RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 3hTo get this scene started, I found a photo of a German village online. It's just to kick things off, the game's buildings will look totally different when done. This helps make the scene feel more "real", it's easy to fall into the trap of just plopping in a flat row of boring buildings. 010
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 3hI decided to switch over to graphics for the starting work on the fight scene. I'm planning to have them take place on scenes that kinda look like a 2D fighting game. How realistic is this decision? Maybe too ambitious. One way I'll judge that is how long it takes for me to draw this village. 130
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 29/09/2026Now that I have a functional menu system, it's time to start tackling a basic 1-on-1 fight system. My goal is to have a basic, but complete, battle/fight system in place for the Detroit Retro Gaming Show on November 7th. A lofty goal, but I think it's doable. 140
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 29/09/2026Total coincidence, but it does happen sometimes :) (turn the sound on if you're confused) 050
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 27/09/2026Finally getting somewhere with the ui on the GBA. This is gnarly stuff, and game devs of the past did things like this in their sleep. "Attack" wraps incorrectly, so there's the first of many bugs... 171
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 25/09/2026These little bundles of dynamite we're currently fostering are slowing my game dev progress a bit. A worthy, but often exhausting, distraction. 091
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 23/09/2026I chopped the menu into 8x8 tiles in a way it's not too dense and not too sparse. With these tiles I can grow the menu in both directions as needed. 050
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 22/09/2026For fonts, I generate an image like this, which is how the ImpactJS engine did fonts (anyone? ImpactJS?) From there I built a script that can convert this into tile data. Once it is tile data, it can be drawn to the screen using the same technique as in this blog post: mattgreer.dev/blog/gba-dev... 020
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 22/09/2026It's also helpful to see how other games do it. Here in Fire Emblem, "Attack" is drawn onto a background layer, and "Now, strike!" is made out of two sprites. 130
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 22/09/2026I used Pixel Pup's code as the basis for Eridin. Pixel Pup had simple needs for the most part, so I need to make a lot of improvements. Here I've added support for 2 color fonts and kerning. But text is limited to being drawn onto a 64px wide sprite, which won't cut it, so I need to address that. 160
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 22/09/2026Time to start building a menu system. This game will have many and the entries in the menu will change depending on what is going on, so this needs to be quite flexible. 160
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 21/09/2026I'm changing this account to be my dev log in general: coding, pixel art, illustration/drawing, music, the whole shebang. My goal is to post to this account regularly as I work on things. Posts will be raw and show early work. Like this video, where I just got a very basic walk animation in place. 080
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 10/09/2026Working on some pixel art for my next game. Very much a WIP, there will be 4+ other characters, text, animation, etc. 010
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 23/11/2025I have let my drawing slip! But I did draw this for my wife’s birthday :) 020
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 04/11/2025For some reason this one was really fun to draw. 110
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 29/10/2025One of my favorite power ups 060
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 21/10/2025WIP trying to draw one of my favorite characters 030
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 16/10/2025Bees are really furry! One thing I'm going to try to do with some photo editing magic is make the wings truly translucent. 040
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 15/10/2025Mostly happy with this one. But I dunno, it's missing something. I'm sure I'll revisit it. 130
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 15/10/2025Trying some things for the 90s puzzle pack. 020
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 13/10/2025I made this for my wife for our anniversary. 041
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 11/10/2025I'm considering maintaining the geometric language throughout the first release. It makes it more cohesive, and, well, I don't have to try and come up with another design :) This is just a rough draft, the bees would be a detailed drawing similar to the dog in the main card. 040
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 11/10/2025Bugs are going to be a different challenge 140
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 08/10/2025I already posted this on my main account but here's my required drawing for the day :) This one has some minor fixes and is pretty close to what I think will be the final version. Onto drawing lots of bugs next! 021
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 07/10/2025Actually the real Franny was blind. Something that was too hard to convey in pixel art. But for this I think I’ll do her right 030
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 07/10/2025I think I’m narrowing in on what the main PixelPup card will look like. Creating a non pixel Franny has been challenging but I think I’m closing in on her look. 120
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 05/10/2025Not too happy with this one. But hey, that’s why I’m doing this. 030
RetroDotCards.com dev log (alt account) @devlog.retrodotcards.com · 04/10/2025Drawing for October 4th, my first one! I will try to post a new drawing every day. I am using this account to motivate me to practice and get better. My main account is @retrodotcards.com , I make games for the Nintendo E-Reader. Stop on by! 0102