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Dragonite13

@dragonite13.bsky.social
75 followers 128 following 228 posts

Independent artist, Nintendo fan, and technically a game designer. - She/They - See #art tag for my work! - I'm basically just a FFXIV wolposting account now sorry

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Dragonite13 @dragonite13.bsky.social · 01/10/2026
I'm planning on having her switch into the new physrange, details of exactly how that happens are yet to be seen since we don't have class details yet but I am going to make my Azem bird lore So Relevant. Gameplay wise I am probably still in healer jail because my msq friends are cowards /j
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Dragonite13 @dragonite13.bsky.social · 01/10/2026
Aethernet within a city is designed to be a closed loop and so using it is significantly less strenuous than the actual teleport spell. Lynea can use it pretty much as much as she wants, Hisaki would get tired after a few uses but he can manage
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Dragonite13 @dragonite13.bsky.social · 01/10/2026
before she would feel the strain. Hisaki meanwhile is a lot less capable of magic in general, and a single teleport even within the same region would pretty much exhaust his aether reserves. He's only capable of longer distance if he has someone else going with him that he can piggyback off of
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Dragonite13 @dragonite13.bsky.social · 01/10/2026
I swear I answered something like this before but I can't find it so you're getting both wol and non-wol answer Lynea is perfectly capable of using long-distance aetherite travel, though the longer the distance the more taxing it is. She only really has the aether for 2-3 teleports a day
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Dragonite13 @dragonite13.bsky.social · 25/08/2026
Big Walk GOTY that's all
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Dragonite13 @dragonite13.bsky.social · 21/08/2026
#wolAotd I've almost certainly said this before but yea her rpr avatar is her 13th shard, a voidsent named Alakei who is part of Zero's crew nowadays. Haven't decided if he and Lyn officially broke off their pact or maybe reforged it as something new or what but she doesn't call on him anymore
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Reposted by Dragonite13
✨️ Vala ✨️ @EU Fanfest I was there! @pinktigerauge.bsky.social · 16/08/2026
#canvasAP
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Dragonite13 @dragonite13.bsky.social · 16/08/2026
that's my lizzer!!!! tyy <3
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Reposted by Dragonite13
Xen | Arue Citrinitas - DanceAP pinned!! @xen194.bsky.social · 16/08/2026
Lynea Ryukiri ( @dragonite13.bsky.social ) #ArueAPsnaps #CanvasAP
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Dragonite13 @dragonite13.bsky.social · 14/08/2026
🤝 Zenos fucking up wol's horn (incredible art omg)
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Dragonite13 @dragonite13.bsky.social · 14/08/2026
Can be a little difficult to think about sometimes! Its a lesson she needed to learn though. Depending how much evercold leans into the whole wol/zenos comparison thing I could definitely give her more Feelings:tm: about it just based on the fact that it's also a reminder of him
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Dragonite13 @dragonite13.bsky.social · 14/08/2026
#wolAotd oh teehee Lynea has a broken horn as of the end of EW (Zenos' doing), apparently canon says they can grow back but I imagine it would take a long time so for now its still broken and messes with her hearing. Its a pretty constant reminder of her actions that day which uh. (cont.)
