DJfromSpace @djfromspace.bsky.social · 20/04/2026これから日本語だけポストを書いて共有します。英語だけ理解できる諸君、ごめんなさい。でも日本語をわかる人たちに、 よろしくお願いします! #ゲーム開発 #プログラミング 000
DJfromSpace @djfromspace.bsky.social · 16/04/2026明日の朝の5時(日本時間19時)から Starfieldを日本語で配信します! メインストーリーじゃなくて、 拠点を作り|サイドクエスト|宇宙探索をやる予定です。 まだ日本語を勉強中なので、 間違えたらぜひ教えてください! じゃあ~ 一緒に宇宙探索をしませんか? www.youtube.com/live/ypEDaZX... #日本語配信 #Starfield #ゲーム配信 #PCゲームyoutube.comたくさんMODを使ってSTARFIELDをやろう!「日本語だけで話したい」第1章YouTube video by DjFromSpace-Ch7 000
DJfromSpace @djfromspace.bsky.social · 14/04/2026DreamAgain Games Devlog Practical C++ CH2完了✅ Lots of work to get the result I wanted but I did it! やったね #gamedev #programming #indiedev #noai #cplusplus 0104
DJfromSpace @djfromspace.bsky.social · 13/04/2026Practical C++ CH2-03 Linked List and Stack- One more thing to implement from this chapter and it’s done! #gamedev #programming #indiedev #noai #cplusplus 094
DJfromSpace @djfromspace.bsky.social · 10/04/2026DreamAgain Games DevLog- Practical C++ Ch 2-02 Array && Vector #gamedev #programming #indiedev #noai #pcgaming 092
DJfromSpace @djfromspace.bsky.social · 10/04/2026DreamAgain Games Dev Update Practical C++ Programming Ch2-01 Entity Long chapter so many small dev updates to come as I go! #gamedev #indiedev #noai #pcgaming #programming 0102
DJfromSpace @djfromspace.bsky.social · 07/04/2026Greetings from space channel 7 DreamAgain Games Announcement F AI #gamedev #indiedev #gameengine #noai #pcgaming 083
DJfromSpace @djfromspace.bsky.social · 29/03/2026Into the Dream Again is live. • DreamEngineDX - Win32 Window, Project Start • Roadmap corrected → engine-first, not gameplay-first • WiiDreamEngine keeps expanding (audio, tooling, runtime) • Asteroid Blaster evolving beyond a single loop 🔗 bit.ly/4rWMqNP #gamedev #indiedev #dreamagaindreamagaingames.comInto the Dream Again Weekly Devlog 03-29-26DreamEngineDX Weekly Devlog | Broadcast From Space Station Channel 7 In Orbit 065
DJfromSpace @djfromspace.bsky.social · 28/03/2026DreamAgainDX Engine – Day 6 Update 🚀 Today was all about core systems: • Implemented DreamWindow (Win32-based window system) • Added DreamLogger as a singleton for engine-wide logging #gamedev #indiedev #gameengine #coding 073
DJfromSpace @djfromspace.bsky.social · 28/03/2026DreamAgainDX Engine – Day 6 Update 🚀 Today was all about core systems: • Implemented DreamWindow (Win32-based window system) • Added DreamLogger as a singleton for engine-wide logging #gamedev #indiedev #gameengine #coding 074
DJfromSpace @djfromspace.bsky.social · 27/03/2026Day 5 here in orbit developing the DreamAgainDX Engine. Today was just a replan of phase one so I can start working on the editor mainly. #gamedev #programming #gameengine #coding #indiedev 064
DJfromSpace @djfromspace.bsky.social · 26/03/2026You can still play Resident Evil Outbreak ONLINE in 2026 🧟♂️ Quick setup: • Japanese copy • obsrv.org account • DNS: 208.72.237.1 • Load network config • Login + play Yes… people are actually online. #residentevil #ps2 #retrogaming #nostalgia #pcsx2 #survivalhorror 011
DJfromSpace @djfromspace.bsky.social · 26/03/2026Day 4 aboard the station 🚀 Built the frame timer + FPS counter for the DreamAgain DX Engine. Now we actually know how fast the engine is running… instead of guessing 👀 #gamedev #indiedev #gameengine #coding #programming 184
DJfromSpace @djfromspace.bsky.social · 26/03/2026DreamAgainDX Engine Devlog Day 3 Filepath Handling DreamApp Config File Filtering All complete! #gamedev #indiedev #programming #pcgaming 074
