Viv @ Home @dizzybreak.bsky.social · 06/10/2026the living room polycule calendar is still one of the most helpful damn little projects ive done. love her sm. amazing what you can accomplish with some python and some apis 5280
Viv @ Home @dizzybreak.bsky.social · 04/10/2026You can just make yourself into a body pillow for your girlfriend, the government cant stop you 6300
Viv @ Home @dizzybreak.bsky.social · 29/09/2026wip ava animation thats good enough for some new attacks. the sword arm actually properly tranforms now instead of popping in, but its so fast you can barely tell lol 3212
Viv @ Home @dizzybreak.bsky.social · 26/09/2026ngl chat I look like Cruella de Vil's woke stepdaughter 4320
Viv @ Home @dizzybreak.bsky.social · 26/09/2026every time i get my injection for the week i get a sticker because despite dressing like a punk i'm actually a fuckin wimp when it comes to pain and i have so many stickers now!! look how many times i've been stabbed by my girlfriend! 2220
Viv @ Home @dizzybreak.bsky.social · 22/09/2026still loving the black streak it feels so correct 3370
Viv @ Home @dizzybreak.bsky.social · 11/09/2026still adding juice to basic attacks, i need them to feel GOOD. here it is with the button prompt lined up correctly and a bit of slo-mo on the prompt i'm kind of hesitant to add slo-mo because i liked the button press being tied to damage directly, but it solves a ton of tuning problems soooo 411222
Viv @ Home @dizzybreak.bsky.social · 10/09/2026she would like to know why weve stopped watching TV when she just got comfy next to us 4320
Viv @ Home @dizzybreak.bsky.social · 03/09/2026turn timer, some tuning, and a reroll mechanic. ...also I didn't mean to keep filming but delilah gets lucky and gets to nuke everyone so I kept that 2172
Viv @ Home @dizzybreak.bsky.social · 03/09/2026my color tool for last light is still like. really pretty cool. 0173
Viv @ Home @dizzybreak.bsky.social · 01/09/2026kinda love this vhs-y effect. i implemented this entirely because i watched the first episode of Scott Pilgrim Takes Off and i kinda love their fake DoF that's so crunchy and not blurred, so i made it the same way :) 071
Viv @ Home @dizzybreak.bsky.social · 01/09/2026faking some DoF. makes the current lane really pop! 2191
Viv @ Home @dizzybreak.bsky.social · 30/08/2026cel shading online. we're kinda fucking getting there!!! 1221
Viv @ Home @dizzybreak.bsky.social · 30/08/2026just found out heat protectant will let me blow dry my dyed hair and wtf its like its totally different its suddenly so much better???? hair care you are a mystery 5400
Viv @ Home @dizzybreak.bsky.social · 27/08/2026i got a black stripe in my hair and it slotted into my character design so effortlessly its like it was always there 5380
Viv @ Home @dizzybreak.bsky.social · 20/08/2026spent last night putting more work into the art style for the game. I think I need to actively pull more minimal than I have been to make it production-viable, so here's an experiment where every surface just has 3 colors and a couple worldspace masks to blend it 2162
Viv @ Home @dizzybreak.bsky.social · 16/08/2026yeah! characters and other important objects write values to the screen during gameplay. the values depend on their current state (selected, target, is it damageable, etc). then, ui can use these values to hide its pixels if something underneath it has a specific value. 130
Viv @ Home @dizzybreak.bsky.social · 16/08/2026very cool to put widgets behind characters for a few frames. I imagine a big "K.O.!" or other such things. 0160
Viv @ Home @dizzybreak.bsky.social · 16/08/2026got ui rendering behind characters :) we can do really elaborate effects with this! 4505
Viv @ Home @dizzybreak.bsky.social · 04/08/2026texture exploration. I think this art style might be a tiny bit too 'high-fi' to really produce for last light but boy if it isn't kinda cute 1352
Viv @ Home @dizzybreak.bsky.social · 03/08/2026my hair is getting tooooo long and i need it cut again 9660
Viv @ Home @dizzybreak.bsky.social · 22/07/2026this was so worth it just to make joke posters for my game 191
Viv @ Home @dizzybreak.bsky.social · 22/07/2026last light's language is now a font :) so i can use it in more places in the game without constantly re-exporting 3212
