Dew @dewram.bsky.social · 06/10/2026The eye socket Solver now works with the brow/squint and respects the eyelid position. All custom C++ Solvers. Extremely light weight. 1232
Dew @dewram.bsky.social · 06/10/2026Finally finished this eye + brow system. It was tricky but I got what I wanted. No blendshapes(Shapekeys) Just bones. A lot less then what my current rig uses. 1141
Dew @dewram.bsky.social · 25/09/2026New deformer I've been working on. No weight painting. Drawn curves attached to rig. Automatically weights. You can correct the pose on the fly. All keyable. 3533
Dew @dewram.bsky.social · 03/08/2026It doesn't look like much, but this is what a year of toil looks like. New rig deformation system soon. 3222
Dew @dewram.bsky.social · 02/07/2026Here are the quick thumbnails I did before blocking the animation. And to get approval from the commissioner. 212020
Dew @dewram.bsky.social · 01/07/2026Gender TF for @fluffybugdragon.bsky.social Model Done by @oddmore.bsky.social Rig and Animation by Me 342355506
Dew @dewram.bsky.social · 18/06/2026Bday gift from @yaramoshisatoshi.bsky.social thank you so much!!!!!!!!! 010817
Dew @dewram.bsky.social · 06/04/2026Not the most exciting thing to post but I coded up a custom eyeLid solver node. Its very stable and handles deformation and shaping better then the traditional way I was doing it for years. 1252
Dew @dewram.bsky.social · 02/03/2026An amazing gift I received from the insanely talented & skilled @casloafy.bsky.social o.o please give this bunny much praise. 7733140
Dew @dewram.bsky.social · 05/01/2026For fursh1t, let me know if 75 per char feel fair for these drawings? 211917