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DJfromSpace

@djfromspace.bsky.social
25 followers 30 following 53 posts

常に探求の旅を続け、サイドクエストや子犬たちに気を取られながら Itch Page: djfromspacech7.itch.io

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DJfromSpace @djfromspace.bsky.social · 20/04/2026
これから日本語だけポストを書いて共有します。英語だけ理解できる諸君、ごめんなさい。でも日本語をわかる人たちに、 よろしくお願いします! #ゲーム開発 #プログラミング
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DJfromSpace @djfromspace.bsky.social · 16/04/2026
明日の朝の5時(日本時間19時)から Starfieldを日本語で配信します! メインストーリーじゃなくて、 拠点を作り|サイドクエスト|宇宙探索をやる予定です。 まだ日本語を勉強中なので、 間違えたらぜひ教えてください! じゃあ~ 一緒に宇宙探索をしませんか? www.youtube.com/live/ypEDaZX... #日本語配信 #Starfield #ゲーム配信 #PCゲーム
youtube.com
たくさんMODを使ってSTARFIELDをやろう!「日本語だけで話したい」第1章
YouTube video by DjFromSpace-Ch7
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DJfromSpace @djfromspace.bsky.social · 14/04/2026
DreamAgain Games Devlog Practical C++ CH2完了✅ Lots of work to get the result I wanted but I did it! やったね #gamedev #programming #indiedev #noai #cplusplus
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DJfromSpace @djfromspace.bsky.social · 13/04/2026
Practical C++ CH2-03 Linked List and Stack- One more thing to implement from this chapter and it’s done! #gamedev #programming #indiedev #noai #cplusplus
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DJfromSpace @djfromspace.bsky.social · 10/04/2026
DreamAgain Games DevLog- Practical C++ Ch 2-02 Array && Vector #gamedev #programming #indiedev #noai #pcgaming
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DJfromSpace @djfromspace.bsky.social · 10/04/2026
DreamAgain Games Dev Update Practical C++ Programming Ch2-01 Entity Long chapter so many small dev updates to come as I go! #gamedev #indiedev #noai #pcgaming #programming
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DJfromSpace @djfromspace.bsky.social · 07/04/2026
Greetings from space channel 7 DreamAgain Games Announcement F AI #gamedev #indiedev #gameengine #noai #pcgaming
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DJfromSpace @djfromspace.bsky.social · 29/03/2026
Into the Dream Again is live. • DreamEngineDX - Win32 Window, Project Start • Roadmap corrected → engine-first, not gameplay-first • WiiDreamEngine keeps expanding (audio, tooling, runtime) • Asteroid Blaster evolving beyond a single loop 🔗 bit.ly/4rWMqNP #gamedev #indiedev #dreamagain
dreamagaingames.com
Into the Dream Again Weekly Devlog 03-29-26
DreamEngineDX Weekly Devlog | Broadcast From Space Station Channel 7 In Orbit
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DJfromSpace @djfromspace.bsky.social · 28/03/2026
DreamAgainDX Engine – Day 6 Update 🚀 Today was all about core systems: • Implemented DreamWindow (Win32-based window system) • Added DreamLogger as a singleton for engine-wide logging #gamedev #indiedev #gameengine #coding
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DJfromSpace @djfromspace.bsky.social · 28/03/2026
DreamAgainDX Engine – Day 6 Update 🚀 Today was all about core systems: • Implemented DreamWindow (Win32-based window system) • Added DreamLogger as a singleton for engine-wide logging #gamedev #indiedev #gameengine #coding
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DJfromSpace @djfromspace.bsky.social · 27/03/2026
Day 5 here in orbit developing the DreamAgainDX Engine. Today was just a replan of phase one so I can start working on the editor mainly. #gamedev #programming #gameengine #coding #indiedev
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DJfromSpace @djfromspace.bsky.social · 26/03/2026
You can still play Resident Evil Outbreak ONLINE in 2026 🧟‍♂️ Quick setup: • Japanese copy • obsrv.org account • DNS: 208.72.237.1 • Load network config • Login + play Yes… people are actually online. #residentevil #ps2 #retrogaming #nostalgia #pcsx2 #survivalhorror
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DJfromSpace @djfromspace.bsky.social · 26/03/2026
Day 4 aboard the station 🚀 Built the frame timer + FPS counter for the DreamAgain DX Engine. Now we actually know how fast the engine is running… instead of guessing 👀 #gamedev #indiedev #gameengine #coding #programming
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DJfromSpace @djfromspace.bsky.social · 26/03/2026
DreamAgainDX Engine Devlog Day 3 Filepath Handling DreamApp Config File Filtering All complete! #gamedev #indiedev #programming #pcgaming
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DJfromSpace @djfromspace.bsky.social · 26/03/2026
WiiDream Engine Asteroid Blaster DevLog2 Added proper loading, ui graphics, and a full game loop. I’ll work on polishing this and adding some more to the gameplay soon. #gamedev #wii #indiedev #retro
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DJfromSpace @djfromspace.bsky.social · 25/03/2026
New dev blog is live This week I went deep into the Wii GX pipeline—breaking down how rendering actually works on the hardware dreamagaingames.com/blog/f/into-... #gamedev #indiedev #wii #retrogaming #homebrew #graphicsprogramming dreamagaingames.com/blog/f/into-...
