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Studio Dhjamb

@dhjamb.com
64 followers 111 following 80 posts

A Linux-native independent game duo • Developing "Improve the Groove" 🎸 • dhjamb.com

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Studio Dhjamb @dhjamb.com · 12h
As we celebrate our next alpha, we say goodbye to some cut music #vgm 🫡 This collab between Jeff and Sachin was the only draft of a track designed to stay similar in tone but hint at different genres. It was scrapped for discrete songs that will transition more like a medley #indiedev #gamedev
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Studio Dhjamb @dhjamb.com · 29/09/2026
We're rounding the corner to October 1 when we publish our next alpha playtest for Improve the Groove 🎸 I was hoping to share our band manager, Bassie, in this version, even as a still image if not an animation, but it was better to not rush the artist on this one. Such is #indiedev! #gamedev
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Studio Dhjamb @dhjamb.com · 09/09/2026
Infrequent updates as we're deep in #gamedev for a major change to 𝘐𝘮𝘱𝘳𝘰𝘷𝘦 𝘵𝘩𝘦 𝘎𝘳𝘰𝘰𝘷𝘦 🎸 Instrument, and now Dynamic, cards will play into a rolling queue that determines which combinations are made! Pay attention to your genre and how you set up solos! The #bgm will follow your changes 🔊 #indiedev
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Studio Dhjamb @dhjamb.com · 18/08/2026
A huge thank you to our playtesters! 🙏❤️ The next alpha release is delayed slightly to include your amazing feedback! More soon on our #gamedev and plans for #MAGFest2027 as we collaborate with other indie devs to possibly present at #MIVS and join forces for an #indiedev -focused panel! 🤝💪
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Studio Dhjamb @dhjamb.com · 05/08/2026
It's good to get bad feedback early 👎⌛✅ We're trying to do something we haven't seen in other deckbuilders, but it still has to play well so thank you for the feedback! 🙏 Those in the alpha playtest can expect a new version soon with changes we think you'll be excited about! #indiedev #gamedev
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Studio Dhjamb @dhjamb.com · 08/07/2026
Milestone: We just handed out keys for our friends & family alpha playtest on Steam! Improve the Groove has reached a new level of realness 🎮🎸 We want to sincerely thank the Bluesky #indiedev community and the NOVA Game Developers for their unconditional help! ❤️ #gamedev
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Studio Dhjamb @dhjamb.com · 06/07/2026
So yes, our playtest was independently reviewed without anything being up on the main page. We still needed to have all the creative loaded in the capsule, including screenshots of our placeholder-heavy alpha, but looks aside, it worked out just fine A sincere thank you to those who reached out! ❤️
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Studio Dhjamb @dhjamb.com · 06/07/2026
This was correct and assuaged our concerns while we waited, so thank you 🙏
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Studio Dhjamb @dhjamb.com · 29/06/2026
Getting to look at a stage from the FOH booth is a great perk before a show if you also happen to be developing a game about live music from the POV of a board op 😅 #gamedev #indiedev
View of an outdoor concert stage shortly before performers arrive on stage, as seen from the Front of House (FOH) booth
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Studio Dhjamb @dhjamb.com · 26/06/2026
Thank you, and good luck with One More Adventure! It was hard to determine what, if anything, needed to be complete on the main app page/store before launching a playtest. If the answer is "nothing" then we're good to go on what we just submitted 😁 but if something gets kicked back we'll reach out!
