Design Room @designroom.site · 11/09/2026Since we published our Spore oral history in June, we've been talking to members of the mod community about how they've kept the game going for the past 18 years.designroom.siteThe modding community keeping Spore aliveWe talk to three members of the Spore modding community about their efforts to continue Maxis' work and keep the game active for new generations of fans. 1215
Design Room @designroom.site · 09/09/2026We're open for freelance pitches! Have any ideas for oral histories, roundtables, Q&As, or other stories that feel in line with what we've published so far? Feel free to DM. Rates typically range from $250-$750. 15533
Design Room @designroom.site · 26/08/2026Almost 20 years after Sam & Max Season One's release, six Telltale team members look back on the time they made a group of Secret Service agents dance the can-can.designroom.siteSam & Max's War Song: An oral history, 20 years laterSix former Telltale Games team members look back on the time they made a group of Secret Service agents dance the can-can. 04412
Reposted by Design RoomMolia @molia3d.bsky.social · 22/08/2026Couple of companion pieces I did for @designroom.site a few months ago for a Spore focused article! You can read it for free on their website, it’s a very interesting and in depth piece! #b3d #blender #3dart 2183
Reposted by Design RoomRead-Only Memory @readonlymemory.com · 13/08/2026The planet has a history. So does the game that made millions of players want to save it. Hear the story of Final Fantasy VII from the people who were there. readonlymemory.com/products/500... 0214
Design Room @designroom.site · 31/07/2026Hi, we're a new video game oral histories site. Want to read the story of Shadow of the Colossus, as told by 11 people who worked on it? Or hear what Will Wright has to say about Spore in retrospect? Or see previously unreleased footage of Nintendo's Sound Fantasy? Check us out at designroom.site 2321129
Reposted by Design RoomSimogo @simogo.com · 24/07/2026Design Room: very good. Addams Family pinball: very good. 0173
Reposted by Design RoomRead-Only Memory @readonlymemory.com · 24/07/2026They came. They strummed. They activated Star Power. The Oral History of Guitar Hero, Rock Band and the Music Game Boom — five coloured buttons, one unforgettable era. readonlymemory.com/products/gui... #guitarhero 0165
Design Room @designroom.site · 23/07/2026Following yesterday's Addams Family oral history, we have a story on how pinball licensing exploded in the '90s.designroom.siteHow licensing changed the pinball industryRoger Sharpe, Ken Fedesna, Pat Lawlor, and others discuss how licensed games took over pinball around the time that The Addams Family released. 07420
Design Room @designroom.site · 22/07/2026For our latest big story, @duncanfyfe.net dives deep the bestselling pinball game of all-time, The Addams Family.designroom.siteThe Addams Family pinball: An oral historyWe talk to the team behind the 1992 breakout hit to learn about licensing, magnets, and how it designed the most popular pinball game of all-time. 08536
Design Room @designroom.site · 10/07/2026Inscryption is almost 5, so let's talk about its music.designroom.siteBreaking down the influences behind Inscryption's musicAlmost five years after the game's release, we talk to creator Daniel Mullins and composer and sound designer Jonah Senzel about Inscryption's standout audio. 06011
Design Room @designroom.site · 11/06/2026And this one on the time Maxis split in two, with the Sims team on one side of the bay and the Spore team on the other.designroom.siteWhy the Spore team didn't move to EA's campusTeam members discuss working in an abandoned spaceship, a greenhouse, and a Russian space museum — and being across the bay from Electronic Arts. 092
Design Room @designroom.site · 11/06/2026We also have a couple of Spore bonus stories today for paid subscribers, like this one on the game's Wind Waker connection.designroom.siteThe Wind Waker 'obsession' that influenced SporeOne of Spore's early influences came from an unexpected place: Nintendo's "toon-shaded" GameCube game The Legend of Zelda: The Wind Waker. 1287
Design Room @designroom.site · 11/06/2026We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.designroom.siteSpore: An oral historyA wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo... 734496
Design Room @designroom.site · 15/05/2026Namco's exercise bike-powered flying contraption is almost 30 years old, so we tracked down the game's director to look back.designroom.siteHow Namco built 1996's best arcade cabinetWe talk with the director of the bike-powered Prop Cycle about how the game came about, its international success, and sidelined sequel plans. 116359
