DexterZ 🎮 @dexterz.bsky.social · 20/10/2025Every October, I disappear to the province where the internet is poor or completely unavailable. I stay off the grid until December, then return to the city. Ciao! 4280
DexterZ 🎮 @dexterz.bsky.social · 09/09/2025Slow progress in Build UI : Creating a (UI) for games isn't necessarily difficult; it's more tedious and time-consuming. The real challenge lies in making the UI responsive, intuitive, and performant across different screen sizes. Not final : D #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 5695
DexterZ 🎮 @dexterz.bsky.social · 31/08/2025#ScreenshotSaturday I've been busy with work lately. This week, I’ve only spent about 2 hours each night working on "Unit Building UI. I want to keep it simple and easy to understand. #GameDev #IndieDev #SoloDev #RTS #Godot 5905
DexterZ 🎮 @dexterz.bsky.social · 23/08/2025It's been a very busy week at work, currently in the middle of a server upgrade, development on my game project has been a bit slower than usual. That said, I still managed to make some progress! I worked on refining the Cruiser's thruster engine. #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 61098
DexterZ 🎮 @dexterz.bsky.social · 17/08/2025Never take good suggestions for granted from friends here. After some adjustments, the attack bomber missile launch has been a little bit improved and now wobble. Hopefully, a few more tweaks and we'll have it running smoothly! #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 210410
DexterZ 🎮 @dexterz.bsky.social · 14/08/2025Implemented a toggleable Ship Indicator system last night, that allows to selectively display or hide visual markers for Friendly, Mine, and Enemy vessels. This feature is designed to improve tactical awareness and reduce on-screen clutter during high-intensity combat scenarios. #GameDev 4654
DexterZ 🎮 @dexterz.bsky.social · 13/08/2025Some progress: Attack bomber missiles are already implemented, but it feel a bit bland. Maybe it could follow a curved trajectory before locking onto the main ship to add more visual and realism... #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 3725
DexterZ 🎮 @dexterz.bsky.social · 11/08/2025𝗔𝘁𝘁𝗮𝗰𝗸 𝗕𝗼𝗺𝗯𝗲𝗿'𝘀 - 𝗔𝘁𝘁𝗮𝗰𝗸 𝗔𝗜 ! It can now 𝗔𝘁𝘁𝗮𝗰𝗸 𝗮𝗻𝗱 𝗘𝘃𝗮𝗱𝗲 using its 𝗣𝗿𝗶𝗺𝗮𝗿𝘆 𝘄𝗲𝗮𝗽𝗼𝗻 𝗠𝗮𝗰𝗵𝗶𝗻𝗲 𝗴𝘂𝗻. Maybe tomorrow it’ll get its 𝗦𝗲𝗰𝗼𝗻𝗱𝗮𝗿𝘆 𝘄𝗲𝗮𝗽𝗼𝗻 𝗮 𝗚𝘂𝗶𝗱𝗲𝗱 𝗠𝗶𝘀𝘀𝗶𝗹𝗲🚀to take down large ships easily 😅 See the primary weapon doesn’t quite pack enough punch! #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 1525
DexterZ 🎮 @dexterz.bsky.social · 10/08/2025Not much progress today. I juz tested the game using the Top-Down typical RTS camera along with the new targeting system. Sometimes I win against the AI, sometimes I lose, this time,I lost!😄Also, I managed to fix the stuttering bugs on explsions✌️ #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 27011
DexterZ 🎮 @dexterz.bsky.social · 06/08/2025Previously, fast-moving units were difficult to target, now, with the new targeting system, any enemy craft within your selection area will be automagically queued as targets for your currently selected ship. Even fast movers can’t escape now! 😈 #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 620822
