Dullahan Software @dullahansoft.bsky.social · 13/06/2026Ummm, the RX3 credits screen is really going thru some things...#nesdev #gamedev 0122
Dullahan Software @dullahansoft.bsky.social · 13/06/2026Worked on the opening sequence today for Rally Rally Rally #nesdev #gamedev 0252
Dullahan Software @dullahansoft.bsky.social · 04/06/2026Hotdog! It's new "special" coroutine type in Rally Rally Rally...but what could it be?! #nesdev #gamedev 083
Dullahan Software @dullahansoft.bsky.social · 05/05/2026Note to self. Reset the VRC6 mirror mode and camera when jumping back to the select screen....#nesdev #gamedev 0133
Dullahan Software @dullahansoft.bsky.social · 21/04/2026I play at 2000% speed in the emulator so regularly now...that everything else feels slow in RX3! #nesdev #gamedev 093
Dullahan Software @dullahansoft.bsky.social · 10/04/2026 The post race actor costumes are not cooperating... #nesdev #gamedev 0103
Dullahan Software @dullahansoft.bsky.social · 09/04/2026Working on the Rally Rally Rally post-race screen today #nesdev #gamedev 0296
Dullahan Software @dullahansoft.bsky.social · 03/04/2026A soccer map where players can only shoot the ball, rather than shoot and drive into it. TBD if its genius or just super annoying...#nesdev #gamdev 0154
Dullahan Software @dullahansoft.bsky.social · 28/03/2026Another soccer map almost done... #nesdev #gamedev 0309
Dullahan Software @dullahansoft.bsky.social · 18/03/2026Testing goal scoring in Rally Rally Rally soccer mode (some bits-and-bobs is lua debug stuff) #nesdev #gamedev 0165
Dullahan Software @dullahansoft.bsky.social · 07/03/2026No joke, this soccer results screen was the hardest thing to do so far in Rally Rally Rally! #nesdev #gamedev 3266
Dullahan Software @dullahansoft.bsky.social · 17/02/2026The more bells and whistles the higher coroutine load...bleh! #nesdev #indiegames 0155
Dullahan Software @dullahansoft.bsky.social · 13/02/2026Hmmm so you're saying none of the navigation works right? #nesdev #gamedev 082
Dullahan Software @dullahansoft.bsky.social · 13/02/2026Working on post-match soccer screens. #nesdev #gamedev 0214
Dullahan Software @dullahansoft.bsky.social · 17/01/2026Added new soccer sub-menu with the different maps....it's tough, but I like the meteor the best #nesdev #indiedev 1123
Dullahan Software @dullahansoft.bsky.social · 13/01/2026Working thru bugs with the soccer ball anim. The diagonal cases are a lil wonky... #nesdev #indiedev 1226
Dullahan Software @dullahansoft.bsky.social · 10/01/2026The soccer ball didn't want to be left out I guess?... #nesdev #gamedev 0203
Dullahan Software @dullahansoft.bsky.social · 09/01/2026Game mode select screen finished for now...including tanks and cursed game breaking soccer ball #nesdev #indiedev 0101
Dullahan Software @dullahansoft.bsky.social · 08/01/2026Experimenting with a concept for the game mode selection screen... #nesdev #homebrew 1154
Dullahan Software @dullahansoft.bsky.social · 06/01/2026Finishing touches for the title screen. On to the post-race screen! #nesdev #homebrew 2174
Dullahan Software @dullahansoft.bsky.social · 06/01/2026It has been 0 days since I finally got 2 VRC6 IRQs firing in one frame on the NES. Using them to swap in the flag animations for Rally Rally Rally title screen. #nesdev #gamedev 0235
Dullahan Software @dullahansoft.bsky.social · 06/01/2026Working on the Rally Rally Rally title screen this afternoon #nesdev #gamedev 0142
Dullahan Software @dullahansoft.bsky.social · 05/01/2026New cup select screen going in for Rally Rally Rally. #nesdev #gamedev 0215
Dullahan Software @dullahansoft.bsky.social · 31/12/2025put-put-put-ing into the new year. Lots of new stuff coming so stay tuned! #nesdev #gamedev 2275
Dullahan Software @dullahansoft.bsky.social · 11/10/2025Never seen a vulture in the wild do that before! #nesdev #rx3 0244
Dullahan Software @dullahansoft.bsky.social · 11/10/2025Room transitions working in Janus. Kept it simple and dropped about 80% of the IRQ nonsense I was attempting before...#nesdev #gamedev 082
