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donno

@donnok.bsky.social
255 followers 256 following 24 posts

game dev and occasional artist currently working on a little roguelike game in Unity

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donno @donnok.bsky.social · 29/04/2025
long time no update, don't worry I'm still alive :) been cleaning up the combat mechanics a lot more now that I have a solid direction to move in
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donno @donnok.bsky.social · 02/03/2025
Just gave myself hiccups recording "hurt" effects for my game
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donno @donnok.bsky.social · 25/02/2025
ok I lied, outline shader done, NOW I'll get to work on new systems #indiedev #gamedev #unitt
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donno @donnok.bsky.social · 24/02/2025
Messing around with the visuals a little bit more, more system implementation stuff coming this week (items next I think)
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donno @donnok.bsky.social · 21/02/2025
Added the ability to 'scroll' through enemies when locked-on and made some UI elements for the special attack + heals. Combat's feeling really smooth, I think it's time to start focusing on items and map generation next #indiedev #gamedev #unitt
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donno @donnok.bsky.social · 17/02/2025
Implemented a spin attack and changed up the ranged enemy look (need to update their projectile too) #gamedev #indiedev #unity
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donno @donnok.bsky.social · 14/02/2025
wanted to switch gears a little bit and get some shader experience, so I made a little cel-shader in shader graph. It also has dithering and fresnel lighting! #indiedev #gamedev #unity (more exciting updates coming this weekend lol)
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donno @donnok.bsky.social · 10/02/2025
apple a day keeps the doctor away 🍎 #indiedev #gamedev #unity
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donno @donnok.bsky.social · 09/02/2025
Tweaked the enemy AI a bit, now instead of going straight to the player's position they'll try to go to set positions around the player (visualized by the spheres). This helps prevent the enemies from clumping together when pursuing and attacking #indiedev #gamedev #unity
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donno @donnok.bsky.social · 07/02/2025
map generation is working! now I just need to make like a bajillion different tiles...
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donno @donnok.bsky.social · 05/02/2025
got the player model added in and fixed up some hit VFX #indiedev #gamedev
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donno @donnok.bsky.social · 29/01/2025
Might need to look more into existing map generation techniques, thought I had something pretty decent figured out but it goes back and forth on giving me results I like 🤔
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donno @donnok.bsky.social · 28/01/2025
overall I think my current project is in a really good state, next steps from a technical level are probably map generation (was thinking of them being Gungeon style, big open labyrinths) and items (probably my own take on the Risk of Rain style of item design)
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donno @donnok.bsky.social · 28/01/2025
got the first texture pass for the "dwarf" enemy done, might work on replacing the player visuals next #indiedev #gamedev
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donno @donnok.bsky.social · 27/01/2025
getting the placeholder models/animations swapped out ⛏️ #indiedev #gamedev
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donno @donnok.bsky.social · 24/01/2025
flying enemies means you need air attacks #indiedev #gamedev
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Reposted by donno
Dakota // Syncaroonie @syncaroonie.com · 23/01/2025
Progress update on my RPG; been working on Claire's Firearm command. Most of the skills in the game will be more traditional but each playable character class will have a unique input for their normal attack. All the UI, SFX and VFX are very early so please be nice T^T #gamedev #indiedev #godot
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donno @donnok.bsky.social · 23/01/2025
some more progress on the game, got attack combos and a little "infinite arena" working so my friends can playtest the combat mechanics #indiedev #gamedev
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Reposted by donno
🚀 @rocketspurs.bsky.social · 22/01/2025
#art #onepiece
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donno @donnok.bsky.social · 20/01/2025
little roguelike zelda-y game I'm working on, hoping to have a demo ready soon! #gamedev #indiedev
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