dreamagaingames.com
Into the Dream Again – The Wii GX Pipeline
Observations from Orbit
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DJfromSpace @djfromspace.bsky.social · 25/03/2026
DreamAgain DX Devlog Day 2 There never was a day 1. Goals accomplished: Filesystem Logger Config Loading #gamedev #indiedev #programming #gameengine
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DJfromSpace @djfromspace.bsky.social · 24/03/2026
Mario Kart Wii is the best in the series in my opinion. If only I had some skill… #retro #retrogaming #wii #mariokart #nostalgia
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DJfromSpace @djfromspace.bsky.social · 24/03/2026
WiiDream Engine update: Background rendering + particle system now running in the asteroid blaster demo 🚀 Starting to feel like a real game loop. #gamedev #wii #homebrew #retrodev
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DJfromSpace @djfromspace.bsky.social · 22/03/2026
🚀 Dev Update #2 is live WiiDreamEngine is starting to feel like a real runtime. 🔗 dreamagaingames.com/blog/f/into-... If you’ve stopped dreaming… it may be time to DreamAgain 🌙 #gamedev #wii #homebrew #indiedev
dreamagaingames.com
Into the Dream Again - Weekly Dev Update #2
Greetings from Space Channel 7!
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DJfromSpace @djfromspace.bsky.social · 21/03/2026
Brought my 2011 PC back from the dead… with Linux Mint XFCE 👀💻 Sometimes you don’t need new hardware… just the right OS. #pcgaming #retro #gamingsetup #techrevival #nostalgia
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DJfromSpace @djfromspace.bsky.social · 20/03/2026
WiiDream Engine Update: Tech Demo 1 Asteroid Blaster This game just started development. It will be a free tech demo I release in the near future to everyone. Will require an SD card and homebrew channel to play! #wii #homebrew #gamedev #retro #retrogaming
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DJfromSpace @djfromspace.bsky.social · 19/03/2026
This is what Xbox used to feel like. Booting this up again just hits different. No ads. No noise. Just games. I miss this era. #Xbox #RetroGaming #OGXbox #Nostalgia #Gaming #retro #CRT
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DJfromSpace @djfromspace.bsky.social · 18/03/2026
WiiDream Engine’s 2D collision system just got a serious upgrade. What used to be simple overlap checks is now moving toward a real contact-query system with normals, penetration depth, and contact points. dreamagaingames.com/blog/f/evolv... #gamedev #indiedev #wii #retrogaming
dreamagaingames.com
Evolving WiiDream Engine’s 2D Contact System
Greetings from Space Ch. 7
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DJfromSpace @djfromspace.bsky.social · 18/03/2026
ここから始まる starting from here Super Mario Galaxy on a CRT just hits different 🌌 #Wii #RetroGaming #nostalgia #crt #retro
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DJfromSpace @djfromspace.bsky.social · 17/03/2026
Implemented the “Dream System” today — this is now the core level/state management layer for my Wii engine. Also cleaned up font rendering and did a general polish pass on the demo. Steps forward. #indiedev #wii #gamedev #homebrew #retrogaming
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DJfromSpace @djfromspace.bsky.social · 17/03/2026
good morning this sound never leaves my brain #retro #gamecube #nostalgia #retrogaming #nintendo
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DJfromSpace @djfromspace.bsky.social · 17/03/2026
Today’s WiiDream Engine progress: Fixed a kanji rendering bug in the font system Continued ECS integration into runtime systems Implemented early UI layer (buttons now working) Slowly turning this into a usable game engine for Wii homebrew. #indiedev #gamedev #wii #homebrew #retro
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DJfromSpace @djfromspace.bsky.social · 16/03/2026
2002年からおはよう ^^ 2026年でもまだこの神ゲーやってる #AnimalCrossing #RetroGaming #CRT
