brian @ edgewood @edgewood-games.com · 03/10/2026Hey it's my first Scrimshaw Saturday! Here's some textures on grandma's house I've been working on this week. #indiedev #indiegame #screenshotsaturday 064
brian @ edgewood @edgewood-games.com · 30/09/2026Framerate issues people might be having aside, Nivalis Nights is hot shit. It's the first time I've played a game and not taken the "good" path. No, I'm going to drive my competition into the dirt while climbing on their shoulders to reach the top. 020
brian @ edgewood @edgewood-games.com · 25/09/2026Death Stranding was “uwu I hope the BTs don’t hurt me” and Death Stranding 2 is “FUCK YOU I WON’T DO WHAT YOU TELL ME” 021
brian @ edgewood @edgewood-games.com · 25/09/2026One of these things led me to soldering. As a Pokemon kid, I strangely owe a lot of creative credit to these toys. I’m breaking this one out again and trying to get every mon. 20th anniversary model. 010
brian @ edgewood @edgewood-games.com · 24/09/2026Can YOU tell which part is painted and which is not? #indiedev #indiegame 066
brian @ edgewood @edgewood-games.com · 18/09/2026All of the time, all day and all of the night #indiedev #indiegame 071
brian @ edgewood @edgewood-games.com · 17/09/2026The little houses are slowly coming to life. #indiegame #indiedev 062
brian @ edgewood @edgewood-games.com · 16/09/2026You never have to worry about bad AAA releases when you’re a year behind in your backlog. Death Stranding 2 starts now. That Wolverine news was obvious from 1000 yards away. 000
brian @ edgewood @edgewood-games.com · 14/09/2026I love the wipe when the ball hits a wall. So buttery smooth. 010
brian @ edgewood @edgewood-games.com · 14/09/2026Did you ever see this kind of drain? This was in a village in Ontario. Distant memories and more to come. #gamedev #indiegame 0113
brian @ edgewood @edgewood-games.com · 09/09/2026The games remake/remaster trend has gone from chronic to excessive. 000
brian @ edgewood @edgewood-games.com · 08/09/2026Just your typical spirit child of the forest but I’m not going to let one nightmare creature stop me from playing. This game looks incredible #zelda #nintendo 000
brian @ edgewood @edgewood-games.com · 06/09/2026Sometimes you just know a game is out there and you are waiting to find it. Something you missed to scratch a particular itch. This week that game has been 1000xRESIST. 020
brian @ edgewood @edgewood-games.com · 03/06/2026Got to keep the hands warmed up, muscle memory and all that. #sketch #art #lineart #portrait #selfie 050
brian @ edgewood @edgewood-games.com · 22/05/2026Making the same tree gets old quickly, but making a treeline is a big dopamine hit. Switching roles, you're in a cycle of "a little work = small reward". It keeps things fresher than when I get into a coding groove or something. Glacial process pic attached #indiedev #gamedev 062
brian @ edgewood @edgewood-games.com · 05/05/2026Baby steps. I still don't know if this is easier or harder than 2D but it took me a while to be able to fire off a walk animation in 2D, too. #indiegame #indiedev #gamedev #3DModel 0102
brian @ edgewood @edgewood-games.com · 30/04/2026I'm roughing out an action figure of a lion that I played with at my grandparent's house. This probably belonged to one of my older cousins before it became a bath toy for the younger ones. music from mobygratis.com #gamedev #indiedev #indiegame 072
brian @ edgewood @edgewood-games.com · 16/04/2026If beige was a reference board, but I'm not going to act like I don't miss that old Buick #indiedev 020
brian @ edgewood @edgewood-games.com · 15/04/2026Love it. Reminds me of excellent 16 bit graphics like Dragon Quest 000
brian @ edgewood @edgewood-games.com · 15/04/2026My grandpa was a left-handed golfer, but these are just going to sit in the garage anyway. The Tam o' Shanter cover is historically accurate. #indiedev #gamedev #indiegame 083
brian @ edgewood @edgewood-games.com · 14/04/2026Yesterday was a good reminder that you’re always 1 old avocado away from having your whole house put out of commission 010
brian @ edgewood @edgewood-games.com · 10/04/2026Let's make some templates before the dogs wake up. I used to draw every day but not for a long time. I'm working on grandma's mouth shapes while speaking. I'll create one for each character in the game. I can iterate much quicker by hand here. #indiedev #gameart 030
brian @ edgewood @edgewood-games.com · 08/04/2026If it’s any consolation, your videos are often a place of respite for me. 000
brian @ edgewood @edgewood-games.com · 08/04/2026I really like your palette. The sky and shadows really lend this scene a sense of mystery and intrigue. Really cool stuff. 110
brian @ edgewood @edgewood-games.com · 07/04/2026How's the narrative-driven adventure/exploration game dev going? Grandma and grandpa are almost done... #gamedev #indiedev 083