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Dragonite13 @dragonite13.bsky.social · 14/08/2026
Back in the Octopath rabbithole again so answering for Imogen (ot0 Zero) as well: Combat is a means of getting what you desire, and a bit of a guilty pleasure on top of that. She enjoys the feeling of power that comes with winning a fight and will happily engage if its for a good reason
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Dragonite13 @dragonite13.bsky.social · 14/08/2026
#wolAotd Lynea sees it as an unfortunate necessity more than anything else - she'd rather pursue the peaceful option first if at all possible. When the stakes are low (training etc) she lets herself enjoy it a bit more but mostly as a means of expressing herself via her magic
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Dragonite13 @dragonite13.bsky.social · 01/08/2026
Ouggh beautiful... unfortunately the only point in my timeline I could have all of them together is when my main girl is still smol so I'll have to do some shenanigans to make it work (or just go the AU route) but you're so right
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Dragonite13 @dragonite13.bsky.social · 31/07/2026
stop I've had it in my head to do art of a family picture of my own lizards for ages but the height differences makes it impossible to frame gfahkjflhf
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Dragonite13 @dragonite13.bsky.social · 27/07/2026
I was trying to glam plan a bit recently but if the current physrange theory turns out to be true I'm 100% pivoting to that immediately so might have to redo everything a few months from now!! 😊😊
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Dragonite13 @dragonite13.bsky.social · 25/07/2026
dude the piano in this version of the teaser is CRAZY its so good
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Dragonite13 @dragonite13.bsky.social · 03/07/2026
Lindwurm I 78 pulls, 4.6 hours Died to enrage 5 times before first clear Killed 12 times total before phase 2 clear Died to enrage 6 times while progressing phase 2 (lol. lmao even) Lindwurm II 167 pulls, 9.8 hours Died to enrage 3 times before first clear
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Dragonite13 @dragonite13.bsky.social · 03/07/2026
The Tyrant: 183 pulls, 13.2 hours Died to enrage 0 times before first clear (thanks Loop FC) Died to enrage 3 times before full static clear (I thought this would be way higher but I guess we were wiping earlier than enrage)
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Dragonite13 @dragonite13.bsky.social · 03/07/2026
Some personal stats for the tier Vamp Fatale: 65 pulls, 4.8 hours Died to enrage 2 times before first clear Red Hot/Deep Blue: 90 pulls, 8.8 hours Died to enrage 7 times before first clear
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Dragonite13 @dragonite13.bsky.social · 03/07/2026
did something cool last night
A screenshot of Final Fantasy 14, showing the completion of the Heavyweight savage raids
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Dragonite13 @dragonite13.bsky.social · 26/05/2026
#wolAotd Lynea worked with the Twin Adders prior to the start of ARR and had no desire to (re)join any of the grand companies afterwards. The Serpents still furnished her with her Chocobo as a token of reconciliation, but she doesn't directly work as part of any GC
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Dragonite13 @dragonite13.bsky.social · 26/05/2026
Hey follow up to this I was watching back the Venat solo duty in EW and one of the skills she uses there is called Afflatus Azem and you can't. You can't just do that to me I'm *going* to steal that skill name. I don't know when or how Lynea could use that spell but I'll make it work. Somehow.
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Dragonite13 @dragonite13.bsky.social · 23/05/2026
Lynea proceeded to not wake up for another 2 days ❤️
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Dragonite13 @dragonite13.bsky.social · 23/05/2026
#wolAotd absolutely not lmfao. If she even woke up on the Ragnarok it would have been only for the briefest of moments. Thancred (assisted by Urianger who was also maintaining a regen spell) carried her, with Yshtola and the twins clearing a path through the crowd ahead of them
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Dragonite13 @dragonite13.bsky.social · 23/05/2026
Recently in m11s prog I realised that during the sword trophy pair stacks as rdm I can backflip into position pretty consistently. Except for that one time I threw myself off the edge and thus also killed our sage who I was supposed to stack with we dont talk about that
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Dragonite13 @dragonite13.bsky.social · 20/05/2026
#wolAotd Lynea is more sorcerer, she's studied enough but it's mostly just instinct and a natural affinity for aether/magic. I like to think that magic functions on a spectrum of Math to Vibes and conjury exists more on the vibes side of things
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Dragonite13 @dragonite13.bsky.social · 04/05/2026
leading the Scions to keep an eye on Lynea's activities. It was Thancred who approached her in Uldah after Copperbell and that scene outside the Quicksand, having decided that he'd heard and seen enough to know that the Scions needed this woman in their ranks. He was right
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Dragonite13 @dragonite13.bsky.social · 04/05/2026
#wolAotd well suddenly passing out in the middle of Greenbliss made quite the scene but it also led to Kan-E-Senna being the first person to figure out Lynea had the Echo. She sent word to the Scions and her tip was corroborated by Yda and Papalymo who Lynea had met prior,
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
that there are aspects of combat that undeniably HAVE been indirectly simplified, but again the exact extent of those changes is really yet to be proven. Despite the concerns and the changes that I don't immediately like, I am still optimistic that this system will be a good change for the game.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
