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Twin Gods

@domiran.bsky.social
12 followers 3 following 25 posts

Sole developer of Twin Gods, a JRPG. A stranger meets someone in the ruins of a city and hears a story about fate, decisions, and universe-ending apocalypse. Currently in semi-open testing on Steam. Send a DM if interested! Plays well on Steam Deck.

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Twin Gods @domiran.bsky.social · 15/08/2026
You know what, one of the early cuts I tried that, since Davinci can sometimes be finicky. I didn't like it. The clips felt too "sudden". But I'm willing to admit I'm just wrong. 🤣
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Twin Gods @domiran.bsky.social · 15/08/2026
Thanks for the feedback! It's worth mentioning this trailer was made specifically for the GP Direct showcase. I have other cuts, none of which are public. I was happy enough with this one where, with some small edits, it would be the first Steam trailer.
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Twin Gods @domiran.bsky.social · 15/08/2026
I'm also in that GP Direct video. Starts at 1:47. youtu.be/EB7XXOZTJ2Q?... Roast me. 😭
youtu.be
GP-Direct 2026 - Graphics Programming Showcase
YouTube video by Graphics Programming
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Twin Gods @domiran.bsky.social · 30/07/2026
New level in-progress. Top and left sections (mostly) done. This is a prototype (with lots of notes) to see the flow before deciding if I like it. Then I'll decorate it and create the scripts. After this, maybe 1 or 2 more levels left and the game is content complete. 👀 #twingods #indie #gamedev
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Twin Gods @domiran.bsky.social · 09/07/2026
There's a character I've grown fond of in Twin Gods named Pimel. She wears an animal costume and makes fun of her "partner in crime", Sevil. This is her class tech ability, Spirit Animal. It should be noted she attacks by throwing party members. #gamedev #twingods #indie
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Twin Gods @domiran.bsky.social · 22/05/2026
It's so gross 🤢 I love it. 🤣 Walking through this really feels like a MUD. Now all I need to worry about is player perception. 🫣 #twingods
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Twin Gods @domiran.bsky.social · 21/05/2026
Sometimes you gotta playtest an idea to see if it's any fun, especially before you get to the polishing stage. Back in the 90s I made a level for a MUD called Rock. I wanted to try resurrecting that level in actual MUD form in Twin Gods as a gimmick level. We'll see... #twingods #gamedev #indie
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Twin Gods @domiran.bsky.social · 23/04/2026
Ah, don't count on it. 🤣
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Twin Gods @domiran.bsky.social · 23/04/2026
Thought this'd be interesting to show Twin Gods' depth. Its fictional universe is ~20 years old. The game contains a fraction but drops random other bits. This picture is part of the primary notes file's index. Blocked out spoilers for if I get to release more games. 🙃 #gamedev #indie #twingods
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Twin Gods @domiran.bsky.social · 02/04/2026
New level: cave under an ancient, dead city. Mushrooms provide light amidst the green glow. It'll serve as a second hub between story chapters in the late-game. Terrain's close to done but remains unpopulated (treasure, monsters, etc.) except for lights. #twingods #gamedev #indie
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Twin Gods @domiran.bsky.social · 25/03/2026
Thanks! I think I'm about to change the battle transition animations, though. 😅
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Twin Gods @domiran.bsky.social · 25/03/2026
Thanks! There was a version of this video where I nearly died because both of them did Frog Jump Mania on the same turn and I wasn't watching my health. 🤣 I could get into discussions on turn-based difficulty for hours. 👀
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Twin Gods @domiran.bsky.social · 25/03/2026
Thanks!
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Twin Gods @domiran.bsky.social · 25/03/2026
About 1.5 weeks so far tweaking small details in combat. Camera motion and focus, unit movement timing, and a few other things. The advantages of a custom engine... Any comments are appreciated (it boosts engagement 😅). #gamedev #indie #twingods
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Twin Gods @domiran.bsky.social · 17/03/2026
