André-LA 🎀 gamedev @dre.dev.br · 26/01/2026Cannon looks at cursor position now! :) #GameDev #MadeWithO3DE #O3DE 061
André-LA 🎀 gamedev @dre.dev.br · 10/01/2026"Something" is starting 👀. (game design by @vinifolha.bsky.social) #GameDev #MadeWithO3DE 1101
André-LA 🎀 gamedev @dre.dev.br · 29/12/2025Aliás uma dica, se tu colocar um link com atributo 'rel="me"' no teu site pro teu perfil do mastodon, vira um tipo de verificado: exemplo: 120
André-LA 🎀 gamedev @dre.dev.br · 07/08/2025This screenshot is from the GPT-5 announcement video. Enjoy 131
André-LA 🎀 gamedev @dre.dev.br · 10/05/2025Só passando para avisar que o Jogo do Speed Racer de PS2 tem um carro da PETROBRAS 3247
André-LA 🎀 gamedev @dre.dev.br · 31/12/2024My podcasts this year, generated in-app by the FOSS podcast app @antennapod.org, with no data being sold, no accounts, terms of service, nothing, thanks to podcasts providing RSS feeds Feeds like RSS and (true) open-source (FOSS) is what avoids an spotify podcast monopoly like Youtube is for videos 040
André-LA 🎀 gamedev @dre.dev.br · 16/11/2024Trying to use UML before coding a game in O3DE, more details on my mastodon post, but in summary, it's more helpful if it's done as an overview and it helped me avoiding some mistakes ahead. Still very early, but I hope I finish this idea, I also want it to be libre and open source :3 010
André-LA 🎀 gamedev @dre.dev.br · 19/10/2024Hello, Bluesky! Meet my, @vinifolha.bsky.social and Leonardo game! :D 🐭 0253
André-LA 🎀 gamedev @dre.dev.br · 19/10/2024[tradução pt-br no fio] This is something I need to get used to: using RSS feeds. This is NewsFlash, which is an app for that, this way I can follow the news and blogs without relying on social media to stay informed. 100
André-LA 🎀 gamedev @dre.dev.br · 22/09/2024Inclusive vale o experimento: baixem um modelo local de LLM de tamanho pequeno, como 7B, a forma mais fácil é através do llamafiles Como é um modelo pequeno, tem uma qualidade bem ruinzinha, mas ele expõe muito bem como uma LLM é meramente uma máquina matemática. Na imagem tem um experimento meu 010
André-LA 🎀 gamedev @dre.dev.br · 14/09/2024Ganhamos como melhor jogo de plataforma do evento Santos Power Up!! ✨ 4223
André-LA 🎀 gamedev @dre.dev.br · 07/09/2024Eu tinha implementado "Coyote Time" no HomeNaut, mas tinha um bug de pulo infinito e wall jump Corrigi hoje: se pular ou girar, guardo numa booliana que não pode ter o efeito, simples assim rs Como não temos gif, fiz um slidezinho A pixel-art não é minha, mas da equipe 👍 #ScreenshortSaturday 192
André-LA 🎀 gamedev @dre.dev.br · 02/09/2024Hello Rami :), I'm a game programmer, making HomeNaut in my own game framework (although I plan to start using Defold and maybe O3DE for the next projects hehe). I'm glad the gamedev scene is getting more independent of Twitter, be it here or on Fediverse (mastodon and friends). A little spoiler 👀 040
André-LA 🎀 gamedev @dre.dev.br · 29/01/2024Yesterday I finished my Global Game Jam game with Danilo Bezerra! It's made for Sega MegaDrive/Genesis, and it works on real hardware ✨ It's written in C with SGDK through the Marsdev toolchain globalgamejam.org/games/2024/i... I shared some tips (and a gif) on CoHost: cohost.org/Andre-LA/pos... 031
André-LA 🎀 gamedev @dre.dev.br · 06/01/2024Turns out my previous prototype was causing o3de to crash easily (probably bc I switched the engine version many times before the stable version launch, this probably broke something). So, I'm trying something more cliché, from the stable version gif: mastodon.gamedev.place/@Andre_LA/11... 020
André-LA 🎀 gamedev @dre.dev.br · 28/06/2023Rewriting my prototype from Carp to Nelua, and got this interesting comparison. The interesting bit it's how accessing fields on carp (and I suppose on lisp in general?) it's reversed compared to Nelua which is more traditional. 100