Jon, from Videogames @desplesda.net · 17/07/2026please enjoy these photos of ruby and queenie (photos by myself and @hey.paris) 0101
Jon, from Videogames @desplesda.net · 20/01/2026Aurora australis over nipaluna/Hobart tonight. Photos by me and my dad in the backyard. 2163
Jon, from Videogames @desplesda.net · 27/09/2025I mean everyone already working in the industry already knows the answer is “nevermore”, ho ho ho ho #NZGDC 130
Jon, from Videogames @desplesda.net · 27/09/2025A cool idea: to test the dialogue apart from the rest of the narrative elements, @osaurusstudios.bsky.social did a table read of the interactive dialogue to ensure that it wasn’t too dense and that it was stylistically natural. (They’re just all playing through the game’s script in Inky together!) 010
Jon, from Videogames @desplesda.net · 27/09/2025In which @osaurusstudios.bsky.social pulls a bait-and-switch half way through her talk, “How Do You Playtest Stories”, where it turns out that in order to understand how players react to stories, we need to realise we’re actually playtesting feelings. 160
Jon, from Videogames @desplesda.net · 27/09/2025“Loot structures are useful for figuring out how to make a lot of items. In this example, we can use a table like this to figure out what we need to now make because we let players decide what their characters were going to be. Gosh, wasn’t that a mistake.” 020
Jon, from Videogames @desplesda.net · 26/09/2025“This is an example of real-world late-game loot. This is not a museum. This is someone’s house in Wales.” Carl de Visser talking about loot design. 140
Jon, from Videogames @desplesda.net · 26/09/2025Checked out KUU by @interactivetragedy.com, a game with an absolutely gorgeous and stark aesthetic and amazing storytelling. Go take a look! 151
Jon, from Videogames @desplesda.net · 26/09/2025It’s the last day of #NZGDC! Track me down (or book a meeting via yarnspinner.dev/nzgdc) and learn about how @yarnspinner.dev can help make your game’s narrative sing! 061
Jon, from Videogames @desplesda.net · 26/09/2025#NZGDC, home of “we literally have Taika Waititi at home” 0111
Jon, from Videogames @desplesda.net · 25/09/2025“A former boss of mine said that ‘culture is a year 3 problem - focus on success, and then you can fix the culture later.’ Nothing has so succinctly explained the games industry to me as that attitude.” - @liamesler.bsky.social and @davidgaider.bsky.social at NZGDC 2171
Jon, from Videogames @desplesda.net · 24/09/2025Team @yarnspinner.dev (well, this bit of it, anyway) is off to #NZGDC! 0161
Jon, from Videogames @desplesda.net · 24/09/2025Come see me talk about DREDGE and Yarn Spinner at #NZGDC on Friday! Learn about the wild tricks that @blacksaltgames.com did in the dialogue system we make! 1152
Jon, from Videogames @desplesda.net · 15/08/2025We got commissioned to make a thing for ACMI, the screen museum! So we’re (@secretlab.games and @yarnspinner.dev) making Hint Line ‘93, a little game about being a game hint line worker! It’ll be on the museum floor from 18 Sep later this year! Learn more from ACMI: www.acmi.net.au/about/media/... 53210
Jon, from Videogames @desplesda.net · 21/04/2025Yarn Spinner for Unity is 💐🌼 50% off 🌸🌺 during the spring sale! It’s the best possible way you can support our work on making the best dang tools in the world! assetstore.unity.com/packages/too... 043
Jon, from Videogames @desplesda.net · 16/03/2025We made it to San Francisco, and a busy week of great Yarn Spinner stuff is coming up! Start your GDC week with @mcjones.bsky.social’s talk on Monday at 9:30AM, and then come to mine on Thursday at 2:30! 1216
Jon, from Videogames @desplesda.net · 19/12/2024"hey Jon that's cool and all but what about scifi settings" don't worry babe I got u 020
Jon, from Videogames @desplesda.net · 19/12/2024yesterday: "hey we should add some props to our demo characters for the yarn spinner tutorials" today: cowboy pillboi 5185
Jon, from Videogames @desplesda.net · 27/10/2024I made an updated version of my hand-bound Yarn Spinner adventure books, with a better cover, nicer materials, and a bit more time spent getting the stitching right! 3276