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Erik Asmussen / 82apps

@easmussen.bsky.social
2.3K followers 262 following 153 posts

Solo game developer behind Disco Dodgeball and the Factory Town series. Currently making Factory Town 2!

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Erik Asmussen / 82apps @easmussen.bsky.social · 14/09/2026
Disco Dodgeball is BACK!! Huge new update and 90% off right now!! That's 99 cents for the best FPS of all time!* store.steampowered.com/app/270450/R... *according to some people
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Erik Asmussen / 82apps @easmussen.bsky.social · 10/09/2026
MAJOR update to Factory Town 2! Now with Steam Deck / Controller support, tons of performance improvements, and this beautifully smooth terrain --> store.steampowered.com/news/app/331...
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Erik Asmussen / 82apps @easmussen.bsky.social · 19/07/2026
Game idea: Jimothy’s Quest
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Erik Asmussen / 82apps @easmussen.bsky.social · 11/07/2026
Check out this incredible conveyor belt factory! Submitted by player ShestepA #FactoryTown2
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Erik Asmussen / 82apps @easmussen.bsky.social · 10/07/2026
Factory Town 2 launches in 5 days! My PR team (me) said that Time Lapses are a great way to get attention on a game, so here it is!
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Erik Asmussen / 82apps @easmussen.bsky.social · 07/07/2026
#FactoryTown2
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Erik Asmussen / 82apps @easmussen.bsky.social · 02/07/2026
Before the latest Next Fest, Steam's 'popular upcoming' was filled with moderately popular games launching in the next day or so. After the next fest, all spots locked down by games that were insanely popular (like top 10) during the next fest - launch dates weeks or more away. Kind of a bummer!
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Erik Asmussen / 82apps @easmussen.bsky.social · 15/06/2026
Factory Town 2: Paradise is in the #SteamNextFest happening right now. Build up a tropical island village and feed a sentient volcano with trains, conveyor belts and catapults! Give the free demo a try and let me know what you think --> store.steampowered.com/app/3312130/...
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Erik Asmussen / 82apps @easmussen.bsky.social · 15/06/2026
I think Factory Town 2: Paradise fits the bill! Grow a tropical island village, feed a friendly sentient volcano, and deliver cakes and drinks with conveyor belts and catapults. No threats or time pressure! store.steampowered.com/app/3312130/...
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Erik Asmussen / 82apps @easmussen.bsky.social · 05/06/2026
Used gamalytic to estimate wishlists on these popular upcoming titles. Looks like there is a chance if you have 70K wishlists or so. But, hard to say if that 72K game would have only showed up for 1 day, or 1 week.
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Erik Asmussen / 82apps @easmussen.bsky.social · 04/06/2026
With the launch of the demo, Factory Town 2 has just BLASTED past 30,000 wishlists!! Come join the fun -> store.steampowered.com/app/3312130/...
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Erik Asmussen / 82apps @easmussen.bsky.social · 02/06/2026
The Factory Town 2 demo is launching...Tomorrow June 3!! store.steampowered.com/app/3312130/...
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Erik Asmussen / 82apps @easmussen.bsky.social · 29/05/2026
Factory Town 1 has now sold over 350,000 units! Happy that so many people enjoyed this thing I made. Its upcoming sequel I think is a much better game - but I have no idea how it will compare in terms of sales. Will have to give it everything and hope for the best!
Screenshot of Factory Town 1 depicting a mountainous terrain with a small village situated by a lake
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Erik Asmussen / 82apps @easmussen.bsky.social · 20/05/2026
New grass shader! I got best results with: smallish chunks of procgen mesh based on terrain heights, wind offset passed in vertex color (so only the tops move in the breeze). Dither fades based on distance, and also if you're trying to place a structure
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Erik Asmussen / 82apps @easmussen.bsky.social · 15/05/2026
Like if I set the highlight ZTest to 'Always', it causes this weird effect where the highlight tile appears to be in front of the building:
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Erik Asmussen / 82apps @easmussen.bsky.social · 15/05/2026
A tricky thing is I would like the terrain highlights to be obscured by Buildings, resources and all other objects - just not the grass.
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Erik Asmussen / 82apps @easmussen.bsky.social · 15/05/2026
Shader / Tech question! I added this new grass to give more depth to the world. But when you build, the highlight grid that shows terrain topography is now obscured by the grass. Any ideas on how to make this more visible?
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Erik Asmussen / 82apps @easmussen.bsky.social · 15/05/2026
Looking for honest opinions - does the googly-eyed volcano make you more, or less, likely to want to play Factory Town 2? Trying to decide how much to feature it in store assets, etc. Does it say fun/friendly or childish/casual? (left is in-game screenshot, right is store capsule art)
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Erik Asmussen / 82apps @easmussen.bsky.social · 14/05/2026
Factory Town 2: LAUNCH DATE ANNOUNCEMENT!! store.steampowered.com/app/3312130/... Share if you love throwing things into volcanoes!!
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Erik Asmussen / 82apps @easmussen.bsky.social · 20/03/2026
Finally added this nifty area-of-effect display so you can see which resources your buildings will interact with
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Erik Asmussen / 82apps @easmussen.bsky.social · 26/02/2026
I found the setting that turns off "You're not done setting up your PC" popup every time you update Windows! Settings / System / Notifications / Scroll to find 'Additional Settings' and uncheck these
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Erik Asmussen / 82apps @easmussen.bsky.social · 09/02/2026
Disco Dodgeball is 90% off in the PvP Fest on @steampowered.com !
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Erik Asmussen / 82apps @easmussen.bsky.social · 19/01/2026
