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DWD_WAVER

@dwdwaver.bsky.social
90 followers 680 following 23 posts

PFP by Kasuga on Wikipedia @dualworlders.com EN/JP

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DWD_WAVER @dwdwaver.bsky.social · 10/10/2026
Blockbench vs in-Roblox with pixelated resampling on the SurfaceAppearances. Note that pixelated resampling mode isn't complete yet so once Roblox fully releases that we can get some crisp pixel textures #robloxdev
Model of a UESR infantryman in BlockbenchModel of a UESR infantryman rigged in Roblox
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wawa @eiyuusyndrome.bsky.social · 29/07/2025
summer brushes the view
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DWD_WAVER @dwdwaver.bsky.social · 23/07/2025
Not dead. Cooking. Thriving even. A very long and drawn out battle with Godot has made me stronger. (The six month refactor is over) The first level for DATASENTOU is nearing completion—and apparently I need to make devlogs—so I've made a new video showing the dialogue system. youtu.be/wIxPtQiK8uw
youtu.be
DATASENTOU/データ尖塔 #002 - Character Dialogue
YouTube video by DUALWORLDERS
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きさらぎ @kisaragi917.bsky.social · 23/06/2025
霧雨魔理沙 #透明水彩 #東方Project
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DWD_WAVER @dwdwaver.bsky.social · 26/03/2025
This gif mocks me incessantly every time I get sidetracked from my games
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DWD_WAVER @dwdwaver.bsky.social · 26/03/2025
No updates on DATASENTOU because I got sidetracked into making mods for HOI4... My mod made it to the front page of the workshop, so I suppose I need to actually continue working on it for a bit. If you're curious, it's this submod for Equestria at War: steamcommunity.com/sharedfiles/...
steamcommunity.com
Steam Workshop::Equestria at War: New Technology
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○○ @kuroear99.bsky.social · 08/03/2025
39! #初音ミク  #ミクの日
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luXan @luxan.bsky.social · 03/03/2025
REPORT #gamedev #pixelart
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Zalmon🌹ザモン @zalmon.bsky.social · 24/02/2025
Space cruiser Tunguska Vermillion of the Vacuum Navy (1/n)
Artwork of a rocket-type sci-fi spaceship, with radiators looking like masts and smokestacks of a WWI warship, and a giant a giant disk mounted on pistons instead of a typical thruster
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DWD_WAVER @dwdwaver.bsky.social · 20/02/2025
私は炎 私に気にかける度胸がある者を燃やす
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DWD_WAVER @dwdwaver.bsky.social · 20/02/2025
If you've played a certain... high-grossing gacha game you'll find this elemental system to be very familiar. I'm not very fond of the direction they took their elemental reaction system in though, so I hope that the system I create for DATASENTOU can be more fun.
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DWD_WAVER @dwdwaver.bsky.social · 20/02/2025
Basic dummy entity/enemy, elemental reactions, and player attacks. Getting closer to where I was at before I started refactoring, though it'll still be a while to I get there (if I keep focusing on the visuals that is).
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Dani(They/Them)- comms CLOSED reopening November @angusburgers.bsky.social · 11/02/2025
kris deltarune with a hooded shawl
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Regulus @sirknightbot.bsky.social · 06/02/2025
Fun fact: In the Japanese version of Xenoblade X, the mecha are known as "Dolls". Here's the page I did for Xeno Compendium!
A pixel art collage for the Xeno Compendium artbook. It features Elma and the Verus skell, in a style inspired by PC-98 game Power DoLLS 2.
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朝潮 @ashashio.bsky.social · 03/02/2025
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DWD_WAVER @dwdwaver.bsky.social · 01/02/2025
Also: gravity switching. I made sure to do this early on so I didn't die trying to rework every physics script later on. I know its feature creep, but trust the process. The single gravity-based boss fight will be cool.
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DWD_WAVER @dwdwaver.bsky.social · 01/02/2025
Slow progress lately (due to EDF6), but I managed to get a debug console addon implemented (Simply Console by MarkVelez: github.com/MarkVelez/go...). I originally had my own implementation, but I got tired of fighting my code. Anyways: flight, noclip, self destruct, reset, etc. etc. Very epic
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Wmega U @wmega-u.bsky.social · 25/01/2025
#limbuscompanu #limbus_company
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Cravat クラバット🍷 @datcravat.bsky.social · 24/01/2025
HATSUNE MIKU?!
Fanart of Hatsune Miku. She's holding the surgefire SMG from Fortnite and standing on green grass with a blue sky in the background. Behind her is pink japanese text, obscured by her body, that reads "welcome to fortnite miku." She is looking upwards and right offscreen. Teto is in the background, falling down on a default glider and screaming! Above Teto in the distance is the battle bus. The illustration is cel-shaded with solid black.
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DWD_WAVER @dwdwaver.bsky.social · 20/01/2025
If anyone is actually curious about how you would check if a video can trigger seizures, check out this tool here: trace.umd.edu/peat/ It's a bit.. archaic? You have to convert your videos to an uncompressed AVI format (I just use this: dylanhthomas.github.io/peat-media-c...).
trace.umd.edu
Photosensitive Epilepsy Analysis Tool (PEAT) - TRACE RERC
The Trace Center’s Photosensitive Epilepsy Analysis Tool (PEAT) is a free, downloadable resource for developers to identify seizure risks in their web content and software. The evaluation used by PEAT...
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DWD_WAVER @dwdwaver.bsky.social · 20/01/2025
Simple BSOD display when you die without extra lives (ideally this won't trigger an epileptic seizure). The player here is taking damage from hitting the wall at high speed, which would normally cause a crater/ricochet but since they're already at low health they just die.
