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Substructure (Dubious Design)

@dubiousdesign.bsky.social
81 followers 1 following 12 posts

London-based indie developer, designing games with dubious intent. Currently making Substructure.

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Substructure (Dubious Design) @dubiousdesign.bsky.social · 02/10/2026
Dev Diary 5 talks about smaller features we've recently implemented in Substructure: belt converters and variable recipes. These add more variety to how machines and recipes work, and what setups players will need to build. #gamedev #indiedev store.steampowered.com/news/app/301...
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 25/09/2026
When texturing cliffs in Substructure, we wanted to avoid visible tiling. So we opted for a sandstone look. Horizontal banding helps textures flow & inherent surface noise reduces visual repetition. #indiedev #gamedev Process: store.steampowered.com/news/app/301…
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 20/09/2026
Most texturing in Substructure is done via Substance Designer & Painter. To create cliffs, we produced a basic tiling texture & a heightmap to deform simple meshes into complex ones. Here's the workflow. #indiedev #gamedev store.steampowered.com/news/app/301…
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 01/09/2026
To create cliffs in a 2D game like Substructure, we produce a 3D model & render out a set of sprites. Then stack the sprites in-engine, which lights them to create the illusion of 3D. Here's a rundown of the process! #gamedev store.steampowered.com/news/app/301…
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 29/08/2026
This fully automated fuel farm was created by one of our playtesters for Substructure. This player used underground belts to maximize the amount of land they can farm with each plot. #screenshotsaturday Wishlist Substructure on Steam: store.steampowered.com/app/3012600/…
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 15/08/2026
For a game like Substructure, strong UI design is essential. This has been a big area of focus for our development team. Here's a sneak peek of what the player inventory UI looks like. #screenshotsaturday Wishlist Substructure on Steam: store.steampowered.com/app/3012600/…
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 03/08/2026
Making an automation game involves some pretty complicated code under the hood. Today's dev diary is about writing that code -- how Substructure handles data, how Lua definitions become C++ structures, and how reflection + annotations help things stay sane. store.steampowered.com/news/app/301...
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 18/07/2026
These are concept illustrations for the first two planetary layers of Substructure. They established the creative direction for everything that followed. Bringing them to life was a unique technical challenge. Read more about it in our second dev diary! store.steampowered.com/news/app/301...
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 10/07/2026
In Substructure, the art for the various layers of the planet is constructed like a cake. Distinct 2D components are built atop one another, each with a specific visual and gameplay purpose. Learn more about this process in our latest dev diary! store.steampowered.com/news/app/301...
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 15/05/2026
We've just released the first-ever dev diary for Substructure. Get an introduction to our development team, learn more about our design philosophy, and see how we approached worldbuilding for the game. Read it here: store.steampowered.com/news/app/301...
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Substructure (Dubious Design) @dubiousdesign.bsky.social · 04/12/2025
A rogue planet looms in the far reaches of the solar system. Your expedition mission must delve deep below its surface in search of resources & other secrets. Build complex, multi-level production chains with seamless automation. Play alone or with friends. This is Substructure.
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