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Studio Dhjamb @dhjamb.com · 26/06/2026
Trying to get an alpha playtest up on Steam but their documentation is more fragmented than we expected, specifically around what's needed for the playtest's separate app ID vs what's needed for the main app 🤔 Anyone have a helpful resource you can link to? 🙏 #indiedev #gamedev
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Studio Dhjamb @dhjamb.com · 12/06/2026
ESA doesn't represent us or any small/independent studios who have no issue following the Project Our Games Act as currently amended. Thank you for understanding
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Studio Dhjamb @dhjamb.com · 01/06/2026
How do others design information-dense areas in their #gamedev? For us, it's the cards in a #deckbuilder. We want to declutter them as much as possible without creating too much original iconography or just copying other games. Flyouts are mandatory, but when are they over-cluttered? 🤔 #indiedev
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Studio Dhjamb @dhjamb.com · 18/05/2026
We pushed v0.13.1-a of Improve the Groove to our dev playtesters and one loaded it on his Steam Deck in desktop mode and played it without issue! We shouldn't be surprised since we're Linux-native but we thought it would need more work #indiedev #gamedev #steamdeck #godot #godotengine #linuxgaming
static.klipy.com
Kronk: Emperor's New Groove - It's All Coming Together
Alt: Kronk: Emperor's New Groove - It's All Coming Together
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Studio Dhjamb @dhjamb.com · 14/05/2026
Lol, this got me! 😂 Definitely more menacing, even if the eyes are somehow even cuter
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Studio Dhjamb @dhjamb.com · 12/05/2026
We always attribute credit at Studio Dhjamb, so we have to #shoutout: 1. patriciogonzalezvivo.com for making thebookofshaders.com 2. www.youtube.com/@godotneers for youtu.be/nyFzPaWAzeQ You made it possible for us to learn so quickly by publicly sharing your knowledge Thank you!! ❤️🙏
patriciogonzalezvivo.com
Patricio Gonzalez Vivo
Patricio Gonzalez Vivo multidisciplinary artist working across traditional and digital mediums. In his work, he pursues awareness and self-discovery through themes like celestial bodies, esoteric symb...
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Studio Dhjamb @dhjamb.com · 12/05/2026
Learning #shaders was mind-bending but worth it! 🤯 My studies (sources below) let me make this 2D border from scratch in #Godot that adjusts to its container size and keep uniform width on each side. It can be solid or faded toward the center, a color or a texture, or animated! #indiedev #gamedev
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Studio Dhjamb @dhjamb.com · 05/05/2026
Well done! 👏👏👏 Much deserved! Your detailed work and focus on quality to make "the perfect Dune: Imperium insert" that's "a true premium upgrade worthy of the game" really shows! #DuneImperium #DuneImperiumUprising #TabletopGames #BoardGames #BoardGameGeek
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Studio Dhjamb @dhjamb.com · 27/04/2026
Not much to add about our #indiedev this week as our #UI gets a massive overhaul. The previous UI was just for us devs to verify the math but the new UI will make it much clearer to players what's happening 🧭 So next time you see us at a #gamedev meetup we'll have a very different look to share!
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Studio Dhjamb @dhjamb.com · 20/04/2026
We learned #shaders well enough to̶ ̶b̶e̶ ̶d̶a̶n̶g̶e̶r̶o̶u̶s ^to craft some from-scratch animation and lighting effects Now we can complete the new #UI where players will build sound modules instead placing instrument cards "Improve the Groove" from the perspective of the audio tech! 🎧🎚️📈🔊 #gamedev #indiedev
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Studio Dhjamb @dhjamb.com · 13/04/2026
Yet another great #IGDA meetup yesterday to get feedback on our #gamedev project, Improve the Groove 🎸 It's affirming to see another #indiedev take interest in your work and ask real questions about it And it's inspiring to see what other people have been working on and do the same for them ❤️
media.tenor.com
a man in a red and green shirt is sitting at a table in a diner .
Alt: Zack Morris from Saved by the Bell is inspired
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Studio Dhjamb @dhjamb.com · 07/04/2026
We did a lot of #gamedev before tackling any graphics beyond placeholders because we started with a physical card game But it's time to program #shaders which is its own special hell that we wade deeply into because we want the practice and knowledge of doing it Real #indiedev starts now
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Studio Dhjamb @dhjamb.com · 30/03/2026
This week in #gamedev we're looking at #localization options in #Godot to set up translation tables before we add too much text I want to launch in Spanish and English at a minimum, and we'll get help before we rely on my Spanish (or any other languages I've dabbled in). Nadie quiere eso #indiedev
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Studio Dhjamb @dhjamb.com · 23/03/2026
