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Deus Robotica

@deusrobotica.bsky.social
144 followers 38 following 25 posts

Technically an Artist of the 3D and 2D persuasion | Blender | Unreal | Unity

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Deus Robotica @deusrobotica.bsky.social · 3h
Been working out some modular #CharacterRigging for my classic #Anime #BubblegumCrisis #CharacterArt of Sylia Stingray. Blocking out a clunky walk cycle to test the rig. Very early #WIP, but slowly coming together. All done in #Blender3D . . . #3DArt #Blender #GameDev #3DModeling #FanArt
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Deus Robotica @deusrobotica.bsky.social · 17/09/2026
Again, polishing up another #HardSurface armor from a classic 80s #anime #BubblegumCrisis This time it's Sylia Stigray's hardsuit all done in #Blender and applying test materials for some clean renders. #3DArt #Blender3D #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
Front render of Sylia's hardsuit using test materialsFront viewport of Sylia's hardsuit in wireframe showing off the general topologyRear render of Sylia's hardsuit using test materialsRear viewport of Sylia's hardsuit in wireframe showing off the general topology
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Deus Robotica @deusrobotica.bsky.social · 15/09/2026
Blocking out another low-poly 80s #anime armor from #bubblegumcrisis Sylia's hardsuit in #Blender. Building off the core styling from the previous #characterart, these #hardsurface models are getting faster to piece together. #3dArt #Blender3D #WIP #FanArt #GameDev #3DModeling
blender viewport render of Sylia from the frontblender viewport render of Sylia from the rearblender viewport of close up sylia's armor and helmetBlender viewport of Sylia's back pack
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Deus Robotica @deusrobotica.bsky.social · 07/09/2026
Timelapse of the #HardSurface project crafting Linna's armor (by modifying Priss's armor to maintain cohesion) from the classic 80s #Anime #BubblegumCrisis. • Polycount: <50k tris (Game-ready build) • Rendered in #Blender #CharacterArt #GameReady #3DTutorial #3DBreakdown #TechArt #3DArt
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Deus Robotica @deusrobotica.bsky.social · 06/09/2026
Rigging up Linna's hardsuit in #Blender and rendering out some classic poses. Soon to be game ready. #3DArt #HardSurface #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
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Deus Robotica @deusrobotica.bsky.social · 04/09/2026
Again, polishing up #HardSurface armor shapes for Linna's hardsuit in #Blender and applying test materials for some clean renders. #3DArt #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
Front render of Linna using test materialsFront viewport of Linna's topologyRear render of Linna using test materialsRear viewport of Linna's topology
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Deus Robotica @deusrobotica.bsky.social · 03/09/2026
Much faster now, blocking out the #HardSurface shapes for Linna of classic 80s #Anime #BubblegumCrisis all done in #Blender3D. Much like Priss, I'm trying to Incorporate more curves to the limb shapes for a nicer silhouette and redesigning the jetpack. #3dart #WIP #GameDev #FanArt #TechArt
close up view of Linna's upper torso from Blender's ViewportWider view of Linna's front from Blender's Viewportcloser view of Linna's new foot design from Blender's ViewportWider view of Linna's rear from Blender's Viewport
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Deus Robotica @deusrobotica.bsky.social · 01/09/2026
A quick motion test in #UnrealEngine5 of my game-ready #CharacterArt Priss from the #Anime #BubblegumCrisis, #3DModeling with #Blender3D This is a #WIP ! A lot is still needed to really get things looking great. #3DArt #GameDev #TechArt #HardSurface #FanArt
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Deus Robotica @deusrobotica.bsky.social · 31/08/2026
Under the hood timelapse of the hard-surface project crafting Priss' armor from the classic 80s anime Bubblegum Crisis. • Polycount: 48,500 tris (Game-ready build) • Rendered in Blender #Blender3D #HardSurface #CharacterArt #BubblegumCrisis #GameReady #3DTutorial #3DBreakdown #TechArt #3DArt
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Deus Robotica @deusrobotica.bsky.social · 28/08/2026
Rigging up Priss's hardsuit in Blender and rendering out some classic poses. Soon to be game ready. #3DArt #Blender #HardSurface #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
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Deus Robotica @deusrobotica.bsky.social · 27/08/2026
Polishing up low-poly armor shapes for Priss's hardsuit in Blender and Applying test materials for some clean renders. #3DArt #Blender #HardSurface #WIP #CharacterArt #GameDev #3DModeling #Anime #FanArt #BubblegumCrisis
material render of Priss's hardsuit done in blenderviewport rendering of priss's polished lo-poly mesh shapesmaterial render of Priss's hardsuit done in blenderviewport rendering of priss's polished lo-poly mesh shapes
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Deus Robotica @deusrobotica.bsky.social · 26/08/2026
Blocking out low-poly armor shapes for Priss's hardsuit in Blender. Focusing generally on silhouette and mechanical functionality around the armor joints. #3dart #Blender #WIP #GameDev #HardSurface #Anime #FanArt
front angle view of the low poly armor block outrear angle view of the low poly armor block out
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Deus Robotica @deusrobotica.bsky.social · 25/08/2026
My first post on BSKY! Here's a timelapse of the Moth Warrior concept being modeled across multiple Blender sessions, all while following SpeedChar3D's (aka Nikolay Naydenov) tutorial series.
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