Reposted by André CostaVeelpoot @veelpoot.com · 08/07/2025Proud to finally reveal our first commercial project: Legacy of Orsinium - an upcoming Creation for The Elder Scrolls V: Skyrim! A love letter to the Orcs of Tamriel, adding new adventures exploring their troubles and culture. Praise Malacath/Trinimac! ⏰ Releasing Q3 2025! #PC #Xbox #Skyrim 55416
André Costa @dirizivel.bsky.social · 20/04/2025So proud to announce that my first game is finally out on Open Beta! It was a super challenging journey, but I'm so proud of the result we achieved! www.youtube.com/watch?v=lDVC...youtube.comDAMN! Nation | Official ReleaseYouTube video by Curse Free Studios 000
André Costa @dirizivel.bsky.social · 30/01/2025The eternal struggle of working the 9 to 5 and then having no energy for your own personal project 000
André Costa @dirizivel.bsky.social · 29/01/2025One game that does something along those lines is Deadlock. The game doesn't even suggest builds, just sends you over to the player's. It just felt a little bit off seeing just Korean builds I couldn't read though 😅 140
André Costa @dirizivel.bsky.social · 29/01/2025Definetly been suffering with the programmer art I put out. It's a lot harder help the team get what's going on with just behavior and code, sometimes visuals - even if basic - go a long way. My way to solve this has been downloading free assets on places like itch.io 010
André Costa @dirizivel.bsky.social · 29/01/2025Yeah. Matter of fact, you made me think about that right now. 010
André Costa @dirizivel.bsky.social · 29/01/2025Well, but that'd hinder shareholder value, which stands above all of men's and god's laws. 0110
André Costa @dirizivel.bsky.social · 29/01/2025Yeah... As absurd as it is, you're right, that never "outraged" me, but kind of should. 000
André Costa @dirizivel.bsky.social · 29/01/2025I think people just got used to it. Kind of began on youtube. And I can't blame creators to try to cut out every possible risk around that copyright stuff. Forgetting a song that's protected can mean a lot of hours of "unpaid work" 170
Reposted by André CostaRaicuparta @raicuparta.com · 29/01/2025Being a #gamedev is so easy. You just come up with a game idea, do nothing for a few years, and then someone else will release a game with that exact concept. Now you can just play it instead of thinking about making it! 613914
André Costa @dirizivel.bsky.social · 29/01/2025Kind of happened to me. Still doing it anyway. Lol. 000
André Costa @dirizivel.bsky.social · 29/01/2025So if my follow seems random and out of place, fret not! 000
André Costa @dirizivel.bsky.social · 29/01/2025Hey hey! Been following people and liking posts to tune my algo! Pretty much a game dev looking to see everyone else's work and maybe share a little bit of mine aswell! 220
André Costa @dirizivel.bsky.social · 29/01/2025You guys' story is amazing! I am so happy with the game's success, and I hope yall's future endeavors go as well as No Man's Sky 010