A #deckbuilder without cards? Instead of "cards" we're experimenting with a shuffling array of effects pedals in a guitarist's pedal board or modules in a sound board from the tech perspective. The latter organically gives us a view of the band and audience together 🤔 #indiedev #UI
A cropped photo of a guitar pedal board containing an array of guitar effects pedals lies on a stage in front of the guitarist's feet
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Studio Dhjamb @dhjamb.com · 16/03/2026
Our #Linux native #indiedev studio is trying out #PopOS 24.04 LTS. #Ubuntu 25.10 serves our purpose for #Godot and creative apps like #Krita, but we like Pop!_OS for gaming and want to try it for #gamedev as well Sadly #COSMIC doesn't support our drawing tablet so that machine is using #KDEPlasma
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Studio Dhjamb @dhjamb.com · 09/03/2026
This concept game menu was a big first step in setting up our #gameart direction. It needed work to have more texture and a clearer #UI, but we liked the idea for its grittiness, like a band flyer that was hand-drawn with marker and pen and maybe taped up on a community board #indiedev #gamedev
A draft game menu with a title at the top and information boxes and buttons arranged at the bottom
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Studio Dhjamb @dhjamb.com · 05/03/2026
Disculpen mi español, pero creo que aproximadamente el 85% del tráfico de internet consiste en bots, scrapers e IA. Estamos tan cerca de la teoría de la internet muerta que me pregunto qué hace nuestro sitio web por nosotros 🤷
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Studio Dhjamb @dhjamb.com · 02/03/2026
Another great IGDA NOVA meetup yesterday to get feedback on our #gamedev project, Improve the Groove 🎸 We also saw @potacostudio.bsky.social's next game and got to playtest it in 4-player mode! Every #indiedev should look into their local #IGDA chapter. It's a huge morale boost every time we go 🎉
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Studio Dhjamb @dhjamb.com · 23/02/2026
The music genres in our #indiedev game, Improve the Groove 🎸 Punk Jazz Blues Reggae Funk Disco Latin Soul R&B EDM Rock Country Hip Hop Pop It's a shame to reduce so many of these into one style but we also have to limit scope creep in our #gamedev since each one changes the original BGM track!
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Studio Dhjamb @dhjamb.com · 16/02/2026
(Get ready to feel seen, viola players!) Here's some card art from our #indiedev project, Improve the Groove 🎸 Rarely visible, card backs still need something simple and music-themed on them. Next up is face art, which is under revision while we incorporate music genres into them #gameart #gamedev
A playing-card-shaped image that is red-colored and has a large debossed alto clef symbol in the middle A playing-card-shaped image that is silver-colored and has a large debossed bass clef symbol in the middle A playing-card-shaped image that is gold-colored and has a large debossed treble clef symbol in the middle
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Studio Dhjamb @dhjamb.com · 13/02/2026
I'm not sure how to say this 🤷 but I don't think it's a story that Studio Dhjamb is #queerowned and service-disabled #veteranowned 🏳️‍🌈🪖 Am I wrong? Just existing as an #indiedev seems like enough I feel like we have way more in common than we have that divides us
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Studio Dhjamb @dhjamb.com · 20/01/2026
Improve the Groove #indiedev log 2: • Base decks, starting cards, upgrade paths, and scoring overhauled #gamedev • Main menu restructured, deck viewer in more places, and flyout details added #UI • Drummer, Sachin Ramabhadran, officially on board! #vgm Next update: Tutorial/intro and lots of art!
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Studio Dhjamb @dhjamb.com · 12/01/2026
#MAGFest2026 has passed so it's time to recover and get some thank you notes out to the amazing #artists, #indiedevs, #educators, #writers, #musicians and other panelists who were so very helpful and gracious with their wisdom and time for us We also found Wally/Waldo along the way - did you?
A balcony-level photo over the atrium area of the Gaylord Hotel and Convention Center, where among approximately one hundred visible people, one is dressed as Wally/Waldo
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Studio Dhjamb @dhjamb.com · 09/01/2026
We saw @potacostudio.bsky.social again, this time at #MAGFest with their awesome game, #Bluma, and they were the nicest group of devs to chat with! Their game is an inspiration Go find them in #MIVS (first on left) and play it. Also buy it! store.steampowered.com/app/3032520/... #indiedev
store.steampowered.com
Save 20% on BLUMA on Steam
Join Bluma in this cozy puzzle-platforming adventure where you make the platforms. It’s up to Bluma, a magical chinchilla, to unite the elemental realms by solving physics-based puzzles and farming ve...
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Studio Dhjamb @dhjamb.com · 06/01/2026
So mass producing low-effort AI... um, garbage... is the only way to keep from being unemployed? I'm not understanding the position here
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Studio Dhjamb @dhjamb.com · 05/01/2026
Thank you for the tool suggestion; we'll check this out!