battle design going forward is very high. I have concerns that can really only be proven one way or the other when they show us more classes, but I recognise that what we saw yesterday was still a very early build and subject to change. I do think that despite the dev intention not to oversimplify
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
TL;DR I am still impressed by the new system. The level of uniqueness between jobs that the designs seem to be bringing is impressive and exciting, I am mostly in favour of the mechanical changes that have been made to my main class, and I feel the potential of this system in the context of
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
I am REALLY hoping that this new version of Holy is intended to serve as an MP management tool of some description. MP management adds complexity to the combat system for the classes that use it, so seeing none of WHM's MP tools here is a really big indirect simplification that I'm not a fan of.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
It could be that Holy is not just an AOE offensive skill and is instead now some means of managing MP - maybe even functioning similarly to Assize does - but this is all in the realm of pure speculation because Holy was never clicked during the presentation.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
Now, Holy appeared on the hotbar with no MP cost attached to it. We did also see with PLD that a skill with variable MP cost (Holy Spirit/Clemency) didn't have an MP cost displayed on the hotbar, but I cannot fathom how they could make Holy a combined skill like that.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
I do not want natural MP regen to outpace usage, because that would make MP a completely pointless number. I also do not want to have to sit around doing not really anything while my MP regens in longer fights. My only hope with regards to this issue is Holy.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
This right here is actually my biggest concern. If there is absolutely nothing I can do to manage my MP aside from making optimal usage of my free cost skills, then unless natural MP regeneration outpaces how fast I use my MP, I will inevitably simply run out over the course of a longer fight.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
WHM has no way to recover its MP aside from natural regeneration. This to me implies that the MP cost change was to accommodate for the loss of Lucid, and is likely something that we will see reflected across ALL CASTERS except black mage probably.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
One notable change visible on the hotbars during the panel was the fact that Glare, Cure, and Medica have all had their MP costs reduced, Glare from 400 > 200, Cure from 1000 > 400 (huge?), and Medica from 1000 > 800. With the removal of Lucid Dreaming and Assize,
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
Finally let's talk about the utility and role skills. Swiftcast, Surecast, and Aetherial Shift have stuck around and assumedly all function the same as before. I mentioned above that the loss of Thin Air feels like a pretty big blow, but I actually want to talk about Lucid Dreaming for a bit.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
To briefly touch on the other healing skills, Esuna, Tetragrammaton and Benediction are all still here doing the same things they did before, cool. Divine Benison and Aquaveil being merged into one 40 sec cooldown is a very nice consolidation and I approve but there's not much else to say.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
I assume that part of the reason here is to do with the loss of Asylum and the potential removal of Confession's healing effect, but it is strange to me that the pure healer class has gotten reduced pure healing effects and increased mitigation effects when it comes to AOE healing.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
especially given that this update also seeks to define main tank vs. off tank, because white mage is currently THE pure healer of pure healers. On top of this, I thought we were trying to encourage the use of healing spells, and yet you've instead massively buffed my oGCD mitigation ability?
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
since Caress seems to work the same way it did before, giving WHM a good mit effectively every 30 seconds if it wants. Combine this with Plenary still potentially being damage reduction and WHM is doing more shielding than ever before. This to me is an interesting choice,
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
Temperance is fascinating. The wings effect itself lasts a shorter amount of time (20 sec > 10), but the skill is on a 60 second cooldown instead of 120. This is a HUGE change to the amount of mitigation WHM is capable of putting out,
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
Plenary still gave the Confession buff to all nearby members, but it didn't seem to grant additional healing when they clicked Solace on themselves afterward. Could be that Confession is now only the mitigation effect? Solace here is also now a heal + regen, which is cool.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
The lily gauge seems unchanged, filling up over 20secs and storing 3 stacks. Its used now to click Plenary Indulgence, giving you the Afflatus buff which converts your next Cure/Medica into Afflatus Solace/Rapture respectively.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
There's some really awesome optimisation potential here that is very exciting and I am happy with this change. Note there were also instances in this panel of High Cure/Solace being cast and the sanctity gauge not increasing, but we don't know if this is intentional behaviour or not at this stage.
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Dragonite13 @dragonite13.bsky.social · 25/04/2026
I actually kinda hope eating sanctity gauge actually becomes a dps GAIN as otherwise there is still no particular incentive to heal more, and because I think the idea of clicking exactly 3 healing skills every 30 seconds to optimise your damage is a really cool possibility.
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