The other robot @emitc2h.bsky.social · 29/09/2026Thanks! It is! I’m still not sure how to define the genre I’m going for. Side-scroller might fit the bill better than platformer. 010
The other robot @emitc2h.bsky.social · 29/09/2026And here's part 2! In this one, I focus on how to use a custom SkeletonModifier3D to procedurally map a mesh onto a Curve3D. youtu.be/Ls_B0_XiS7w #godot #gamedev #indiedevyoutu.beComplex Setups in Godot: Plasma VFX Breakdown part 2YouTube video by Tendex Line Projects 1157
The other robot @emitc2h.bsky.social · 28/09/2026Maybe it’s an article of faith, but I just believe the dickwaddery is unnecessary. Imagine Phil Spector’s contributions to music if he hadn’t spent his entire existence alienating people around him. Imagine Ronnie’s contributions if he hadn’t kept her away from a career for most of her adult life. 000
The other robot @emitc2h.bsky.social · 23/09/2026Beware of alpha transparency! Two years ago I made this skybox for my game, not knowing much about GPU rendering. It's basically 16 transparent and backlit textures cycling through each other and UV drifting, and it takes more time to render than all remaining 3D objects together. #godot #gamedev 2100
The other robot @emitc2h.bsky.social · 23/09/2026If 100 people find a piece of art incredibly brilliant because it speaks to their own lives, and if 100,000 other people don’t see it because they lived different lives, does it mean the art is not brilliant after all? 000
The other robot @emitc2h.bsky.social · 23/09/2026Finally, art isn’t just created. It’s experienced. The experience of the art influences the perception of creativity and is highly subjective. What are we supposed to do with that? It seems offensively reductive to average experiences. 130
The other robot @emitc2h.bsky.social · 23/09/2026And that’s given that you can even identify those dimensions to begin with. 100
The other robot @emitc2h.bsky.social · 23/09/2026To me, the problem stems from the fact that the dimensions themselves along which you could quantify the work of an artist are impossible to compare with each other, and thus impossible to rank in importance. 100
The other robot @emitc2h.bsky.social · 23/09/2026On the other hand, you can intuit that some artists are standing out along so many dimensions, or so far from the norm in one specific dimension that you don’t need a number to declare them exceptional. 100
The other robot @emitc2h.bsky.social · 23/09/2026Ranking is first and foremost a definition exercise. You have to define a numerical metric if you want to order them. It just seems impossible to me to construct a single axis that also isn’t repressingly reductive. 120
The other robot @emitc2h.bsky.social · 22/09/2026Can you listen to ACTUAL experts? Turn to academic research on this one. Ignore anyone that comes out of these AI labs. Read Adam Becker’s work to know why. 010
The other robot @emitc2h.bsky.social · 22/09/2026Just adding to the ratio. This article needs to be dragged into the mud. 0120
The other robot @emitc2h.bsky.social · 20/09/2026Again, buying into the doomer talk is VERY embarrassing. The people in your orbit advising you on this stuff are idiots. Don’t make Bernie’s mistake. Listen to actual academic experts on the subject: Timnit Gebru, Emily Bender, Cal Newport, etc. 000
The other robot @emitc2h.bsky.social · 19/09/2026I’m really not bashing composition here, especially since inheritance is still a bit lacking in Godot. I’m personally a big fan of using a combination of both approaches. 110
The other robot @emitc2h.bsky.social · 19/09/2026Thanks for catching this and sharing. It makes me think though, this kind of property check is much, much less necessary when you have a solid inheritance-based implementation. It allows you to guarantee the presence of properties with the class type alone. 230
The other robot @emitc2h.bsky.social · 18/09/2026An offshoot of those rationalists weirdos were the Zizians. Google those folks for a fun time. 010
The other robot @emitc2h.bsky.social · 16/09/2026Ok, this is actually good. You don’t need to concede AI doomer talking points to have a salient argument for regulating AI. 000
The other robot @emitc2h.bsky.social · 15/09/2026That was a cool read. Might look up Superluminal. 010
The other robot @emitc2h.bsky.social · 12/09/2026They’ve hit a wall, and they want to make it look intentional. It’s pure marketing. These people are obscene. 1242
The other robot @emitc2h.bsky.social · 12/09/2026Wait, was that a known thing that Nate Silver is basically a rationalist? This makes an uncomfortable amount of sense. 100
The other robot @emitc2h.bsky.social · 10/09/2026We should convince this guy to be interviewed by Isaac Chotiner. 000
The other robot @emitc2h.bsky.social · 09/09/2026Uhhgghhh come on, this is embarrassing! bsky.app/profile/abdu... 010
The other robot @emitc2h.bsky.social · 09/09/2026Cal’s AI reality check tomorrow is going to be a doozy, with the Navier-Stokes stuff and now this. Check it out. Here’s his latest one on “AI civilizations” youtu.be/jxM35ij5VGgyoutu.beThe Truth about OpenAI’s “Secret AI Civilizations”YouTube video by Cal Newport 100
The other robot @emitc2h.bsky.social · 09/09/2026All these AI companies are doing with pretending LLMs have agency is creating a way to deflect accountability. Please stop believing their rationalist sci-fi bullshit. 120
The other robot @emitc2h.bsky.social · 09/09/2026It’s maddening to see people in such positions of power take this stuff seriously instead of laughing it off. Senator Patty Murray also reacted this way today. Please touch grass. Go talk to Cal Newport or something. Cal Newport is grass. 211