DJfromSpace @djfromspace.bsky.social · 26/03/2026WiiDream Engine Asteroid Blaster DevLog2 Added proper loading, ui graphics, and a full game loop. I’ll work on polishing this and adding some more to the gameplay soon. #gamedev #wii #indiedev #retro 0115
DJfromSpace @djfromspace.bsky.social · 25/03/2026New dev blog is live This week I went deep into the Wii GX pipeline—breaking down how rendering actually works on the hardware dreamagaingames.com/blog/f/into-... #gamedev #indiedev #wii #retrogaming #homebrew #graphicsprogramming dreamagaingames.com/blog/f/into-...dreamagaingames.comInto the Dream Again – The Wii GX PipelineObservations from Orbit 095
DJfromSpace @djfromspace.bsky.social · 25/03/2026DreamAgain DX Devlog Day 2 There never was a day 1. Goals accomplished: Filesystem Logger Config Loading #gamedev #indiedev #programming #gameengine 075
DJfromSpace @djfromspace.bsky.social · 24/03/2026Mario Kart Wii is the best in the series in my opinion. If only I had some skill… #retro #retrogaming #wii #mariokart #nostalgia 041
DJfromSpace @djfromspace.bsky.social · 24/03/2026WiiDream Engine update: Background rendering + particle system now running in the asteroid blaster demo 🚀 Starting to feel like a real game loop. #gamedev #wii #homebrew #retrodev 095
DJfromSpace @djfromspace.bsky.social · 22/03/2026🚀 Dev Update #2 is live WiiDreamEngine is starting to feel like a real runtime. 🔗 dreamagaingames.com/blog/f/into-... If you’ve stopped dreaming… it may be time to DreamAgain 🌙 #gamedev #wii #homebrew #indiedevdreamagaingames.comInto the Dream Again - Weekly Dev Update #2Greetings from Space Channel 7! 084
DJfromSpace @djfromspace.bsky.social · 21/03/2026Brought my 2011 PC back from the dead… with Linux Mint XFCE 👀💻 Sometimes you don’t need new hardware… just the right OS. #pcgaming #retro #gamingsetup #techrevival #nostalgia 121
DJfromSpace @djfromspace.bsky.social · 20/03/2026WiiDream Engine Update: Tech Demo 1 Asteroid Blaster This game just started development. It will be a free tech demo I release in the near future to everyone. Will require an SD card and homebrew channel to play! #wii #homebrew #gamedev #retro #retrogaming 0145
DJfromSpace @djfromspace.bsky.social · 19/03/2026This is what Xbox used to feel like. Booting this up again just hits different. No ads. No noise. Just games. I miss this era. #Xbox #RetroGaming #OGXbox #Nostalgia #Gaming #retro #CRT 022
DJfromSpace @djfromspace.bsky.social · 18/03/2026WiiDream Engine’s 2D collision system just got a serious upgrade. What used to be simple overlap checks is now moving toward a real contact-query system with normals, penetration depth, and contact points. dreamagaingames.com/blog/f/evolv... #gamedev #indiedev #wii #retrogamingdreamagaingames.comEvolving WiiDream Engine’s 2D Contact SystemGreetings from Space Ch. 7 0105
DJfromSpace @djfromspace.bsky.social · 18/03/2026ここから始まる starting from here Super Mario Galaxy on a CRT just hits different 🌌 #Wii #RetroGaming #nostalgia #crt #retro 001
DJfromSpace @djfromspace.bsky.social · 17/03/2026Implemented the “Dream System” today — this is now the core level/state management layer for my Wii engine. Also cleaned up font rendering and did a general polish pass on the demo. Steps forward. #indiedev #wii #gamedev #homebrew #retrogaming 095
DJfromSpace @djfromspace.bsky.social · 17/03/2026good morning this sound never leaves my brain #retro #gamecube #nostalgia #retrogaming #nintendo 011
DJfromSpace @djfromspace.bsky.social · 17/03/2026Today’s WiiDream Engine progress: Fixed a kanji rendering bug in the font system Continued ECS integration into runtime systems Implemented early UI layer (buttons now working) Slowly turning this into a usable game engine for Wii homebrew. #indiedev #gamedev #wii #homebrew #retro 0106
