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🌱 Dew Drop Tale | デュードロップ・テイル 💧

@dewdroptale.com
47 followers 26 following 26 posts

a cosy #pixelart / #ドット絵 game about magic, farming and friendship! I‘m a baby level dev trying to take you on this journey and share what I learn about #gamedevelopment 🌱 profile pic by @hanapix.bsky.social

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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 19/09/2026
Practicing with Zenless characters now 🧊
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 15/09/2026
I have a basic dialogue system!! 💬 Now I can build all sorts of funny conversations. *UI is just a prototype because I’m not smart enough to implement UI yet
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 08/09/2026
Since I have not much to share I’m gonna share whenever I practice stuff
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 17/07/2026
Not much time to work on the game lately but try to sustain pixel practice (I’m a total beginner so judging is prohibited! 😂)
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 01/07/2026
Endless tinkering with tilemaps seems to slowly pay off. I still don’t know what I’m doing but. I want to achieve Tilemaps that allow for more organic paths. All this thanks to dear @hanapix.bsky.social help and support!
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 28/06/2026
there’s more ways to practice #pixelart 🌝
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 04/04/2026
Tool-Upgrades and switching equipment are a thing now! (UI and animations still missing)
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 22/03/2026
Turned this into Rule Tiles so the field looks more organic now :3
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 15/03/2026
Farming System 🪴 We can now till the fields and store all the relevant data necessary to grow plants within each tile. Animations still missing because I’m not exactly gifted artistically 🌝 coming soon though!
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 11/03/2026
Long time no post 🪴 I'm currently working on the actual farming system. First feature is the ability to identify interactible tiles like the field. This will be used to place decorations in the house or offerings at a shrine!
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 20/01/2026
Tiny Update! Updated the state machine to support tools now. Pressing "E" on an item will pick it up, but "E" on a tree stump will do chop chop. Of course animations and all are missing but I wanted to show it anyways! Also we have wobbly grass now.
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 09/01/2026
Can do funny text animations now
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 09/01/2026
🥕 Little Update After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly. The inventory is also functional! For demonstration purposes, I built a very minimal UI, but there’s no dialogue system behind it yet
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 09/01/2026
I wanted to explain you how (my) state machine works. So I tried visualizing everything but I probably confuse anyone including myself 😂 basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 06/01/2026
And I built an unnecessarily complex shader to give collectibles an outline whenever the player gets close. For better readability.
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 06/01/2026
So, the most recent progress was building a hopefully robust inventory system and cleaning up all my assets into so-called "prefabs" so they inherit their functionality from similar objects.
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🌱 Dew Drop Tale | デュードロップ・テイル 💧 @dewdroptale.com · 06/01/2026
Hey! I'm Robin and I'm developing this little hobby-project all by myself. 🥕 Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor. This is roughly how far I've come so far (Frieren is just a placeholder 😂)
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