You can now ride on conveyor belts!
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Erik Asmussen / 82apps @easmussen.bsky.social · 25/12/2025
@flebpuzzles.bsky.social hey you’re in the 2026 Guinness World Records “gamer edition”!
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Erik Asmussen / 82apps @easmussen.bsky.social · 08/12/2025
I don't know why but this lined graph paper look for the terrain is so appealing to me
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Erik Asmussen / 82apps @easmussen.bsky.social · 01/12/2025
Working on code to generate some rivers. Here is a visualization of trying out river paths from different starting locations. It flows downhill, sometimes creates wide rivers & lakes, and terminates when it hits the ocean or another river
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Erik Asmussen / 82apps @easmussen.bsky.social · 23/11/2025
ICYMI, I released a new trailer for Factory Town 2! Early Access available sometime in the next few months, so give it a wishlist on Steam --> store.steampowered.com/app/3312130/...
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Erik Asmussen / 82apps @easmussen.bsky.social · 13/11/2025
The avatar now hops in a little boat when you go in the water
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Erik Asmussen / 82apps @easmussen.bsky.social · 12/11/2025
This is Boston, right? I think I caught a little but mostly blocked by trees
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Erik Asmussen / 82apps @easmussen.bsky.social · 09/11/2025
I wish someone would sell aluminum foil without these knuckle-ripper blades attached
An aluminum foil box with a razor sharp blade along its length
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Erik Asmussen / 82apps @easmussen.bsky.social · 27/08/2025
I've been using Unity for about 10 years now. I still can't remember when these RectTransform offsets should be positive or negative.
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Erik Asmussen / 82apps @easmussen.bsky.social · 23/08/2025
tutorial is done #FactoryTown2
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Erik Asmussen / 82apps @easmussen.bsky.social · 07/08/2025
The volcano now reacts when you feed it #FactoryTown2
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Erik Asmussen / 82apps @easmussen.bsky.social · 01/08/2025
Added expressions to the volcano! #FactoryTown2
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Erik Asmussen / 82apps @easmussen.bsky.social · 31/07/2025
Updated volcano, now with Banana Tracking Technology
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Erik Asmussen / 82apps @easmussen.bsky.social · 31/07/2025
Need to create a volcano, so I built this mesh editor that makes a volcano shape based on an animation curve
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Erik Asmussen / 82apps @easmussen.bsky.social · 28/07/2025
Another classic commit message
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Erik Asmussen / 82apps @easmussen.bsky.social · 08/06/2025
A little starter island in Factory Town 2 #screenshotsaturday store.steampowered.com/app/3312130/...
A tropical island with houses, markets, roads, and conveyor belts with a sentient volcano overlooking the town
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Erik Asmussen / 82apps @easmussen.bsky.social · 25/05/2025
Working on a system for previewing islands you can summon for purchase
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Erik Asmussen / 82apps @easmussen.bsky.social · 16/05/2025
In Factory Town 2, trains will drop off items based on a schedule you can program, and will automatically find the best route along your railroad. Had to adjust the pathfinding logic to consider direction of travel so they don't U-turn on the rails!
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Erik Asmussen / 82apps @easmussen.bsky.social · 14/05/2025
Some village inhabitants on their daily commute
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Erik Asmussen / 82apps @easmussen.bsky.social · 13/05/2025
This is how boats work, right?
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Erik Asmussen / 82apps @easmussen.bsky.social · 12/05/2025
well this dumb typo just wasted a good half hour
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Erik Asmussen / 82apps @easmussen.bsky.social · 12/05/2025
More pathfinding debug gifs! This time a worker is trying to reach a target on a different island. It finds the closest dock to leave from, uses skip points to traverse a large set of ocean tiles, avoids an obstacle in the water, finds the right dock to land on, and then uses a road to reach target
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Erik Asmussen / 82apps @easmussen.bsky.social · 05/05/2025
Factory Town and Factory Town Idle are both 60% off this week! (You can't buy Factory Town 2 yet, but you can wishlist it!) store.steampowered.com/curator/4387...
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Erik Asmussen / 82apps @easmussen.bsky.social · 05/05/2025
Some new nav pathfinding visualization! This is a delivery boat trying to find a distant harbor, blocked by a peninsula and a big island. Uses a two-layer nav mesh to cross large distances while avoiding small obstacles. Then tests for 'shortcuts' so it can sail directly between waypoints
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Erik Asmussen / 82apps @easmussen.bsky.social · 01/05/2025
game design.jpg
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Erik Asmussen / 82apps @easmussen.bsky.social · 30/04/2025
Building in 3D is tricky, so I built a tool that lets you apply an X-ray filter when you need to build underneath something!
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Erik Asmussen / 82apps @easmussen.bsky.social · 18/04/2025
Been working on boat logic for Factory Town 2! They follow a schedule of destinations & items to load & unload at each location. Boat pathfinding overrides the grid-based system and can use direct lines, while avoiding land so it doesn't run aground.
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Erik Asmussen / 82apps @easmussen.bsky.social · 08/04/2025
This is early in-development footage, but a good idea of what a busy early-game town in Factory Town 2 looks like. Lots of little workers going about their day traveling between their job, house, and markets. Conveyor belts, chutes, and catapults help move items around as well
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