DragonDePlatino @dragondeplatino.bsky.social · 10hI don't want to immediately set off red flags here but I am once again thinking of SimpleFlips' Up+B video and how he spent over an hour on a troll level with no catch, trick or satisfying conclusion. Just, completely meaningless nonsense that sucked him in for an hour and a half 100
DragonDePlatino @dragondeplatino.bsky.social · 21hHi Bluesky! I'm making a game about a silly dinosaur called Toudino! 23535169
DragonDePlatino @dragondeplatino.bsky.social · 08/10/2026Very excited! First showcase of my game is going up tomorrow! 090
Reposted by DragonDePlatinoZeta @zeta0134.bsky.social · 23/02/2026Crazed cultist casting making you cranky? Turn the tables with the Forbidden Amulet, available at your nearest in-game shop. Now you, too, can cast the forbidden shapes. Show those cultists how it is **done**, yes! #gamedev #tactus #pixelart 1173
DragonDePlatino @dragondeplatino.bsky.social · 18/08/2026I'm really excited to show off what I've been working on, but I'd really like to exit the grayboxing stage before I show anything off... I'm really tempted to visually polish some rooms but all of the level design is so fluid at this point I'd like to not have to redo large swaths of it 020
DragonDePlatino @dragondeplatino.bsky.social · 04/08/2026I just finished my single-file C# .NET 8 PNG parsing library! It's being actively battle-tested by my game so check it out if you want a tiny PNG solution! github.com/DragonDePlat...github.comGitHub - DragonDePlatino/PNGUS: A single-file, high-performance .NET 8 PNG reader and writer.A single-file, high-performance .NET 8 PNG reader and writer. - DragonDePlatino/PNGUS 140
DragonDePlatino @dragondeplatino.bsky.social · 01/08/2026Went in to enable trimming / NativeAOT on my C# project and got told my PNG library wasn't compatible. This is the 3rd or 4th one I tried so I'm just making my own!! As soon as I finish my PNG parser I'll drop it on GitHub as a single-file library! 010
Reposted by DragonDePlatinoPita @pita-m.com · 29/07/2026Assets that I made for the 2024 Roguelike Celebration Steam sale page. 🧑🎨 The tallish tile size here I'm very fond of. I choose it because it reminds me of the tall grid often in ASCII roguelikes, but it also had some benefits when it came to actually draw the tiles & sprites. 1855797
DragonDePlatino @dragondeplatino.bsky.social · 22/07/2026What's the best way to profile GC usage in a C# application? I've tried dotnet-counters but need something a little more detailed. Most everything seems to assume you're working in Visual Studio... 110
Reposted by DragonDePlatinoTetra the Hollower - They/Them @tetraminose.bsky.social · 03/08/2025Our entry for #GMTKJAM is out! Zap the enemies inside your motherboard in this arcade-roguelike game. PIXEL ART: me and @datagoblin.bsky.social PROGRAMMING: @cruiseelroy.bsky.social TRAILER, MUSIC & SFX: @sunnexo.moe CONCEPT ART & BANNER: @stellazium.bsky.social tetraminose.itch.io/bootloop 24397127
Reposted by DragonDePlatinosirmilkman @sirmilkman.bsky.social · 21/04/2026ludum dare game metroidvania made with @plutobirdo.bsky.social sirmilkman.itch.io/datadream-mi... <- Play it 415529
Reposted by DragonDePlatinoUncle·is·Fester @bonisdead.bsky.social · 04/07/2026I've spent hours of my life stomping on... FLIES 💥 #gamedev #indiedev #screenshotsaturday 616433
DragonDePlatino @dragondeplatino.bsky.social · 13/07/2026Hello, Bluesky! I'm making a game so figured now is a good time to start using this! 1101