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DJfromSpace @djfromspace.bsky.social · 16/03/2026
Good progress on WiiDream Engine today. Redid the collision system, built custom binary formats for bitmap fonts/textures for better Wii memory usage, added Japanese + Latin font rendering, added sprite rendering, and hooked it into the testing ground for a working demo. #gamedev #wii #retro
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DJfromSpace @djfromspace.bsky.social · 15/03/2026
New Into the Dream Again blog post is up 🚀 This week: DreamAgain Engine: Transform2D, Geometry2D, DreamMath, serial debug workflow WiiDream Engine: Collision2D with SAT Read here: dreamagaingames.com/blog/f/into-... #gamedev #dreamcast #wii #homebrew
dreamagaingames.com
Into the Dream Again — Weekly Dev Update #1
Greetings from space channel 7! DJfromSpace here with another update and look into the homebrew development I do here on the space ship.
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DJfromSpace @djfromspace.bsky.social · 15/03/2026
WiiDream Engine update 🎮 Today I started implementing the Collision2D system using the Separating Axis Theorem for rotated object collision detection. Engine is well organized now too. Tons to do but I will be making awesome wii games before we all know it. #gamedev #retro #wii #indiedev
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DJfromSpace @djfromspace.bsky.social · 14/03/2026
Making progress on the WiiDream Engine today. Just implemented: Transform2D Geometry2D DreamMath Core math systems are coming online. The clip shows a quick demo of the code in action. #gamedev #retro
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DJfromSpace @djfromspace.bsky.social · 13/03/2026
Got my Dreamcast serial cable working today. Real hardware testing is now much faster — no more burning CDRs just to try a new build. Huge quality-of-life upgrade for Dreamcast homebrew development. #gamedev #dreamcast #retro
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DJfromSpace @djfromspace.bsky.social · 12/03/2026
Started a second homebrew engine project, the WiiDream Engine. It’s an engine for Wii homebrew that I will build along side the DreamAgain Engine. #gamedev #indiedev #retrogaming #wii #homebrew
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DJfromSpace @djfromspace.bsky.social · 12/03/2026
Modded my gamecube with a LED and a battery swap mod. Super easy and super fun. #videogames #gamecube #mod
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DJfromSpace @djfromspace.bsky.social · 12/03/2026
Implemented the AI in the testing grounds AI demo to demonstrate the AI pathfinding modules in the DreamAgain engines. Also uses a grid2d module from the engine for the demo. #gamedev #indiedev #dreamcast #videogames
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DJfromSpace @djfromspace.bsky.social · 11/03/2026
DX11Lab Week 2 is live 🚀 This week I built the first real Direct3D rendering path: CPU vertex data → GPU vertex buffer → HLSL shaders → triangle on screen. Read the breakdown: dreamagaingames.com/blog/f/dream... #gamedev #DirectX11 #graphicsprogramming
dreamagaingames.com
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DJfromSpace @djfromspace.bsky.social · 11/03/2026
Created the DreamAgain SDK so I can work on both the go and in the studio! #gamedev #indiedev #programming
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DJfromSpace @djfromspace.bsky.social · 10/03/2026
Bug Squashed! As I was working on getting set up for the AI demo in the testing ground demo; the bmfont renderer was rendering wrong! Ack, I figured out why and bug is dead and gone! www.tiktok.com/t/ZP8Vu6YGo/ #gamedev #indiedev #sega #dreamcast
tiktok.com
TikTok DreamAgain Engine Devlog 2: Bug Squashed! #gamedev #dreamcast #retrogaming #indiedev
TikTok video by DreamAgainGames
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DJfromSpace @djfromspace.bsky.social · 09/03/2026
Newest addition to my collection #dreamcast #retrogaming
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DJfromSpace @djfromspace.bsky.social · 09/03/2026