DexterZ 🎮 @dexterz.bsky.social · 30/07/2025𝗠𝗶𝘀𝘀𝗶𝗹𝗲 𝗺𝗼𝗱𝗲𝗹 is done for the 𝗔𝘁𝘁𝗮𝗰𝗸 𝗕𝗼𝗺𝗯𝗲𝗿 𝗙𝗮𝘀𝘁 𝗖𝗿𝗮𝗳𝘁, now it’s fully armed and ready to rain chaos from the skies. This bird’s not just flying fast, it’s about to unleash its payload for larger ships like it owes someone a sandwich 😆 #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 1723
DexterZ 🎮 @dexterz.bsky.social · 29/07/2025I'm not entirely sure what went wrong 😅 I had the same number of units, same factions, yet I lost a battle against the AI, but anyway, the engine's lens flare effects are now functioning. ^_^y #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot 210010
DexterZ 🎮 @dexterz.bsky.social · 25/07/2025While the Attack Bomber AI is still underdev, I've added new camera mode. 𝗙𝗼𝗹𝗹𝗼𝘄 𝗦𝗵𝗶𝗽 𝗖𝗮𝗺𝗲𝗿𝗮 𝗠𝗼𝗱𝗲: The camera will lock onto the ship and follow it from a dynamic perspective for an immersive view of the battle, like you're piloting the ship in real-time : ) #GameDev #IndieDev #SoloDev #RTS #Godot 3677
DexterZ 🎮 @dexterz.bsky.social · 22/07/2025It's satisfying if you can hear your ship getting hit and even more impactful when it explodes with a powerful sound effects. Adding distinct audio cues for damage and destruction enhances the players immersion and provides immediate feedback during battles. #GameDev #IndieDev #SoloDev #RTS #Godot 5767
DexterZ 🎮 @dexterz.bsky.social · 20/07/2025Tried to balance the power of weaponry based on ship types, a group of 3 Cruiser ships should be able to defeat a 3 Attack Fighters as Cruiser-Ships are more heavily armed and durable. However, a dozen Attack-Fighters can overpower 3 Cruiser ships... #GameDev #IndieDev #SoloDev #RTS #Godot 5797
DexterZ 🎮 @dexterz.bsky.social · 18/07/2025How about a swarm of Fast-Attack Fighter-Craft launching a coordinated assault against large enemy warship, striking from all directions to overwhelm its defenses, this isn't the final AI attack mode, it can be improved later : ) Zzzz Zzzz Zzzz 😴 #GameDev #IndieDev #SoloDev #SpaceRTS #Godot 1522
DexterZ 🎮 @dexterz.bsky.social · 15/07/2025Designing, developing, and implementing a robust Managed Game Network Library is a daunting task, it can be totally mind-boggling and may even lead to hair loss😄But when you need something tailored to your specific needs, you roll your own 😊 #NetworkStack #MultiPlayer #LanGame #UDP/TCP #GameDev 1444
DexterZ 🎮 @dexterz.bsky.social · 15/07/2025First, I'll wrangle those 𝗖𝗼𝗿𝗲 𝗚𝗮𝗺𝗲 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 and wrestle the 𝗠𝗲𝗻𝘂 𝗦𝘆𝘀𝘁𝗲𝗺 into shape, Once that’s behaving, unleash the epicness with 𝗖𝗮𝗺𝗽𝗮𝗶𝗴𝗻 𝗔𝗰𝘁𝘀 and a 𝗦𝘁𝗼𝗿𝘆 that makes players Laugh, Cry, or Question our very life existence 😅 #GameDev #IndieDev #SoloDev #SpaceRTS #Godot 1402
DexterZ 🎮 @dexterz.bsky.social · 15/07/2025Had some free time last night, fixed the Cruiser Class Ship's secondary weapon targeting : ) I couldn't fix it earlier becoz I needed to create debug lines to visualize whether the aiming was correct, 𝗥𝗼𝘁𝗮𝘁𝗶𝗻𝗴 𝗚𝘂𝗻 𝗯𝗮𝘀𝗲 𝗮𝗻𝗱 𝗧𝘂𝗿𝗿𝗲𝘁 𝗿𝗮𝗶𝗹 is really a pain! #GameDev #IndieDev #SoloDev #Godot #RTS 2614