store.steampowered.com/news/app/249... New update to my game: chapter 6. Close to the end, about 3 levels left, then moving to full release. (Currently semi-open beta.) Steam art needs changing soon, though. 😭 Will probably do that with the trailer. #twingods #gamedev #indie
store.steampowered.com
Twin Gods - Update 0.8.0.0 - Steam News
This update focuses on the release of chapter 6 and some quality of life improvements.Changes Chapter 6 is available, up to and including most of the Intermission sequence. Targetting restrictions in ...
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Twin Gods @domiran.bsky.social · 05/01/2026
What do you do when you think your game is going to be popular on Steam Deck? Add (proper) controller support. 🫠 I have a new appreciation for the effort needed to make both keyboard/mouse and a controller each first class citizens. #twingods #indie #gamedev #jrpg
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Twin Gods @domiran.bsky.social · 26/11/2025
Just released update 0.7.5.0 to my game, Twin Gods. store.steampowered.com/app/2495430/... Mundane stuff like Steam Cloud support but also new content. Working on a tower defense minigame for the next update. 👀 I can always use new testers. Contact me for a key. #twingods #indie #gamedev #jrpg
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Twin Gods @domiran.bsky.social · 28/10/2025
I like it, but man it took a long time to get to this. Comments on the font appreciated. Believe it or not I'm still on the fence. 😅 First trailer now almost done. #twingods #gamedev #indie
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Twin Gods @domiran.bsky.social · 13/10/2025
The problem making a game as a coder: tinkering. I'm working on a trailer for #twingods and now picky about everything. So I changed an effect but it had an obvious problem. The first screenshot is the original. Second is the same effect but in SCREEN SPACE! 😍 #indie #gamedev #wastingtime
Outline effected limited by sprite frame size, which cuts off at the bottom because the sprite ends.Developer wasting valuable time by tinkering with new rendering tech to do the same thing but in screen space.
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Twin Gods @domiran.bsky.social · 30/08/2025
Just posted an update for Twin Gods on Steam. Mostly bug fixes but it also includes two new levels. I kinda embraced the absurdity in this one. #twingods #jrpg #gamedev #indie
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Twin Gods @domiran.bsky.social · 21/08/2025
Ran a perf test on Twin Gods' engine (which I've named Hauntlet). Short clip of loading into a 1,000x1,000 tile map and spawning 10,000 objects, all of which are interactive. FPS plummets to 60 but I'm still kinda impressed. This is well outside my perf target. #twingods #gamedev #indie
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Twin Gods @domiran.bsky.social · 19/08/2025
Interesting to see levels as they go through dev. This started out rather tall (the abandoned one was looking for in the other post). Reworked into a new one, then split it into smaller ones. Work on your tools, people! This would have been such a pain to edit in the past. #gamedev #twingods
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Twin Gods @domiran.bsky.social · 19/08/2025
Went through Twin Gods' repo to find an abandoned level to see if I can rework it into something new. Found an old version of a level. (These screenshots include editor widgets.) New one is the smaller, more gray one. #gamedev #twingods
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Twin Gods @domiran.bsky.social · 30/07/2025
Been working solo on a JRPG for last few years. Looking for testers (unpaid) as I ready for Early Access. If interested, send a DM and I'll send a key. Current version is 4-6 hours, about 50% total planned. (Some content cut for playtest.) store.steampowered.com/app/2495430/ #indie #gamedev #JRPG
store.steampowered.com
Twin Gods on Steam
Twin Gods is a turn-based JRPG. Join Taliph in his fight against a dying world on the orders of his missing father. Upgrade gear, open barrels, combo spells together, discover items, overcome your tow...
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Twin Gods @domiran.bsky.social · 30/07/2025
Twin Gods' game engine, dubbed Hauntlet, is entirely custom, written in C++ using OpenGL. All game data is plain text, making it very moddable. The editor suite includes a custom level editor. (UI is also custom, which I do not recommend anyone do. 😅) #gameengine #gamedev #opengl #C++
A screenshot of the Hauntlet game engine level editor, showing an entity with several components, along with editor gadgets, such as entity wander paths and combat encounter layout (black and white sprites) and stats.
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