brian @ edgewood @edgewood-games.com · 28/03/2026Some faces around the neighborhood #indiegame #gamedev 0114
brian @ edgewood @edgewood-games.com · 24/03/2026I modeled my grandma and grandpa lol tried to anyway. One step at a time #indiedev #gamedev 094
brian @ edgewood @edgewood-games.com · 18/03/2026Some knockoffs of popular name brand boy's sneakers in the 90's- the Passaic Blues, Chunk Tompkins, and the Victory Aztec sneaker. Need to finish these today and then I'm thinking socks and sandals? #wip #gameart #videogameart #indiedev #gamedev #3drender #blender3D #sneakers 0114
brian @ edgewood @edgewood-games.com · 16/03/2026Some weekend progress pics. First time making NPCs. I have no idea what I'm doing. I tried sketching some other Hergé style chars but I think I landed on a Windwaker version of teenage Calvin. #indiedev #gamdev #Blender3D #3DModel #3DArt #art 051
brian @ edgewood @edgewood-games.com · 15/03/2026I really like the effect. I imagine this speed would be like someone shaking their head “no”. Could you try slowing it down until it’s like someone’s gaze drifting slowing back and forth? I get a little dizzy staring at the edges of the screen where all the best details are. 020
brian @ edgewood @edgewood-games.com · 14/03/20262 pics of the living room furniture models. And one of the reference photos I used with my dad and grandma from 1984. Not pictured are my maternal grandparents who made the drive from Philadelphia to Ontario. I was still a twinkle in his eye, so to speak. #indiedev #indiegame #blender3D #gamedev 032
brian @ edgewood @edgewood-games.com · 13/03/2026Modeling an early 80's riding mower my grandpa owned for at least 2 decades. I think this model started coming out in 1977. I'm still deciding how much access the player has to this as a vehicle. It moves pretty fast for a 12 year old driver. #indiedev #Blender3D #3DModel #3DArt #art 0120
brian @ edgewood @edgewood-games.com · 18/11/2025I was drawing these characters this weekend, trying to get the bob right. There are some other models that behave the same way so far. #gamedev #indiegame #pixelart #scifi #MQCS 085
brian @ edgewood @edgewood-games.com · 09/11/2025Sunday sketch of a helicopter. Tried to "Metal Slug" a helicopter. Tried to "Toriyama" a helicopter. #gameart #indiegame #pixelart #MQCS 0123
brian @ edgewood @edgewood-games.com · 08/11/2025Here's a blink-and-you-miss-it character I had a lot of fun animating. #gamedev #gaming #indiegames #IndieGameDev #Steam #pixelart #scifi #solodev #MQCS 1145
brian @ edgewood @edgewood-games.com · 30/10/2025This is what I think about when I’m waking up. I don’t know what this is supposed to be, but I’m jotting it down. #indiegames #indiedev #art #oc #illustration #comics #gamedev 0165
brian @ edgewood @edgewood-games.com · 26/09/2025Haven't been motivated to post anything I've been working on, but here's a background I'm happy to be working on. Hey, it's only inconsequential to the player lol #gamedev #gaming #indiegames #IndieGameDev #Steam #pixelart #scifi #solodev #MQCS 0144
brian @ edgewood @edgewood-games.com · 26/09/2025Awesome improvement, and I love the character design. Especially the 1 glowing eye. 000
brian @ edgewood @edgewood-games.com · 05/09/2025One thing that stood out to me is that the part of the wing where the bone would be is as wiggly as the tattered part of the wing below it. That seems uncanny when the creature's body isn't moving. I like the effect on the wing a lot, I would just straighten out the bones. 110
brian @ edgewood @edgewood-games.com · 05/09/2025Really good work here. You're already pretty solid at exaggerating the poses in your keyframes for effect, and your 'tweens show a keen eye for animation. Plays with contrast well. The twirl effect is looking sharp, the wings are basically done there. Color palette/character design/scale draw me in. 210
brian @ edgewood @edgewood-games.com · 04/06/2025Prototype screens for a virtual-pet based around raising a prince or princess to lead a kingdom. Uses an ESP32 chip for communication with other devices. No cleaning up poop, no hourly feeding schedule. It's called The Prince: Divinely Ordained V-Pet #pixelart #GameDev #バーチャルペット#Vpet 0132
Reposted by brian @ edgewoodPegaselkie @pegaselkie.bsky.social · 29/05/2025It's been a while since the last update but we are proud to share that the full pool of cards has been made! Effects have also been decided but not displayed in the pictures. The battle system has also been coded! 👍 #pixelart #indiegame #gamedev #indiedev #deckbuilder #roguelite #boxing 1226
Reposted by brian @ edgewoodArtist.Veve @artistveve.bsky.social · 13/04/2025Here’s the static version of this week’s map design ⬇️⬇️⬇️ Follow us: @tiyaandeagle.bsky.social #IndieGame #PixelArt #GameDev #screenshotsaturday 1335