DexterZ 🎮 @dexterz.bsky.social · 13/07/2025A huge thank you to all the #GameDev, #IndieDev, #IndieGame, #Developers, #Creators, #Artist, #Bluesky, #Gamers and what's not ^_^y who recently massively added me! Your support means a lot! 𝗜'𝗺 𝗷𝘂𝘀𝘁 𝗵𝗲𝗿𝗲 𝗰𝗿𝘂𝗻𝗰𝗵𝗶𝗻𝗴 𝗮𝘄𝗮𝘆 𝗮 𝗯𝗶𝘁 𝗳𝗼𝗿 𝗺𝘆 𝗴𝗮𝗺𝗲 ^_^𝘆 Keep crunching peeps 😅 Thanks to you mah dude! yeah u : D 0383
DexterZ 🎮 @dexterz.bsky.social · 08/07/2025My game's moving slowly this week (ToT), mostly because my day job’s been eating up all my time. Tax season hectic this week, there are numerous financial reports to reconcile at work, numerous report revision needed, Hoping to get back on my gamedev track soon ^_^y #GameDev #SoloDev #IndieDev 2475
DexterZ 🎮 @dexterz.bsky.social · 03/07/2025When someone asks you a technical question and you're not confident explaining it clearly through text, you create a visual feed instead... because sometimes showing is easier than telling! 😅 ( Immediate Quad Mesh ) #GameDev #SoloDev #Developers #Godot 3553
DexterZ 🎮 @dexterz.bsky.social · 01/07/2025Come come come KABOOM! 🚀💥 So far the 𝗔𝗜 𝗳𝗼𝗿 𝘁𝗵𝗲 𝗖𝗿𝘂𝗶𝘀𝗲𝗿-𝗖𝗿𝗮𝗳𝘁 is almost functional across multiple core modes. These include: 𝗟𝗮𝘂𝗻𝗰𝗵,𝗜𝗱𝗹𝗲,𝗠𝗼𝘃𝗲,𝗔𝘁𝘁𝗮𝗰𝗸,𝗙𝗼𝗹𝗹𝗼𝘄,𝗪𝗲𝗮𝗽𝗼𝗻𝗿𝘆 𝗮𝗻𝗱 𝗗𝘆𝗶𝗻𝗴 😅 #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS 5579
DexterZ 🎮 @dexterz.bsky.social · 28/06/2025I made some tweak to it's physics and now the transition is much smoother. It no longer feels like you're just bumping a car, instead, the movement flows seamlessly. Before, it had this hard snapping effect : ) but now it's more refined and fluid. #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS 1524
DexterZ 🎮 @dexterz.bsky.social · 27/06/2025Promise final post about this laser setup thingy 😄 Now I want to work and see how the Fast-Attack Bomber craft take out a large unit with its missiles! 🚀 #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS 1382
DexterZ 🎮 @dexterz.bsky.social · 27/06/2025I've finally added the 𝗟𝗮𝘀𝗲𝗿 𝗖𝗵𝗮𝗿𝗴𝗶𝗻𝗴 𝗦𝗲𝗾𝘂𝗲𝗻𝗰𝗲 and 𝗟𝗮𝘀𝗲𝗿 𝗜𝗺𝗽𝗮𝗰𝘁 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀. Everything's good to go on the ATM. Now, off to work for a half-day! NYahaha 😅 Thanks on the tips for improvements everyone! 👍 #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS 4579
DexterZ 🎮 @dexterz.bsky.social · 26/06/2025Not much going on today. I just added the 𝗟𝗮𝘀𝗲𝗿 𝗖𝗵𝗮𝗿𝗴𝗶𝗻𝗴 𝗦𝗲𝗾𝘂𝗲𝗻𝗰𝗲, as someone had suggested. I might look into adding the 𝗟𝗮𝘀𝗲𝗿 𝗜𝗺𝗽𝗮𝗰𝘁 later tonight, if I have time, Nytie nyt 😴 #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS 3393
DexterZ 🎮 @dexterz.bsky.social · 25/06/2025Just ran a test on 𝗖𝗿𝘂𝗶𝘀𝗲𝗿-𝗰𝗹𝗮𝘀𝘀 𝘀𝗵𝗶𝗽’𝘀 𝗟𝗮𝘀𝗲𝗿 𝗕𝗲𝗮𝗺 and not satisfied yet with the results T_T anyway,Target lock was dead-on, and the energy output held steady through the stress test. No overheating :) No misfires :) Just clean, raw firepower !🚀 #GameDev #IndieGame #IndieDev #SoloDev #Godot #RTS 6537
