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Dwclan

@dwclan.bsky.social
17 followers 25 following 30 posts

haiiii…!!! engineer @ Activision, prev @ EA

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Dwclan @dwclan.bsky.social · 07/04/2025
I’ve seen some people justifying by saying that the price / hour played is super cheap. But it’s also that you have to purchase an expensive console too. Obviously you can get additional games. But the console is pricey af and especially right now many are going to struggle to afford it ;(
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Dwclan @dwclan.bsky.social · 07/04/2025
spitting fire
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Nomada Studio @nomada.studio · 24/03/2025
Desktop version for those who are interested 🤍
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Dwclan @dwclan.bsky.social · 21/03/2025
Just had a coding session where I barely wrote any code😭. Spent it all reading the source code for Ogre3D trying to understand best practices for rendering library abstraction. I learned a lot tho lmao but just got nothing to show for it yet…
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Dwclan @dwclan.bsky.social · 21/03/2025
I was an intern at a startup software company a while ago and one of the branch names was like "fuck-the-fucking-record-processor" or something very similar. Stayed a meme at the company for a solid week and would always come up during standup to laughs lmao.
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Dwclan @dwclan.bsky.social · 17/03/2025
oooooo this is really interesting. Would you say this is common in game engines?
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Dwclan @dwclan.bsky.social · 17/03/2025
i could see the appeal, ur art is v cute!
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Tian Y. || BlueSky Revival? @ventheplant.bsky.social · 14/03/2025
Working on this as an art director!!!! Go check us out 👀
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Sam | Studying UI/UX @saam-urai.bsky.social · 14/03/2025
I can finally fully reveal that I’ve been working as the Lead UI/UX designer for “Donuts!” Please stay tuned for more updates!
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Donuts! @donutsthegame.bsky.social · 13/03/2025
We’re super excited to announce our new game Donuts! Donuts! is a slapstick 3D driving/skating game meets food delivery. You play as Mony, a first generation Cambodian-American, as she sets out to save her family's donut business through means of food trucks, radical tricks, and viral marketing.
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Dwclan @dwclan.bsky.social · 12/03/2025
I'm really craving to get back to working on navmesh generation. There's so many interesting triangulation techniques I want to explore. But right now I'm just learning graphics and low level game engine stuff so I can port the navmesh stuff from Unity into it's own little game engine 😝.
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Dwclan @dwclan.bsky.social · 12/03/2025
Been busy with school recently so haven't had time to work on my navmesh stuff (also working on getting it ported to just C++ so I haven't been able to work on triangulation yet). In the meantime here's an infinite isometric grid overlay I made this morning in Unity for funsies. #GameDev
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Dwclan @dwclan.bsky.social · 10/03/2025
MIKU!!!!!
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Tian Y. || BlueSky Revival? @ventheplant.bsky.social · 10/03/2025
#MikuDay 2025 ⁉️ ooeeoo (First post that isn’t old work ✌️yahoo)
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Freya Holmér @freya.bsky.social · 04/03/2025
my experience with C++ so far is that it's less of a try/catch situation and more of an execute/crash kind of deal
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Dwclan @dwclan.bsky.social · 05/03/2025
omg my favorite
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Dwclan @dwclan.bsky.social · 04/03/2025
the friend in question... :p
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Dwclan @dwclan.bsky.social · 03/03/2025
FIRE HAHAHAHA
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Dwclan @dwclan.bsky.social · 25/02/2025
I'll even add on to this and say one of our professors at the program, Richard LeMarchand, wrote an entire book on this iterative development called A Playful Production Process. They worked on some of the earlier Uncharted series as a design lead and this book was an eye opener personally.
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Dwclan @dwclan.bsky.social · 25/02/2025
I'm still in college so I'm a fledgling still, but a big thing that I've been taught is that giant GDDs detailing all the little bolts of the game are outdated. Game design has turned into a way more iterative process over the years and big documents that are hard to update are the opposite of that.
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Dwclan @dwclan.bsky.social · 19/02/2025
Nahhhhh actually. Fuck xbox. This shit cringe af
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Dwclan @dwclan.bsky.social · 19/02/2025
I can then use this value to determine what speed I should move it at. And becaue the actor position of these floating rocks doesn't change. It means that the speed is consistent and adds some nice variety to the floating rocks that will be in the game!
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Dwclan @dwclan.bsky.social · 19/02/2025
For those that are curious on how this was achieved. I used the actor position node in the material graph and combine the x,y,z values to get some value that I then normalize to a range of -1 to 1 using the sine function.
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Dwclan @dwclan.bsky.social · 19/02/2025
Here's a floating rock shader I just did in Unreal. Usually I would create a material with parameters such as rotation speed and move speed and then create material instances with these parameters changed for more variety. This is a single material, all with the same parameter values!!! #GameDev
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Dwclan @dwclan.bsky.social · 19/02/2025
This is so real. One moment I'm working with matrices and the following week I'm trying to learn how to triangulate some regions represented by lists of points. It's one of the things in game dev that I enjoy the most!!! Way better than trying to program UI 🤢
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Dwclan @dwclan.bsky.social · 16/02/2025
I feel called out. I got that fibonacci spiral for a back
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Dwclan @dwclan.bsky.social · 15/02/2025
I haven’t played any games recently ;( school is busy af
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Dwclan @dwclan.bsky.social · 13/02/2025
The art is so cute!!!
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Dwclan @dwclan.bsky.social · 13/02/2025
rawr rawr rawr
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Dwclan @dwclan.bsky.social · 10/02/2025
U got this!!!
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Dwclan @dwclan.bsky.social · 07/02/2025
my favorite solution to this is making multiple points along the weapon and tracing from the previous to the current frame position for each point!!!
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Dwclan @dwclan.bsky.social · 02/02/2025
They’re so cute!!!
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Nomada Studio @nomada.studio · 28/01/2025
We're so honored to be finalists in two categories at the @officialgdc.bsky.social Awards: Best Visual Art and Social Impact for NEVA. Thank you!
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Dwclan @dwclan.bsky.social · 15/01/2025
Ohhhhh interesting. Okok I'll give it a shot!!! tysm :D
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Dwclan @dwclan.bsky.social · 13/01/2025
Got boundary simplification working!!! Next step is the actual triangulation of these regions to create the Navmesh from... When I'm finished with this entire journey I'll probably make a guide to all the stuff I've done to make a Navmesh from scratch. #GameDev
Simplified Boundaries for Navmesh
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Dwclan @dwclan.bsky.social · 11/01/2025
Last post I had boundary calculations working where I was able to draw out boundaries. However, what I wasn't able to do is determine if a boundary represented a region or a hole. Time to implement some simplification algorithms on these boundaries! #GameDev
Holes vs Regions
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Dwclan @dwclan.bsky.social · 07/01/2025
Been working on a custom navmesh implementation in Unity and just recently got raw boundary calculations working from a heightmap I generated of the level! Next step is figuring out how to simplify boundaries and I'll worry about triangulation later!!!
Boundaries to generate navmesh
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