Viv @ Home @dizzybreak.bsky.social · 17/07/2026spun up a jira finally and.... man, ai features are so worthless. 5 similar work items??? in my project with 11 total work items EVER? none of which have ANY of these words? literally you're saying to me almost 50% of my - again i stress, 11 total - work items are similar? this is garbage 2151
Viv @ Home @dizzybreak.bsky.social · 15/07/2026ok today's last light thing done - 'push' on enemies now cascades down the row. tomorrow we polish it up a little more, and we make it so you can bounce off the 'back wall' for 1 damage :) in this way push will translate to +1 damage if a row is full or if the combatant is in the back column. 2284
Viv @ Home @dizzybreak.bsky.social · 13/07/2026one of the most fun parts about implementing my facial animation system for last light has been doing really quick sketches for ways i wanna see characters faces move, and then going 'does the implementation account for this?' SO fun figuring out code with sketches!!! 2263
Viv @ Home @dizzybreak.bsky.social · 10/07/2026I picked Phase - Mother Earth because I think it is a relatively surprising answer, but runners up include "Untitled" (Perfect Lovers) by Félix González-Torres -- two clocks installed side by side, in sync, with the knowledge that one of them someday will fail and fall out of step with the other. 160
Viv @ Home @dizzybreak.bsky.social · 10/07/2026Phase - Mother Earth, by Sekine Nobou - a hole dug into the earth, with the excavated material next to it. This thing brought me to tears by just hitting me at the right time. All *I* am is an elaborate relocation of material. My body, my piercings - all temporary transformations of the earth. 1244
Viv @ Home @dizzybreak.bsky.social · 07/07/2026immediately laughed too hard not to share this very wip footage 3343
Viv @ Home @dizzybreak.bsky.social · 03/07/2026ava's now on the new rig format, which means all my characters are! here's her axe kick - a cheap move that deals a lot of damage, but gets more costly with each use in the same battle. 0323
Viv @ Home @dizzybreak.bsky.social · 28/06/2026today's thing. did some more narrative system work (you'll see that later) and added a luck meter! you gain luck via a variety of sources. for temp purposes you gain it on block right now. you can spend luck to roll new dice, but you can only hold three whole containers so you gotta spend it often. 4577
Viv @ Home @dizzybreak.bsky.social · 26/06/2026Workin on an Ava update to fix up some rig issues and shes cuuuute 1464
Viv @ Home @dizzybreak.bsky.social · 11/06/2026i made the action command input prompt better. I kept asking myself 'how do I make an input prompt you FEEL instead of SEE?' frames the action pretty well. there's still some tweaks to be done but love how stylish it is 1311
Viv @ Home @dizzybreak.bsky.social · 09/06/2026I started this journey as a fan of destiny, and it led me to becoming a developer and working on it. It has been the honor of a lifetime. Thank you, all, for letting me contribute to something that means a lot to me, in my own way. I hope I did you all proud. I hope it was enough. 3618
Viv @ Home @dizzybreak.bsky.social · 06/06/2026or in some cases, i love seeing the medievalists i follow getting really excited over something with a name i don't recognize being pivotal to a joke and then i get to do the VERY GOOD post and I LOVE IT AAAA 0101
Viv @ Home @dizzybreak.bsky.social · 06/06/2026YES! player characters take their turns in any order now. since you always roll back to 4 dice after you spend, this lets you spend them across your party in cool ways. once you have more moves, you could use a move just to re-roll some dice and hope for a bigger move on a diff. character, for ex. 1449
Viv @ Home @dizzybreak.bsky.social · 04/06/2026Changed the shading model for characters and. woah. huge. 1302
Viv @ Home @dizzybreak.bsky.social · 30/05/2026the outfits are rapidly trending more cyberpunk because if we are gonna live in computer hell we might as well look it 4400
Viv @ Home @dizzybreak.bsky.social · 27/05/2026Still much iteration to do (and I think the scratchy outlines are might end up reserved for some big hits?) but im pleased with the direction! 54811