DexterZ 🎮 @dexterz.bsky.social · 21/06/2025The craziest and most challenging parts of this project is designing the control system. Imagine the complexity involved: [𝗖𝗧𝗥𝗟+𝗔] -Select all units, [𝗖𝗟𝗜𝗖𝗞+𝗗𝗥𝗔𝗚 - 𝗕𝗼𝘅] -Select multiple units. [𝗗𝗕𝗟+𝗖𝗟𝗜𝗖𝗞] - Select same units. more control next... #GameDev #IndieGame #IndieDev #SoloDev #Godot 3696
DexterZ 🎮 @dexterz.bsky.social · 19/06/2025This Fast-Attack Bomber Craft is designed for swift, precision strikes. It DIVES toward its target, executing a hit-and-run maneuver before releasing its deadly payload of missiles. The craft’s streamlined design is enhanced by a revised single tail fin : ) #GameDev #IndieDev #SoloDev #Godot #RTS 1655
DexterZ 🎮 @dexterz.bsky.social · 17/06/2025Last night, I'm working on a new fast-attack-bomber-craft design. Kitbashing in Blender #B3D and aiming to capture the look and feel of a modern B-52 bomber but in space. #GameDev #Blender #IndieDev #SoloDev #Godot #RTS OFF TO WORK ^_^y 3576
DexterZ 🎮 @dexterz.bsky.social · 16/06/2025Happy Father's Day. Rest in peace, Dad! the guy who 1st showed me the magic of video games : ) He drew for comic books DC and Vampirella, Etc... He also work on 20th Century Fox and films by Don Bluth like Anastasia, Titan AE, Bartok, Etc.. #Art #Illustrator #Animator #Artist #Comics 8562
DexterZ 🎮 @dexterz.bsky.social · 15/06/2025I really the like the new Fast-Attack-Craft movements 😅 #GameDev #IndieDev #SoloDev #Godot #RTS 4868
DexterZ 🎮 @dexterz.bsky.social · 14/06/2025Saturday Feed: 𝗥𝗲𝘃𝗶𝘀𝗲 𝗺𝗼𝘃𝗲𝗺𝗲𝗻𝘁 𝗳𝗼𝗿 𝗙𝗮𝘀𝘁-𝗔𝘁𝘁𝗮𝗰𝗸_𝗖𝗿𝗮𝗳𝘁 To make it more engaging and true to its name, I've reworked it's movement system to give it more dynamic, unpredictable motion-like a swift, aggressing predator darting across the space... #GameDev #IndieDev #SoloDev #ShipAI #Godot #RTS 2578
DexterZ 🎮 @dexterz.bsky.social · 06/06/2025In the galaxy's realms ... 😅😅😅 #GameDev #IndieDev #SoloDev #Godot #RTS 6565
DexterZ 🎮 @dexterz.bsky.social · 05/06/2025Nothing fancy, just made revisions to the dialogue text : ) #GameDev #IndieDev #SoloDev #Godot #RTS 1544
DexterZ 🎮 @dexterz.bsky.social · 04/06/2025Just a quick update on my project: some minor progress today. Feeling pretty sleepy now : D #GameDev #IndieDev #SoloDev #Godot #RTS 1404
DexterZ 🎮 @dexterz.bsky.social · 02/06/2025𝙎𝙩𝙧𝙖𝙞𝙜𝙝𝙩 𝙖𝙡𝙡𝙮 𝙝𝙚𝙧𝙚 ^_^𝙔 Celebrate <3, identity, and equality for all, everyday! 🤗 🍻🎮 🕹️ #GameDev #IndieDev #SoloDev #Godot #RTS 1667
DexterZ 🎮 @dexterz.bsky.social · 31/05/2025I’m stealing the 𝗘𝗻𝗲𝗿𝗴𝘆-𝗠𝗶𝗻𝗶𝗻𝗴 idea from this game, I’m pretty sure the creator of this game wouldn’t mind 😅 It’s like planting up 𝗦𝗼𝗹𝗮𝗿 𝗣𝗮𝗻𝗲𝗹𝘀 𝗶𝗻 𝗦𝗽𝗮𝗰𝗲 to passively collect energy over time, than typical #RTS where u send workers out to actively get resources. #GameDev #IndieDev #SoloDev #Godot 2453
DexterZ 🎮 @dexterz.bsky.social · 31/05/2025Saturday's Screenshots footage featured both the 𝟮 𝗖𝗿𝘂𝗶𝘀𝗲𝗿𝘀 𝗮𝗻𝗱 𝟳 𝗙𝗮𝘀𝘁 𝗔𝘁𝘁𝗮𝗰𝗸 𝗖𝗿𝗮𝗳𝘁𝘀. The visuals is intentionally desaturated :) e'm prolly going to use this look for cinematic narrative direction ^_^y #GameDev #IndieDev #SoloDev #Godot #RTS BGM : Yuki Masuda-Zutto Kimi Ni Soba De 3448
