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André-LA 🎀 gamedev

@dre.dev.br
1.4K followers 1.7K following 634 posts

Brazilian game developer, made Homenaut: store.steampowered.com/app/2784640 My main account is on mastodon! mastodon.gamedev.place/@Andre_LA Website: dre.dev.br

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André-LA 🎀 gamedev @dre.dev.br · 26/01/2026
Cannon looks at cursor position now! :) #GameDev #MadeWithO3DE #O3DE
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André-LA 🎀 gamedev @dre.dev.br · 13/01/2026
Spawning works! #GameDev #MadeWithO3DE
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André-LA 🎀 gamedev @dre.dev.br · 10/01/2026
"Something" is starting 👀. (game design by @vinifolha.bsky.social) #GameDev #MadeWithO3DE
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André-LA 🎀 gamedev @dre.dev.br · 29/12/2025
Aliás uma dica, se tu colocar um link com atributo 'rel="me"' no teu site pro teu perfil do mastodon, vira um tipo de verificado: exemplo:
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André-LA 🎀 gamedev @dre.dev.br · 07/08/2025
This screenshot is from the GPT-5 announcement video. Enjoy
Graph with three bars, the second bar has more than double the value of the third bar, but has the same size; the first and second also has wrong proportions.
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André-LA 🎀 gamedev @dre.dev.br · 09/06/2025
Do nada, um post de Alvanista de 2014 no bluesky kk
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André-LA 🎀 gamedev @dre.dev.br · 10/05/2025
Só passando para avisar que o Jogo do Speed Racer de PS2 tem um carro da PETROBRAS
Carro estilizado em cor verde com logo da Petrobras e Lubrax
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André-LA 🎀 gamedev @dre.dev.br · 31/12/2024
My podcasts this year, generated in-app by the FOSS podcast app @antennapod.org, with no data being sold, no accounts, terms of service, nothing, thanks to podcasts providing RSS feeds Feeds like RSS and (true) open-source (FOSS) is what avoids an spotify podcast monopoly like Youtube is for videos
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André-LA 🎀 gamedev @dre.dev.br · 11/12/2024
Livros são top demais, nem se compara. Leiam livros
Mão segurando livro sobre rede enquanto gata está na frente da câmera
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André-LA 🎀 gamedev @dre.dev.br · 16/11/2024
Trying to use UML before coding a game in O3DE, more details on my mastodon post, but in summary, it's more helpful if it's done as an overview and it helped me avoiding some mistakes ahead. Still very early, but I hope I finish this idea, I also want it to be libre and open source :3
UML diagram with two groups: Entities (like Protagonist and Projectile) and Components (like Health and Flyer).
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André-LA 🎀 gamedev @dre.dev.br · 19/10/2024
Hello, Bluesky! Meet my, @vinifolha.bsky.social and Leonardo game! :D 🐭
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André-LA 🎀 gamedev @dre.dev.br · 19/10/2024
[tradução pt-br no fio] This is something I need to get used to: using RSS feeds. This is NewsFlash, which is an app for that, this way I can follow the news and blogs without relying on social media to stay informed.
News feed program showing three panels, form left to right: the websites list; the posts and the article headline.
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André-LA 🎀 gamedev @dre.dev.br · 22/09/2024
Inclusive vale o experimento: baixem um modelo local de LLM de tamanho pequeno, como 7B, a forma mais fácil é através do llamafiles Como é um modelo pequeno, tem uma qualidade bem ruinzinha, mas ele expõe muito bem como uma LLM é meramente uma máquina matemática. Na imagem tem um experimento meu
screenshot of LLaMa 3.1 7B generated code, with the last line a mess of non-sense text.
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André-LA 🎀 gamedev @dre.dev.br · 17/09/2024
Collectable system is done :) #gamedevbr #indiebr
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André-LA 🎀 gamedev @dre.dev.br · 14/09/2024
Ganhamos como melhor jogo de plataforma do evento Santos Power Up!! ✨
Troféu com a legenda de "Melhor Jogo de Plataforma", com um jogo de fundo.
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André-LA 🎀 gamedev @dre.dev.br · 14/09/2024
Chegamos :) #gamedev #gamedevbr #indiebr #jogobr
Foto de um jogo pixel-art de um camundongo astronauta exibido num monitor sobre uma mesa com pano preto.
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André-LA 🎀 gamedev @dre.dev.br · 07/09/2024
Eu tinha implementado "Coyote Time" no HomeNaut, mas tinha um bug de pulo infinito e wall jump Corrigi hoje: se pular ou girar, guardo numa booliana que não pode ter o efeito, simples assim rs Como não temos gif, fiz um slidezinho A pixel-art não é minha, mas da equipe 👍 #ScreenshortSaturday
Primeira imagem: Jogo pixel-art, há cinco plataformas com espinhos e um camundongo astronauta está correndo sob um delesSegunda imagem: o camundongo astronauta passa do limite da plataforma e começa a cairTerceira imagem: o camundongo astronauta efetua um pulo no ar
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André-LA 🎀 gamedev @dre.dev.br · 07/09/2024
check your profile, it should be like that
screenshot of profile page showing the label widget, it says "1 label has been placed on this account"
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André-LA 🎀 gamedev @dre.dev.br · 02/09/2024
Hello Rami :), I'm a game programmer, making HomeNaut in my own game framework (although I plan to start using Defold and maybe O3DE for the next projects hehe). I'm glad the gamedev scene is getting more independent of Twitter, be it here or on Fediverse (mastodon and friends). A little spoiler 👀
Pixel-art scene with a little mouse running on platforms.
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André-LA 🎀 gamedev @dre.dev.br · 02/09/2024
:3
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André-LA 🎀 gamedev @dre.dev.br · 29/01/2024
Yesterday I finished my Global Game Jam game with Danilo Bezerra! It's made for Sega MegaDrive/Genesis, and it works on real hardware ✨ It's written in C with SGDK through the Marsdev toolchain globalgamejam.org/games/2024/i... I shared some tips (and a gif) on CoHost: cohost.org/Andre-LA/pos...
Two pixel-art cartoon "astronaut aliens" floating while linked by a rope, there's a spherical smiling evil enemy falling over them.
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André-LA 🎀 gamedev @dre.dev.br · 06/01/2024
Turns out my previous prototype was causing o3de to crash easily (probably bc I switched the engine version many times before the stable version launch, this probably broke something). So, I'm trying something more cliché, from the stable version gif: mastodon.gamedev.place/@Andre_LA/11...
3D checkboard-pattern sidescrolling game prototype where a sphere-like object attacks other floating spheres, there's a little stair with just one step on the middle as an obstacle.
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André-LA 🎀 gamedev @dre.dev.br · 28/06/2023
Rewriting my prototype from Carp to Nelua, and got this interesting comparison. The interesting bit it's how accessing fields on carp (and I suppose on lisp in general?) it's reversed compared to Nelua which is more traditional.
two pieces of code, with the same algorithm, on top there's lisp code (Carp language), while on the bottom it's Nelua code, which is similar to Lua.

The interesting bit it's that on Carp the order of how you access a field it's reversed compared to Nelua.
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