Implemented a more modern collision system and proper logging for the DreamAgain Engine! #dreamcast #gamedev #indiedev #retro www.tiktok.com/t/ZP84ty82r/
tiktok.com
Collision Module and Logging Modules implemented in the DreamAgain Engine #gamedev #dreamcast #retro #indiegames
TikTok video by DreamAgainGames
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DJfromSpace @djfromspace.bsky.social · 08/03/2026
DreamAgain Engine Devlog Update #3 is up This week I implemented a reusable VMU save module and released Tech Demo 2, an Arkanoid-style game built to test the new engine systems. Developing for Dreamcast has been a blast so far. Full devlog: bit.ly/4bwZNza #gamedev #sega #dreamcast #indie
dreamagaingames.com
DreamAgain Games Devlog Update #3 - VMU Module
Intro / Tech Demo 2 Details
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DJfromSpace @djfromspace.bsky.social · 08/03/2026
Tech Demo 2 was built using my DreamAgain Engine, which I’ve been developing specifically for Dreamcast homebrew. This demo includes: • VMU save support • powerups • modular save system • randomized block layouts Download here: dreamagaingames.itch.io/arkanoid-dc-...
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DJfromSpace @djfromspace.bsky.social · 07/03/2026
What a week from up here at Space Channel 7! I finished Tech Demo 2; an Arkanoid-style game for Dreamcast now live on itch. It pushed the DreamAgain Engine in some challenging ways and led to a ton of improvements under the hood. New blog post coming tomorrow! #gamedev #Dreamcast #Retro #Homebrew
media.tenor.com
a logo for the company dreamcast with a swirl in the middle
ALT: a logo for the company dreamcast with a swirl in the middle
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DJfromSpace @djfromspace.bsky.social · 07/03/2026
Just released Tech Demo 2 for the DreamAgain Engine, a custom engine I'm building for the Sega Dreamcast. This demo is a small Arkanoid-style game showing off many updates to the Engine. Download it here: dreamagaingames.itch.io/arkanoid-dc-... #Dreamcast #Homebrew #GameDev #IndieDev
dreamagaingames.itch.io
Arkanoid DC - DaG Tech Demo 2 (Dreamcast Homebrew) by DreamAgain Games
Are you a breakout master?
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DJfromSpace @djfromspace.bsky.social · 04/03/2026
🚀 DX11Lab #1 is live! I'm starting a new series documenting my journey learning DirectX while building a renderer from scratch. This week: • Win32 window • D3D11 initialization • Clearing the render target Read the blog 👇 dreamagaingames.com/blog/f/dream... #gamedev #directX #windows
dreamagaingames.com
DreamAgain Games Presents DX11Lab #1
What is DX11 Lab?
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DJfromSpace @djfromspace.bsky.social · 01/03/2026
DreamAgain Engine Dev Update #2 – ECS in C is up! 🚀 Just published the latest update on the DreamAgain Engine progress! This week I dove deep into building our Entity-Component-System architecture entirely in C. dreamagaingames.com/blog/f/dream... #GameDev #Dreamcast #IndieDev #CProgramming
dreamagaingames.com
DreamAgain Engine Dev Update #2: ECS
Greetings from Space
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DJfromSpace @djfromspace.bsky.social · 26/02/2026
It is absolutely mind blowing to me today I was able to focus for 8 hours straight and implement a ton of things into the DreamAgain Engine today. But I'm beat mentally now. So...
media.tenor.com
a man is standing in front of a bed with the words i 'm out
ALT: a man is standing in front of a bed with the words i 'm out
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DJfromSpace @djfromspace.bsky.social · 25/02/2026
DreamAgain Engine Update Spritesheet animation has been implemented to the engine and a few animations have been added to the arkanoid game. Today's work was mostly artwork and then implementing the animation system. #Sega #Dreamcast #GameDev #DreamAgain
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