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JIAN @jiansketch.com · 15/01/2025
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Wmega U @wmega-u.bsky.social · 15/01/2025
#limbuscompany #limbus_company
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DWD_WAVER @dwdwaver.bsky.social · 12/01/2025
Unfortunately, with TikTok soon to be banned I actually have to become productive. So, I've gotten elevators to work. These will function as the transitions between most of the levels (excluding some special occasions) so I guess this is actually a pretty big milestone?
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革蝉 @aozukikawasemi.bsky.social · 06/01/2025
趣味でデザインしたメイドミク
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Zando @zandoarts.bsky.social · 03/01/2025
Rhean pursuit #hibourverse #spaceship #illustration
A Rhean Union attack ship accelerates at periapsis.
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DWD_WAVER @dwdwaver.bsky.social · 02/01/2025
Also, it's been nearly four years and we still haven't decided on a standardized stair-stepping algorithm in Godot. Maybe once we get more 3D action/platformer games this issue will get a definitive answer.
give it up for year four, everyone.
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DWD_WAVER @dwdwaver.bsky.social · 02/01/2025
Player controller works again, though I need to rework the surface impact system due to how inconsistent the current impact detection system is. Once it's fully working, the player (and other entities) should be able to ricochet off of surfaces or create craters.
DATASENTOU arena map 2, codenamed "EXPERIMENTUM". It's just a small castle inside of some large walls, with some unique terrain to help me test the player controller and AI movement. Once I figure out how to add stuff to the far background (i.e. a 3D skybox) it'll look nicer.
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DWD_WAVER @dwdwaver.bsky.social · 29/12/2024
Currently refactoring the entire game, having to actively stop myself from trying to finish the UI design. If I had my way, I would've finished the UI and then scrapped it a couple months down the line when the game inevitably shifts in aesthetic. Such is life.
Work-in-progress settings menu for my game DATASENTOU.
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kaibootsu @kaibootsu.bsky.social · 23/12/2024
michel sant'angelo, the flammable one #東方project
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DWD_WAVER @dwdwaver.bsky.social · 20/12/2024
Every day we get closer to a marikinonline4 steam release
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YenRuDee @xavierzr.bsky.social · 12/12/2024
Shitpost #limbuscompany #yisang #miku
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pau @heromedley.bsky.social · 07/12/2024
siegelady miku
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DWD_WAVER @dwdwaver.bsky.social · 06/12/2024
First public play test of DATASPIRE... too many bugs...
絶望
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DUALWORLDERS @dualworlders.com · 04/12/2024
The first demo for DATASPIRE has been posted here: dualworlders.itch.io/dwd-dataspire Please keep in mind this is an early, early, early build and a lot of things are subject to change.
dualworlders.itch.io
DATASPIRE by DUALWORLDERS
A fast-paced action platformer with elemental combos.
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DWD_WAVER @dwdwaver.bsky.social · 03/12/2024
"Heh. Heh. Heh. Heh. Ohoh, ohohoho..." - Don Quixote
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DWD_WAVER @dwdwaver.bsky.social · 25/11/2024
Following the teachings of my Calculus professor, I'm giving up. I'd either have to mod the phase cloak system to support multiple modules (I literally JUST learned Java) or remove the engines. I'm removing the engines and writing lore to justify it.
Me after giving up after trying to do the dumbest, most impossible shit possible
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DWD_WAVER @dwdwaver.bsky.social · 25/11/2024
Instead of actually working on my game I've decided to start another side project, this time in Starsector. Now I've spent a month trying to figure out how to get engine lights to appear beneath a ship's sprite. I mean, it works. But I don't think multi-module phase ships were supposed to exist.
Look! The engine lights are beneath the ring interface sprite!!!Oh... Phase cloaking doesn't cloak a ship's modules...
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Wmega U @wmega-u.bsky.social · 19/11/2024
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Wmega U @wmega-u.bsky.social · 25/10/2024
#LimbusCompany #Art | #Illustration
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Vi @saltyvi.bsky.social · 24/10/2024
unlimited potential
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pikat @pikat.io · 22/10/2024
good morning
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DWD_WAVER @dwdwaver.bsky.social · 20/10/2024
May be too early to share prototypes but I messed around with this main menu concept for about 90% of that time and wasn't able to get it to "feel good" iykyk Feels like the new menu lost some sauce but I think it'll all be okay in the end.
The top bar reads:
"Welcome to Cyberspace, !0x5041544348
Users Online: 6,470,891"
Below is a bar that shows "Hello" in every major language (see Wikipedia), it scrolls infinitely, repeating once it reaches the end.
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DWD_WAVER @dwdwaver.bsky.social · 20/10/2024
Only took me a year but a proper intro sequence is finally coming together Anyways, did you know that [WIN]+[.] lets you paste Kaomoji? b( ̄▽ ̄)d
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KeiB ✦ @keiblehh.bsky.social · 18/10/2024
who's hyped for new movie... #MadokaMagica
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BlueSky of Cats @bskyofcats.bsky.social · 26/09/2024
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DWD_WAVER @dwdwaver.bsky.social · 13/09/2024
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HB ✧ @heartbreakjuan.bsky.social · 04/09/2024
SHE'S MOTHERING DAMN
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