Dullahan Software @dullahansoft.bsky.social · 17/08/2025"Joust" races have been a tricky mechanic in Rally Rally Rally. Still trying to find the right mix to make it interesting for 1-player... #nesdev #gamedev 0356
Dullahan Software @dullahansoft.bsky.social · 14/07/2025Trap deployments working. Guess I have to implement an enemy real quick so they can do something! #nesdev #gamedev 0205
Dullahan Software @dullahansoft.bsky.social · 11/07/2025OK, just implemented simple input buffering for movement and actions and glad I did. Rolling into a buffered shot is so cool! #nesdev #gamedev 0216
Dullahan Software @dullahansoft.bsky.social · 10/07/2025Yeah, with this I am using a jump table. So on the left is a CA65 enum with all the states (including transition states). The middle shows the jump code and part of the table, and then the last are all the subroutines that execute for each state. 120
Dullahan Software @dullahansoft.bsky.social · 09/07/2025Basic state machine with movement and projectiles now working. Up next, rolls & traps! #nesdev #gamedev 2358
Dullahan Software @dullahansoft.bsky.social · 08/07/2025Workshopping movement today. For now going with simple 4-directional with velocity a little under 1 px a frame. #nesdev #gamedev 0204
Dullahan Software @dullahansoft.bsky.social · 28/06/2025But how much boost is too much boost? #nesdev #gamedev 1123
Dullahan Software @dullahansoft.bsky.social · 10/06/2025Inspecting drivetrain power levels. Something is up with my primitive rubber-banding and why isn't the power dipping on collisions?! #nesdev #gamedev 091
Dullahan Software @dullahansoft.bsky.social · 15/05/2025So maybe you have a point about the boost having too much juice.... #nesdev #gamedev 2408
Dullahan Software @dullahansoft.bsky.social · 08/05/2025Increased drag and a lil' Y bounce and cobblestone driving feels good--I mean bad....I mean you know what I mean #nesdev #gamedev 3405
Dullahan Software @dullahansoft.bsky.social · 05/05/2025I wonder if I can make driving on cobblestone here just as bad as it is in real life #nesdev #gamedev 1232
Dullahan Software @dullahansoft.bsky.social · 21/04/2025Hitting the limits of 12-n vector maps for CPU piloting (map is on the left). Even with reduced speed and increased cornering it's a tough time on a course like this! #nesdev #gamedev 3192
Dullahan Software @dullahansoft.bsky.social · 19/04/2025Working on dino race courses, complete with palette-cycling lava... @kevynstott.bsky.social is the current speed good? #nesdev #gamedev 34810
Dullahan Software @dullahansoft.bsky.social · 15/04/2025The meanest thing I've ever done...and in the 2nd level! Believe it or not that part was even harder in earlier versions. #nesdev #gamedev 2205
Dullahan Software @dullahansoft.bsky.social · 14/04/2025Scrolling down with a static HUD and a seam skip works great! Scrolling up with a static HUD and a seam skip... #nesdev #gamedev 0202
Dullahan Software @dullahansoft.bsky.social · 10/04/2025Making progress on VRC6 raster effects...thx to a random CV3 blog with disasm... (you can see the seam being skipped to the left) gmvania.blogspot.com/2012/08/book... #nesdev #gamedev 1235
Dullahan Software @dullahansoft.bsky.social · 08/04/2025It's been baby-steps with the 4-way screen transitions....Need to troubleshoot my IRQ next. #nesdev #gamedev 0102
Dullahan Software @dullahansoft.bsky.social · 03/04/2025Testing the new City tile-set. These straight race courses are an experiment. Will be interesting to see how ppl like them in playtesting (hoping for chaos with collisions and missiles) #nes #famicon 082
Dullahan Software @dullahansoft.bsky.social · 27/03/2025The new rendering code in Janus is working fine--why do you ask? #nesdev #gamedev 0172
Dullahan Software @dullahansoft.bsky.social · 18/03/2025Driving through the magic wood. #nesdev #gamedev 0498
Dullahan Software @dullahansoft.bsky.social · 14/03/2025Driving through the Old West today thanks to @kevynstott.bsky.social #gamedev #nesdev 2356