Devin Kelly-Sneed @devinks.bsky.social · 04/09/2026I’ve been having a blast working on this chaotic little game. Excited to be able to share it! 1130
Devin Kelly-Sneed @devinks.bsky.social · 29/05/2026Having a blast logging back into this world! This sequel builds on the wonderful strategic roguelike gameplay from 868-HACK, adding a ton of new depth to explore. Highly recommended! 020
Reposted by Devin Kelly-Sneed2 Player Productions @2playerproductions.bsky.social · 20/04/2026Everyone: You finish that trailer for Kiln? Double Fine: Sure did boss, real sexy just like you asked. Everyone: what. Kiln - Official Launch Trailer youtu.be/5y4Le4sMtMkyoutu.beKiln - Official Launch TrailerYouTube video by Double Fine 58121
Reposted by Devin Kelly-SneedMoo Yu (Mythmatch on Switch and Steam Now!) @oneofmoo.bsky.social · 16/04/2026I love sharing numbers so here's a video of how much we spent to make Mythmatch. I break it down by time, discipline, and funding source. youtu.be/cB5lanPUQ1oyoutu.beHow Much an Indie Game Costs to MakeYouTube video by Moo Yu 714355
Devin Kelly-Sneed @devinks.bsky.social · 17/03/2026Congrats to you and the rest of the team! I played through this over the last few days and found it hard to stop. It’s cute, delightful, polished, and has a wonderfully positive view on human community that feels so good to see these days. Thank you for putting so much love into creating Mythmatch! 162
Devin Kelly-Sneed @devinks.bsky.social · 27/07/2025Bee Magic is a wonderful puzzle game (go play it!). Using movement patterns to cast spells creates interesting challenges with the level design. Really nice to read about design iteration on the map! 040
Reposted by Devin Kelly-SneedDouble Fine @doublefine.com · 08/06/2025From @leepetty.bsky.social and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com 471572360
Devin Kelly-Sneed @devinks.bsky.social · 15/01/2025Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity. doublefine.com/news/behind-...doublefine.comBehind the Code: On The Move!Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world. 112429
Devin Kelly-Sneed @devinks.bsky.social · 02/12/2024I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...doublefine.comBehind the Code: Designing Raz's JumpSkip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button… 614638
Devin Kelly-Sneed @devinks.bsky.social · 26/11/2024Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems. 2340
Devin Kelly-Sneed @devinks.bsky.social · 23/11/2024I played 868-HACK during my daily commute for years. Fantastic roguelike with interesting risk/reward choices, simple controls, and turn-based gameplay so you can play at your own pace. Very excited that a sequel is in the works! 030
Reposted by Devin Kelly-SneedDouble Fine @doublefine.com · 20/06/2024Navigating a brain involves running, climbing, and more. Player Movement and Powers Feature Lead Devin Kelly-Sneed (@devinks.bsky.social) has once again sat down for a closer look at Psychonauts 2. This time, it’s all about movin’ around! Read more: doublefine.com/news/behind-the-code-move-modesdoublefine.comBehind the Code: On The Move!Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world. 1216
Devin Kelly-Sneed @devinks.bsky.social · 24/05/2024I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Raz’s powers to interact with. www.doublefine.com/news/devin-t...doublefine.comBehind The Code: Locked On TargetHere’s a quick rundown of how Target Search was used to enable that sequence: Player fires Psi Blast. Target Search finds the flying Regret enemy to aim… 182
Reposted by Devin Kelly-SneedDouble Fine @doublefine.com · 23/04/2024Jumping is one of the most important things you do in Psychonauts 2 but how do you design the perfect jump? Player Movement and Powers Feature Lead @devinks.bsky.social breaks down the entire process behind Raz’s acrobatics in this article! Read here: doublefine.com/news/devin-article-raz-jump 0245
Devin Kelly-Sneed @devinks.bsky.social · 04/08/2023Figured I should post something on here. But not feeling good at words right now. Cat. 170