DJfromSpace @djfromspace.bsky.social · 16/03/20262002年からおはよう ^^ 2026年でもまだこの神ゲーやってる #AnimalCrossing #RetroGaming #CRT 011
DJfromSpace @djfromspace.bsky.social · 16/03/2026Good progress on WiiDream Engine today. Redid the collision system, built custom binary formats for bitmap fonts/textures for better Wii memory usage, added Japanese + Latin font rendering, added sprite rendering, and hooked it into the testing ground for a working demo. #gamedev #wii #retro 072
DJfromSpace @djfromspace.bsky.social · 15/03/2026New Into the Dream Again blog post is up 🚀 This week: DreamAgain Engine: Transform2D, Geometry2D, DreamMath, serial debug workflow WiiDream Engine: Collision2D with SAT Read here: dreamagaingames.com/blog/f/into-... #gamedev #dreamcast #wii #homebrewdreamagaingames.comInto the Dream Again — Weekly Dev Update #1Greetings from space channel 7! DJfromSpace here with another update and look into the homebrew development I do here on the space ship. 052
DJfromSpace @djfromspace.bsky.social · 15/03/2026WiiDream Engine update 🎮 Today I started implementing the Collision2D system using the Separating Axis Theorem for rotated object collision detection. Engine is well organized now too. Tons to do but I will be making awesome wii games before we all know it. #gamedev #retro #wii #indiedev 0105
DJfromSpace @djfromspace.bsky.social · 14/03/2026Making progress on the WiiDream Engine today. Just implemented: Transform2D Geometry2D DreamMath Core math systems are coming online. The clip shows a quick demo of the code in action. #gamedev #retro 071
DJfromSpace @djfromspace.bsky.social · 13/03/2026Got my Dreamcast serial cable working today. Real hardware testing is now much faster — no more burning CDRs just to try a new build. Huge quality-of-life upgrade for Dreamcast homebrew development. #gamedev #dreamcast #retro 041
DJfromSpace @djfromspace.bsky.social · 12/03/2026Started a second homebrew engine project, the WiiDream Engine. It’s an engine for Wii homebrew that I will build along side the DreamAgain Engine. #gamedev #indiedev #retrogaming #wii #homebrew 082
DJfromSpace @djfromspace.bsky.social · 12/03/2026Modded my gamecube with a LED and a battery swap mod. Super easy and super fun. #videogames #gamecube #mod 020
DJfromSpace @djfromspace.bsky.social · 12/03/2026Implemented the AI in the testing grounds AI demo to demonstrate the AI pathfinding modules in the DreamAgain engines. Also uses a grid2d module from the engine for the demo. #gamedev #indiedev #dreamcast #videogames 094
DJfromSpace @djfromspace.bsky.social · 11/03/2026DX11Lab Week 2 is live 🚀 This week I built the first real Direct3D rendering path: CPU vertex data → GPU vertex buffer → HLSL shaders → triangle on screen. Read the breakdown: dreamagaingames.com/blog/f/dream... #gamedev #DirectX11 #graphicsprogrammingdreamagaingames.com 062
DJfromSpace @djfromspace.bsky.social · 11/03/2026Created the DreamAgain SDK so I can work on both the go and in the studio! #gamedev #indiedev #programming 062
DJfromSpace @djfromspace.bsky.social · 10/03/2026Bug Squashed! As I was working on getting set up for the AI demo in the testing ground demo; the bmfont renderer was rendering wrong! Ack, I figured out why and bug is dead and gone! www.tiktok.com/t/ZP8Vu6YGo/ #gamedev #indiedev #sega #dreamcasttiktok.comTikTok DreamAgain Engine Devlog 2: Bug Squashed! #gamedev #dreamcast #retrogaming #indiedev TikTok video by DreamAgainGames 061
DJfromSpace @djfromspace.bsky.social · 09/03/2026Newest addition to my collection #dreamcast #retrogaming 011
