Doodlelen @doodlelen.bsky.social · 08/07/2026I’ll do this man a proper draw later downly. #WIP #OC 010
Doodlelen @doodlelen.bsky.social · 22/04/2026Took FOREVER and my head hurts! At least it all works, even if it’s more than a little rough. #UE5 #gamedev 051
Doodlelen @doodlelen.bsky.social · 09/03/2026I knew that enemy behavior would be the next major hurdle. Could I have lowered the hurdle a bit by using Behavior or State Trees instead of JUST Blueprint? #ue5 #gamedev 041
Doodlelen @doodlelen.bsky.social · 04/03/2026Delphi in her Deluxe Edition outfit #ResidentEvilRequiem 011
Doodlelen @doodlelen.bsky.social · 03/03/2026Okay, I can still sorta remember how to kinda draw okay-ingly #WIP 000
Doodlelen @doodlelen.bsky.social · 27/02/2026Finished weapon stuff and basic’d some bullet damage #UE5 #gamedev 091
Doodlelen @doodlelen.bsky.social · 19/02/2026I was dreading this one the most. Made a lot more sense after using a dedicated bone for the weapon instead of parenting to the hand. #Blender3D #gamedev #animation 041
Doodlelen @doodlelen.bsky.social · 01/02/2026Glad I’m only doing one bolt-action sniper because this was a process! #ue5 #gamedev 091
Doodlelen @doodlelen.bsky.social · 25/01/2026I’m still looking for an alternative to using a Child Actor component to spawn the weapon BPs, but what I have here is fine enough. #UE5 #gamedev 082