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Devin Kelly-Sneed

@devinks.bsky.social
950 followers 209 following 47 posts

making games and music worked on Psychonauts 2 and Keeper pfp by @michaelfirman.bsky.social

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Devin Kelly-Sneed @devinks.bsky.social · 04/09/2026
I’ve been having a blast working on this chaotic little game. Excited to be able to share it!
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Devin Kelly-Sneed @devinks.bsky.social · 29/05/2026
Having a blast logging back into this world! This sequel builds on the wonderful strategic roguelike gameplay from 868-HACK, adding a ton of new depth to explore. Highly recommended!
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Reposted by Devin Kelly-Sneed
2 Player Productions @2playerproductions.bsky.social · 20/04/2026
Everyone: You finish that trailer for Kiln? Double Fine: Sure did boss, real sexy just like you asked. Everyone: what. Kiln - Official Launch Trailer youtu.be/5y4Le4sMtMk
youtu.be
Kiln - Official Launch Trailer
YouTube video by Double Fine
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Reposted by Devin Kelly-Sneed
Moo Yu (Mythmatch on Switch and Steam Now!) @oneofmoo.bsky.social · 16/04/2026
I love sharing numbers so here's a video of how much we spent to make Mythmatch. I break it down by time, discipline, and funding source. youtu.be/cB5lanPUQ1o
youtu.be
How Much an Indie Game Costs to Make
YouTube video by Moo Yu
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Devin Kelly-Sneed @devinks.bsky.social · 17/03/2026
Congrats to you and the rest of the team! I played through this over the last few days and found it hard to stop. It’s cute, delightful, polished, and has a wonderfully positive view on human community that feels so good to see these days. Thank you for putting so much love into creating Mythmatch!
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Devin Kelly-Sneed @devinks.bsky.social · 27/07/2025
Bee Magic is a wonderful puzzle game (go play it!). Using movement patterns to cast spells creates interesting challenges with the level design. Really nice to read about design iteration on the map!
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Reposted by Devin Kelly-Sneed
Double Fine @doublefine.com · 08/06/2025
From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
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Devin Kelly-Sneed @devinks.bsky.social · 15/01/2025
Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity. doublefine.com/news/behind-...
doublefine.com
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
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Devin Kelly-Sneed @devinks.bsky.social · 02/12/2024
I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...
doublefine.com
Behind the Code: Designing Raz's Jump
Skip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…
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Devin Kelly-Sneed @devinks.bsky.social · 26/11/2024
Wow, 512 followers! Intro post time! I make games (current: Double Fine, past: LucasArts, Dynamighty). Mostly a programmer, but some design too. Other interests include music (piano and composition), puzzles, and being outside. Quiet, but sometimes I like to write about gameplay systems.
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Devin Kelly-Sneed @devinks.bsky.social · 23/11/2024
I played 868-HACK during my daily commute for years. Fantastic roguelike with interesting risk/reward choices, simple controls, and turn-based gameplay so you can play at your own pace. Very excited that a sequel is in the works!
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Reposted by Devin Kelly-Sneed
Double Fine @doublefine.com · 20/06/2024
Navigating a brain involves running, climbing, and more. Player Movement and Powers Feature Lead Devin Kelly-Sneed (@devinks.bsky.social) has once again sat down for a closer look at Psychonauts 2. This time, it’s all about movin’ around! Read more: doublefine.com/news/behind-the-code-move-modes
doublefine.com
Behind the Code: On The Move!
Raz is an acrobat. He runs, jumps, climbs, rolls, swings, and slides through the world.
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Devin Kelly-Sneed @devinks.bsky.social · 24/05/2024
I wrote another Behind the Code article about Psychonauts 2! This time I explain how we used our Target Search system. It finds and prioritizes objects in the world for Raz’s powers to interact with. www.doublefine.com/news/devin-t...
doublefine.com
Behind The Code: Locked On Target
Here’s a quick rundown of how Target Search was used to enable that sequence: Player fires Psi Blast. Target Search finds the flying Regret enemy to aim…
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Reposted by Devin Kelly-Sneed
Double Fine @doublefine.com · 23/04/2024
Jumping is one of the most important things you do in Psychonauts 2 but how do you design the perfect jump? Player Movement and Powers Feature Lead @devinks.bsky.social breaks down the entire process behind Raz’s acrobatics in this article! Read here: doublefine.com/news/devin-article-raz-jump
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Devin Kelly-Sneed @devinks.bsky.social · 04/08/2023
Figured I should post something on here. But not feeling good at words right now. Cat.
A very cute cat sleeping. Her paw wrapped over her face.
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