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Eugene Kukshinov

@ekukshinov.bsky.social
23 followers 40 following 2 posts

Postdoc at the ICCIT, University of Toronto eugenekukshinov.com

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Eugene Kukshinov @ekukshinov.bsky.social · 02/01/2026
Thanks to Kaushall Nathan Senthil, @bowmanspartan.bsky.social, @brenrooney.bsky.social, and @lennartnacke.com, my most favorite study is out <3 doi.org/10.1080/1044...
doi.org
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Reposted by Eugene Kukshinov
Waterloo HCI @uwhci.bsky.social · 04/06/2025
🧑‍🤝‍🧑Collective Embodiment🧑‍🤝‍🧑, or the Social Nature of the Sense of Embodiment in Social VR by @ekukshinov.bsky.social‬ and @lennartnacke.com‬ #IMX2025 📜 doi.org/10.1145/3706...
doi.org
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Nick Bowman (包尼克) he/him/his @bowmanspartan.bsky.social · 04/05/2025
We're looking for folks who own or have owned an XR headset to participate in a global study on how people use these technologies as part of their daily life, especially for fun and leisure. We'll take about 150 complete replies! Survey link: syracuseuniversity.qualtrics.com/jfe/form/SV_...
syracuseuniversity.qualtrics.com
Experiences Using XR Headsets for Fun and Leisure
This 20-minute survey will ask you about your experiences using your own XR headsets in your daily leisure time. To be eligible to participate, you need to own (or have owned) an XR headset, and be wi...
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Reposted by Eugene Kukshinov
The Games Institute @thegamesinstitute.bsky.social · 14/03/2025
🎉 New podcast episode! 🎉 👾 This week co-hosts Toben Racicot and S. Heeg sit down with postdoctoral researcher Dr. Eugene Kukshinov to discuss his interest in games, his research into social virtual reality, and how he fits into the world of human computer interaction as a media psychologist.
open.spotify.com
056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov
Games Institute Podcast · Episode
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Eugene Kukshinov @ekukshinov.bsky.social · 07/03/2025
Thanks to my co-authors, our paper on the perspective-taking in VR got the Best Paper award at IEEE VR 25! If you study the implications of VR, I'd highly recommend it. doi.org/10.1109/TVCG...
doi.org
Seeing Is Not Thinking: Testing Capabilities of VR to Promote Perspective-Taking
Virtual Reality (VR) technologies offer compelling experiences by allowing users to immerse themselves in simulated environments interacting through avatars. However, despite its ability to evoke emot...
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Interacting with Computers journal @iwcjournal.bsky.social · 14/02/2025
New open access publication on IwC! Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires by Eugene Kukshinov @ekukshinov.bsky.social, Joseph Tu, Kata Szita, Kaushall Senthil Nathan & Lennart E. Nacke @lennartnacke.com doi.org/10.1093/iwc/...
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Media and Communication @cogitatiomac.bsky.social · 27/11/2024
Can VR truly change the way we understand the world? Our new open access issue explores the potential and challenges of immersive storytelling, aiming to spark conversations about the future of narrative and technology. Issue: shortt.link/mac455bsky @kristineno.bsky.social
shortt.link
The Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human Experiences
Thematic Issue, Vol 12 (2024)
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