Sign in

Embodied Computing Lab

@embodiedcomputing.bsky.social
1 followers 1 following 7 posts

Research Lab at University of Waterloo

PostsRepliesMedia
Embodied Computing Lab @embodiedcomputing.bsky.social · 12/06/2026
“I can see the big picture”: Comparing switching to single VR perspectives when empathizing with multiple user groups. Jieun Lee compared switching perspectives with single-perspective VR to understand empathy, visual cues, and user experience in a simulated hospital emergency room. #GI2026
000
Embodied Computing Lab @embodiedcomputing.bsky.social · 11/06/2026
Tickle Trunk: Toolkit for Playful Exploration & Brainstorming Open-source toolkit for haptic/tangible interactions - no programming! 💡 Dr. Karen Cochrane supported this work alongside researchers from different labs. 🗓️ Thu, June 11 | 11:15 AM 📍 E7 Event Space Papers: Hands on Interfaces #GI2026
Tickle Trunk poster on Bristol board
000
Embodied Computing Lab @embodiedcomputing.bsky.social · 10/06/2026

DeTAILS: Deep Thematic Analysis with Iterative LLM Support by Ansh Sharma, Karen Anne Cochrane, James R Wallace Cut thematic analysis from ~8 hrs to ~33 min with an LLM-assisted toolkit! 💡 Dr. Karen Anne Cochrane supported this work alongside researchers 🗓️ Wed, June 10 | 1:45 PM 📍 E7 Event Space
000
Embodied Computing Lab @embodiedcomputing.bsky.social · 09/06/2026
PhD student Georgia Loewen presents her research on video game controller accessibility! 🎮 Her poster explores accessibility needs for players with upper limb motor disabilities using personas to highlight different player archetypes. 🗓️ Tuesday, June 09 | 6:00 PM 📍 E7 Event Space #GI2026
000
Embodied Computing Lab @embodiedcomputing.bsky.social · 01/06/2026
This past weekend, Georgia Loewen and Bryce Moore brought the Embodied Computing Lab to the Ability Center market as part of the Inclusion Arcade, connecting with the community at the intersection of play, accessibility, and technology. Proud of the team for representing our lab!
000