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Studio Dhjamb @dhjamb.com · 05/01/2026
Brute-forcing 10k (i)terations, we found the odds flatten asymptotically to around 22.2% (0.222 repeating) but didn't do the actual calculus to find the limit So if anyone deeply enjoys a math problem and they'd like to find it... 🤓
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Studio Dhjamb @dhjamb.com · 05/01/2026
I'm glad my #indiedev partner is a #mathnerd because #deckbuilder math gets cR@zY 😵‍💫 Like, from any (t)otal deck of cards made up of an even split of 3 card types, how often will pulling 3 cards get you 1 of each type? With some help we found it to be: 1 x 2t(i) / 3[t(i) - 1] x t(i) / 3[t(i) -2] 🤯
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Studio Dhjamb @dhjamb.com · 02/01/2026
PC Gamer Article www.pcgamer.com/software/lin... We agree!
pcgamer.com
I'm brave enough to say it: Linux is good now, and if you want to feel like you actually own your PC, make 2026 the year of Linux on (your) desktop
Now if you don't mind I'm going to delete the root folder and see what happens.
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Studio Dhjamb @dhjamb.com · 29/12/2025
This was the first placeholder UI for our game menu The idea was that the right side would look like sheet music 🎼 and show your band name, current stage, game speed, difficulty, etc. while the sounds of a band of your current skill level could be heard warming up 🎶 #WIP #UI #indiedev #gamedev
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Studio Dhjamb @dhjamb.com · 26/12/2025
We've been slow to post #gamedev screenshots but please be patient 🙏 since our art is hand-drawn. We're an #indiedev and don't use gen AI for any assets or code, not even for placeholders so nothing's accidentally left in. We also use every draft as an opportunity to practice or learn ❤️
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Studio Dhjamb @dhjamb.com · 22/12/2025
The #gamedesign of our #indiegame, Improve the Groove, is taking shape! Audiences come with a vibe and expectations. Play a card to establish your groove and skill, one to affect the crowd's vibe and chill, and one for a bonus. Match their vibe and exceed their expectations to get applause and fans!
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Studio Dhjamb @dhjamb.com · 15/12/2025
What #MAGFest meetups should we look for? We're an #indiedev duo near DC working on a music game (not showcasing in 2026, but submitting for 2027). We follow IGDA DC but we're also comfy with small events Other indie devs? Anything #MIVS -related? Garage bands playing #vgm? (relates to our game)
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Studio Dhjamb @dhjamb.com · 10/12/2025
Doble publicación en #español para nuestros amigos del hemisferio occidental no fue tan exitoso como esperábamos. Vamos a dejar de publicar #multilingual en #bluesky por ahora, pero sin duda volveremos a hacerlo más adelante si nuestro número de seguidores crece. Mientras tanto, lo sentimos.
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Studio Dhjamb @dhjamb.com · 10/12/2025
It looks like dual-posting in #Spanish for our Western Hemisphere friends hasn't been as successful as we'd hoped. We're going to suspend #multilingual posts on #bluesky for the time-being, but will absolutely restart in the future depending on how our following grows. In the meantime, los sentimos.
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Studio Dhjamb @dhjamb.com · 08/12/2025
We had a great #indiedev Dhjamb session with our #gamedesign friends over the weekend! What generates applause? How does that get you more fans? What does it mean to have more fans? These answers are leading us to what the extended game loop will look like in Improve the Groove #ImproveTheGroove
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Studio Dhjamb @dhjamb.com · 01/12/2025
¡Improve the Groove #indiedev diario! • Las tarjetas rediseñado #gameart • Setlist y Concierto definado #gamedev • Cambiador de perfil te permite bandas varias e intercambiarlas • Editor de tarjetas permite probar el diseñador de juegos a ideas nuevas • ¡Pronto utilizar #OBSStudio para compartir!
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Studio Dhjamb @dhjamb.com · 01/12/2025
Improve the Groove #indiedev log! • Redesigned cards #gameart • Better defined what a setlist and concert are #gamedev • Profile changer lets you have more than one band and swap between them • Card editor allows our game designer to test new ideas in-game • Loaded #OBSStudio to start sharing soon!
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Studio Dhjamb @dhjamb.com · 24/11/2025
We just found out that we can't make #multilingual posts on #bluesky. Well, we can, but it appears most users set their content language to just their native language and that causes Bluesky to filter posts tagged with multiple languages, so almost nobody sees it 😕 Maybe separate posts work better?
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Studio Dhjamb @dhjamb.com · 24/11/2025
Hoy me siento inspirado para componer música nueva para el videojuego. Estoy pensando una pista monótona pero con ritmo, y una pista hermana en un clava musical relativa. Enotonces puedo a crear un mashup de los dos para una pista tercera y crea simetría musicala entre ellas. (Disculpa mi español)
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