The other robot @emitc2h.bsky.social · 07/09/2026I use them every day at my work. I’ve used machine learning and deep learning for over a decade at this point. The usefulness and limitations of LLMs are crystal-clear to me. I’m so sick of all this hype. 110
The other robot @emitc2h.bsky.social · 07/09/2026It’s an exceedingly narrow application while its being touted as general intelligence. The general intelligence part is the illusion. Call me back when LLMs are capable of doing more than throwing a thousand darts at a wall and hitting one bullseye. 120
The other robot @emitc2h.bsky.social · 07/09/2026I would hope that on the whole, AI disclosures are still a good thing. But just know they aren’t pure. 010
The other robot @emitc2h.bsky.social · 07/09/2026I don’t think it’s possible for them to avoid model collapse if they keep pushing us to use AI for everything, but it sucks they can use what appears to be a defense mechanism against slop to make the slop slightly less sloppy for a bit longer. 100
The other robot @emitc2h.bsky.social · 07/09/2026One thing that annoys me with all of the AI disclosure tools becoming popular on various platforms is that they can also be used by AI companies to exclude AI generated content from their training data. 100
The other robot @emitc2h.bsky.social · 07/09/2026I mean a large number of attempts at counter-examples. Anyway, the important part is the brute-force part. Raw brute-force would have been ineffective, but brute-force informed by tons of reasoning examples from math papers, yeah I totally believe that would yield something eventually. 110
The other robot @emitc2h.bsky.social · 07/09/2026No. But the various pieces required to brute force a large number of counter-examples was there. 110
The other robot @emitc2h.bsky.social · 07/09/2026That’s what keeps the illusion going. People have no inkling on how much data these things have ingested, and how much of the “reasoning” they see is just following a script that exists in the training data. LLMs memorize and interpolate. They don’t reason. 151
The other robot @emitc2h.bsky.social · 03/09/2026Here's a video breaking down the shader I made for this effect. Topics include the tangent space, vertex color, UV maps, etc. I also explain my Blender-Godot workflow since creating an effect like this required me to iterate between the two. #godot #gamedev #indiedev youtu.be/lJs4P3QzMGsyoutu.beComplex Setups in Godot: Plasma VFX Breakdown part 1YouTube video by Tendex Line Projects 1257
The other robot @emitc2h.bsky.social · 26/08/2026Hard to pick a favorite! But if I had to, I’d go with the river :) Always been a fan of big threatening spiky vines. 110
The other robot @emitc2h.bsky.social · 25/08/2026Possible hot take: this movie is the best thing that came out of the whole X-Files franchise. One of my all-time favorites. 010
The other robot @emitc2h.bsky.social · 18/08/2026I like the part where you actually saw the thing you’re looking for today, and you made a mental note that you saw it but not where you saw it. 020
The other robot @emitc2h.bsky.social · 14/08/2026New devlog! youtu.be/lZy152TD-DA Come for the hot take on test-driven development in video games, stay for the crazy progress I've made on my foundational tech and VFX in the past few months! #godot #gamedev #indiedevyoutu.beAugust 2026 DevlogYouTube video by Tendex Line Projects 182
The other robot @emitc2h.bsky.social · 08/08/2026I made a few songs earlier this year to get my creative juices flowing for an eventual soundtrack to my game. Come chill to the sound of Polarity while watching a timelapse of me setting up a ragdoll in Blender + Godot. #godot #blender #gamedev #indiedev #garageband youtu.be/6SO07R6iNSgyoutu.be 072
The other robot @emitc2h.bsky.social · 07/08/2026I'm now using this lightning effect to signify charge transfers between various objects in the game. The game is just bursting with electricity! #godot #gamedev #indiedev 172
The other robot @emitc2h.bsky.social · 07/08/2026I've generalized the plasma filaments to make lightning too. It's basically the same shader with different colors and some added noise, and different lifetimes. #godot #gamedev #indiedev 2142
The other robot @emitc2h.bsky.social · 06/08/2026Funny how I just talked like I’m ever going to ship something. Gotta keep that optimism going! 130
The other robot @emitc2h.bsky.social · 06/08/2026This is a bit of a wake up call for me. I’ve made the decision to make my code public and my assets private before agentic coding tools were a thing. I still want to help whoever might want to learn with/from me. But yeah, I’ll probably encrypt my code and assets when shipping. 330
Reposted by The other robotZi @majormcdoom.bsky.social · 06/08/2026This has nothing to do with open source or knowledge sharing. This has everything to do with consent, greed, and exploitation. Idealized fantasies do not help when the survival of a medium and its creators is threatened by forceful extraction of labor and mass-replication. 1252
The other robot @emitc2h.bsky.social · 02/08/2026Here's the plasma effect in the game! I wanted the Scouts to attempt to revive each other when downed. The mechanic is not ready for primetime, but you can already see the benefits of the procedural nature of the plasma VFX. #Godot #gamedev #indiedev 0302
The other robot @emitc2h.bsky.social · 31/07/2026There are 2-3 wobble effects that compound here, and yes, the waves along the filaments are done in the vertex function of the shader. The others have to do with manipulating the ends of each curve, which is done in GdScript. 000