DJfromSpace @djfromspace.bsky.social · 09/03/2026Implemented a more modern collision system and proper logging for the DreamAgain Engine! #dreamcast #gamedev #indiedev #retro www.tiktok.com/t/ZP84ty82r/tiktok.comCollision Module and Logging Modules implemented in the DreamAgain Engine #gamedev #dreamcast #retro #indiegames TikTok video by DreamAgainGames 073
DJfromSpace @djfromspace.bsky.social · 08/03/2026DreamAgain Engine Devlog Update #3 is up This week I implemented a reusable VMU save module and released Tech Demo 2, an Arkanoid-style game built to test the new engine systems. Developing for Dreamcast has been a blast so far. Full devlog: bit.ly/4bwZNza #gamedev #sega #dreamcast #indiedreamagaingames.comDreamAgain Games Devlog Update #3 - VMU ModuleIntro / Tech Demo 2 Details 021
DJfromSpace @djfromspace.bsky.social · 08/03/2026Tech Demo 2 was built using my DreamAgain Engine, which I’ve been developing specifically for Dreamcast homebrew. This demo includes: • VMU save support • powerups • modular save system • randomized block layouts Download here: dreamagaingames.itch.io/arkanoid-dc-... 000
DJfromSpace @djfromspace.bsky.social · 07/03/2026What a week from up here at Space Channel 7! I finished Tech Demo 2; an Arkanoid-style game for Dreamcast now live on itch. It pushed the DreamAgain Engine in some challenging ways and led to a ton of improvements under the hood. New blog post coming tomorrow! #gamedev #Dreamcast #Retro #Homebrewmedia.tenor.coma logo for the company dreamcast with a swirl in the middleALT: a logo for the company dreamcast with a swirl in the middle 100
DJfromSpace @djfromspace.bsky.social · 07/03/2026Just released Tech Demo 2 for the DreamAgain Engine, a custom engine I'm building for the Sega Dreamcast. This demo is a small Arkanoid-style game showing off many updates to the Engine. Download it here: dreamagaingames.itch.io/arkanoid-dc-... #Dreamcast #Homebrew #GameDev #IndieDevdreamagaingames.itch.ioArkanoid DC - DaG Tech Demo 2 (Dreamcast Homebrew) by DreamAgain GamesAre you a breakout master? 054
DJfromSpace @djfromspace.bsky.social · 04/03/2026🚀 DX11Lab #1 is live! I'm starting a new series documenting my journey learning DirectX while building a renderer from scratch. This week: • Win32 window • D3D11 initialization • Clearing the render target Read the blog 👇 dreamagaingames.com/blog/f/dream... #gamedev #directX #windowsdreamagaingames.comDreamAgain Games Presents DX11Lab #1What is DX11 Lab? 040
DJfromSpace @djfromspace.bsky.social · 01/03/2026DreamAgain Engine Dev Update #2 – ECS in C is up! 🚀 Just published the latest update on the DreamAgain Engine progress! This week I dove deep into building our Entity-Component-System architecture entirely in C. dreamagaingames.com/blog/f/dream... #GameDev #Dreamcast #IndieDev #CProgrammingdreamagaingames.comDreamAgain Engine Dev Update #2: ECSGreetings from Space 042
DJfromSpace @djfromspace.bsky.social · 26/02/2026It is absolutely mind blowing to me today I was able to focus for 8 hours straight and implement a ton of things into the DreamAgain Engine today. But I'm beat mentally now. So...media.tenor.coma man is standing in front of a bed with the words i 'm outALT: a man is standing in front of a bed with the words i 'm out 000
DJfromSpace @djfromspace.bsky.social · 25/02/2026DreamAgain Engine Update Spritesheet animation has been implemented to the engine and a few animations have been added to the arkanoid game. Today's work was mostly artwork and then implementing the animation system. #Sega #Dreamcast #GameDev #DreamAgain 041