19/01/2026
With FoxHaunt's release getting close I've been thinking about what I'll work on next. I have a lot of ideas, but I have to be careful to pick one which I have the resouces to accomplish. I also want to pick an idea that feels meaningful to make. #gamedev #solodev
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enciorcal 🦊👻 @enciorcal.bsky.social · 18/01/2026
FoxHaunt will be released on the 5th of March. You can try the demo now on Steam. Help the Forgotten Fox be remembered. Grow stronger by making choices and challenge other fox spirits to turn-based battles. store.steampowered.com/app/4088140/...
store.steampowered.com
FoxHaunt on Steam
FoxHaunt is a choice-based RPG with turn-based battles. You are the Forgotten Fox. Find and fight the other fox spirits so that you will be remembered.
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enciorcal 🦊👻 @enciorcal.bsky.social · 17/01/2026
Someone told me today that the Swashbuckling Fox was their favourite. One thing interesting about this character is that her outfit is based on the design of a character for one of my other game ideas. Unfortunatley that other game is too big for me to make alone any time soon.
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enciorcal 🦊👻 @enciorcal.bsky.social · 16/01/2026
The demo of FoxHaunt is now live on #Steam! Hopefully you enjoy it, and look forward to the full release on the 5th of March. #IndieGame
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enciorcal 🦊👻 @enciorcal.bsky.social · 15/01/2026
Another goal was to make it possible to power up really quickly with the right knowledge. If you know what to do you can speedrun the game in about 15 minutes, but new players will need to play many loops to gain that knowledge first. #indiegame #gamedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 15/01/2026
One of my goals when making FoxHaunt was to have a game where you could fight the final boss from the beginning of the game, but you need to power up before you can actually win. #indiegame #gamedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 15/01/2026
I can hardly believe it myself, but FoxHaunt is basically fully made! Between now and the release on March 5th I will focus on improvements. I'm also starting to think about what game I'll make next. #indiegame #gamedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 14/01/2026
And it's even more satisfying seeing the achievement unlock. #gamedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 14/01/2026
This is very satisfying to see after the effort of making the icons.
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enciorcal 🦊👻 @enciorcal.bsky.social · 14/01/2026
I'm currently working on the icons for #Steam achievements. Maybe these look good enough. #indiegame #gamedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 13/01/2026
I made a FoxHaunt trailer. Help the Forgotten Fox be remembered. Grow stronger by making choices and challenge other fox spirits to turn-based battles. #indiegame #madewithgodot
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enciorcal 🦊👻 @enciorcal.bsky.social · 12/01/2026
With the current stage of the game's development I feel confident enough to say that the release date of the game will be March 5th. Anyone who enjoys the demo during Steam Next Fes will be able to get the full game shortly after. #indiegame
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enciorcal 🦊👻 @enciorcal.bsky.social · 12/01/2026
I've made attack sprites for 6 of the 10 characters in the game so far. Maybe I'll be able to finish them today if I push myself a little, though 1 character in particular may require extra work compared to the others. #indiegame #gamedev #solodev
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enciorcal 🦊👻 @enciorcal.bsky.social · 11/01/2026
I'm currently trying to do the overdue work of drawing the battle attack animations. Maybe something like this should work. The character on the left has the new animation. The character on the right still has the old placeholder animation. #indiegame #gamedev #solodev
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enciorcal 🦊👻 @enciorcal.bsky.social · 10/01/2026
I just drew a piece of art for the ending of the game. Originally I wanted to get someone else to draw it because it's an important scene, but I decided to attempt it by myself. I'm sure someone else could do it better, but overall I'm satisfied with the results.
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enciorcal 🦊👻 @enciorcal.bsky.social · 07/01/2026
After a lot of hard work the TODO list for FoxHaunt is finally starting to look pretty small. Though some of those individual TODOs are still pretty big. The game may be basic compared to many other games, but it feels amazing to have come this far. #indiegame #indiedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 06/01/2026
I improved the defeat animation a little. #indiegame #indiedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 05/01/2026
This is an incomplete WIP video, but the game is finally in a state where I can share some videos of it. I need to add battle attack animations, and if I have time there are a lot of things I want to improve. #Indiegame #GameDev
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enciorcal 🦊👻 @enciorcal.bsky.social · 03/01/2026
I just registered to have a demo of FoxHaunt in the next Steam Next Fes. Between now and then I'll do some remaining work and then polish. #gamedev
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enciorcal 🦊👻 @enciorcal.bsky.social · 02/01/2026
I just implemented an actual defeat animation. Previously the defeated characters just stood there looking happy when they were defeated. #gamedevelopment #indiegame
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