DexterZ 🎮 @dexterz.bsky.social · 26/05/2025Last night, I added the physics collision response to my project, and it's working as expected. The collision debug bounding spheres is on are appearing on the feeds. #GameDev #IndieDev #SoloDev #Godot #Physics #RTS Also Enjoy the Musik by : Mayo Suzukaze - Namida Wa Shitte Iru 3745
DexterZ 🎮 @dexterz.bsky.social · 24/05/2025I just got home, let's create a 𝗡𝗘𝗪 𝗦𝗵𝗶𝗽 𝗠𝗼𝗱𝗲𝗹: 𝗙𝗮𝘀𝘁 𝗖𝗿𝗮𝗳𝘁 𝗔𝘁𝘁𝗮𝗰𝗸 𝗙𝗶𝗴𝗵𝘁𝗲𝗿 in just 30 seconds! 🤭 * 𝗞𝗶𝘁𝗯𝗮𝘀𝗵𝗶𝗻𝗴 in 𝗕𝗹𝗲𝗻𝗱𝗲𝗿 : Extrude,Bevel,InsertFace,Move,Rotate,Etc. * UV Editing/Mapping in 𝗗𝗲𝗹𝗴𝗶𝗻𝗲 *Test LOD in 𝟯𝗗 𝗩𝗶𝗲𝘄𝗲𝗿 * Import into #Godot Editor * RUN! #GameDev #IndieDev #SoloDev #3DModel #RTS 1575
DexterZ 🎮 @dexterz.bsky.social · 24/05/2025Last night, I upgraded this physics test to Godot 4.4 using the Jolt Physics. It's running quite stably, even with around 1.5K objects in the scene. I expect to have a max of 256 ships 64 per player in a 4-player match, so the performance looks promising ^_^y #GameDev #IndieDev #SoloDev #Godot #RTS 4917
DexterZ 🎮 @dexterz.bsky.social · 23/05/2025Leveraging the 𝗠𝗶𝗻𝗶-𝗺𝗮𝗽 alongside the 𝗙𝗿𝗲𝗲-𝗦𝗽𝗮𝗰𝗲 and 𝗧𝗼𝗽 𝗗𝗼𝘄𝗻 camera options makes navigating in the space really easy now :) it offer a strategic overview of the surrounding area, allowing to plan and execute tactical maneuvers with precision and ease ^_^y #GameDev #IndieDev #SoloDev #Godot #RTS 3568
DexterZ 🎮 @dexterz.bsky.social · 21/05/2025Arayt! I’ve added a flexible camera system to enhance gameplay exp. While the Free-Space view provides an immersive and dynamic perspective, The Top-Down camera offers a significant tactical advantage, especially during intense battles : ) #GameDev #IndieDev #SoloDev #RTS #Godot #VideoGames 1527
DexterZ 🎮 @dexterz.bsky.social · 18/05/2025Minor progress, focusing on unit selection and refining the UX. Need to solidify the core game mechanics and user experience before shifting attention to visuals or polish. Gameplay feeling right first, eye candy can come later : ) #GameDev #IndieDev #SoloDev #Godot #VideoGames #SpaceRTS 3486
DexterZ 🎮 @dexterz.bsky.social · 14/05/2025No video fidz for today, as I'm currently focused on the UI and user interaction. Smooth user interaction is crucial for my game, I'm dedicating time to hope that core controls feel responsive and easy to use... #GameDev #IndieDev #SoloDev #UX #UI #GUI #PixelArt #Godot #VideoGames #SpaceRTS 1414
DexterZ 🎮 @dexterz.bsky.social · 07/05/2025Here's a more elaborate user-friendly navigation system in open space. It features intuitive 𝗠𝗼𝘃𝗲𝗺𝗲𝗻𝘁 𝗶𝗰𝗼𝗻 that indicate both the 𝗔𝗹𝘁𝗶𝘁𝘂𝗱𝗲 𝗹𝗲𝘃𝗲𝗹 and the 𝗗𝗶𝘀𝘁𝗮𝗻𝗰𝗲 𝘁𝗼 𝘁𝗵𝗲 𝘁𝗮𝗿𝗴𝗲𝘁 𝗽𝗼𝘀𝗶𝘁𝗶𝗼𝗻, making maneuvering in 3D space easier and more precise. #GameDev #IndieDev #SoloDev #Godot #VideoGames #SpaceRTS 2706
DexterZ 🎮 @dexterz.bsky.social · 05/05/2025Navigating in space is challenging, especially when it's unclear what altitude you're at. To make things easier, my game introduces a clear navigation system. Space is divided into three distinct altitude levels: Upper,Middle and Lower... #GameDev #IndieDev #SoloDev #Godot #VideoGames #SpaceRTS 3797