Eugene Kukshinov @ekukshinov.bsky.social · 02/01/2026Thanks to Kaushall Nathan Senthil, @bowmanspartan.bsky.social, @brenrooney.bsky.social, and @lennartnacke.com, my most favorite study is out <3 doi.org/10.1080/1044...doi.org 021
Reposted by Eugene KukshinovWaterloo HCI @uwhci.bsky.social · 04/06/2025🧑🤝🧑Collective Embodiment🧑🤝🧑, or the Social Nature of the Sense of Embodiment in Social VR by @ekukshinov.bsky.social and @lennartnacke.com #IMX2025 📜 doi.org/10.1145/3706...doi.org 012
Reposted by Eugene KukshinovNick Bowman (包尼克) he/him/his @bowmanspartan.bsky.social · 04/05/2025We're looking for folks who own or have owned an XR headset to participate in a global study on how people use these technologies as part of their daily life, especially for fun and leisure. We'll take about 150 complete replies! Survey link: syracuseuniversity.qualtrics.com/jfe/form/SV_...syracuseuniversity.qualtrics.comExperiences Using XR Headsets for Fun and LeisureThis 20-minute survey will ask you about your experiences using your own XR headsets in your daily leisure time. To be eligible to participate, you need to own (or have owned) an XR headset, and be wi... 132
Reposted by Eugene KukshinovThe Games Institute @thegamesinstitute.bsky.social · 14/03/2025🎉 New podcast episode! 🎉 👾 This week co-hosts Toben Racicot and S. Heeg sit down with postdoctoral researcher Dr. Eugene Kukshinov to discuss his interest in games, his research into social virtual reality, and how he fits into the world of human computer interaction as a media psychologist.open.spotify.com056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene KukshinovGames Institute Podcast · Episode 111
Eugene Kukshinov @ekukshinov.bsky.social · 07/03/2025Thanks to my co-authors, our paper on the perspective-taking in VR got the Best Paper award at IEEE VR 25! If you study the implications of VR, I'd highly recommend it. doi.org/10.1109/TVCG...doi.orgSeeing Is Not Thinking: Testing Capabilities of VR to Promote Perspective-TakingVirtual Reality (VR) technologies offer compelling experiences by allowing users to immerse themselves in simulated environments interacting through avatars. However, despite its ability to evoke emot... 030
Reposted by Eugene KukshinovInteracting with Computers journal @iwcjournal.bsky.social · 14/02/2025New open access publication on IwC! Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires by Eugene Kukshinov @ekukshinov.bsky.social, Joseph Tu, Kata Szita, Kaushall Senthil Nathan & Lennart E. Nacke @lennartnacke.com doi.org/10.1093/iwc/... 042
Reposted by Eugene KukshinovMedia and Communication @cogitatiomac.bsky.social · 27/11/2024Can VR truly change the way we understand the world? Our new open access issue explores the potential and challenges of immersive storytelling, aiming to spark conversations about the future of narrative and technology. Issue: shortt.link/mac455bsky @kristineno.bsky.socialshortt.linkThe Many Dimensions of Us: Harnessing Immersive Technologies to Communicate the Complexity of Human ExperiencesThematic Issue, Vol 12 (2024) 064