Reposted by Design RoomDesign Room @designroom.site · 27/04/2026"It's like trying to make three games within the budget for one. Realistically, it's not possible."designroom.siteYoko Taro looks back on his first directing jobWe have a new book excerpt from Archipel's "The Worlds of Yoko Taro" looking back on the development of Square Enix's action-RPG Drakengard. 05710
Design Room @designroom.site · 27/04/2026"It's like trying to make three games within the budget for one. Realistically, it's not possible."designroom.siteYoko Taro looks back on his first directing jobWe have a new book excerpt from Archipel's "The Worlds of Yoko Taro" looking back on the development of Square Enix's action-RPG Drakengard. 05710
Design Room @designroom.site · 20/04/2026Get a paid subscription to read last week's Final Fight Revenge story...designroom.siteFinal Fight Revenge: An oral history, 26 years laterFive team members look back at the origins and development challenges behind Capcom's first — and still only — internally-developed, U.S.-made fighting game. 010
Design Room @designroom.site · 18/04/2026Archipel's latest book, The Worlds of Yoko Taro, showed up today and is beautiful. Get it here: archipel.jp/collections/... 0101
Reposted by Design RoomDesign Room @designroom.site · 13/04/2026We dig into Capcom's infamous U.S.-made fighter, with a 5,000-word feature and never-before-seen development assets.designroom.siteFinal Fight Revenge: An oral history, 26 years laterFive team members look back at the origins and development challenges behind Capcom's first — and still only — internally-developed, U.S.-made fighting game. 320183
Design Room @designroom.site · 13/04/2026Probably wouldn't go so far as to call it a "plan" but it's an idea I've got written down somewhere, so maybe someday. 110
Design Room @designroom.site · 13/04/2026FYI this story is exclusive to paid subscribers, but you can see some of the new art above the cutoff line. 150
Design Room @designroom.site · 13/04/2026We dig into Capcom's infamous U.S.-made fighter, with a 5,000-word feature and never-before-seen development assets.designroom.siteFinal Fight Revenge: An oral history, 26 years laterFive team members look back at the origins and development challenges behind Capcom's first — and still only — internally-developed, U.S.-made fighting game. 320183
Reposted by Design RoomDesign Room @designroom.site · 24/03/2026Sworcery turns 15 today, and we've got a big new feature looking back for the anniversary.designroom.siteSuperbrothers: Sword & Sworcery EP: An oral historyCelebrate the 15th anniversary of Superbrothers, Jim Guthrie, and Capybara releasing their musical adventure game, and everyone wondering what was up with that. 426669
Reposted by Design Roomdeadlyyucca @deadlyyucca.bsky.social · 24/03/2026happy 15th anniversary! even after 15 years, it’s still one of my favorite games :) if it weren't for this wonderful piece, i don't think i'd be drawing pixel art right now. (by the way, i drew the header image. i’m truly honored) 1334
Design Room @designroom.site · 24/03/2026Credit for that birthday cake header art to @deadlyyucca.bsky.social. 051
Design Room @designroom.site · 24/03/2026Sworcery turns 15 today, and we've got a big new feature looking back for the anniversary.designroom.siteSuperbrothers: Sword & Sworcery EP: An oral historyCelebrate the 15th anniversary of Superbrothers, Jim Guthrie, and Capybara releasing their musical adventure game, and everyone wondering what was up with that. 426669
Design Room @designroom.site · 03/03/2026The planned box art is everything that's great about '90s CG. 1111
Design Room @designroom.site · 03/03/2026New story up on what happened to Ocean Software's Lobo fighting game, with a bunch of never-before-seen renders made for the game.designroom.siteThe '90s Lobo fighting game got censored because of... Tupac?It never got the attention of Mortal Kombat or Night Trap, but Ocean's Lobo fighter was saddled with a similar form of censorship. 14120
Design Room @designroom.site · 25/02/2026This will all make a lot more sense if you've read the book!readonlymemory.comLike a Hurricane: An Unofficial Oral History of Street Fighter IILike a Hurricane traces the creation and cultural legacy of Street Fighter II through over 60 interviews with the developers, artists, composers and fans who shaped its story. Compiled by journalist M... 020
Design Room @designroom.site · 25/02/2026An old Capcom promo video popped up on YouTube with, as Ryan Cravens mentions in the comments, "the only real video" of Bill Cravens, the guy who sold Street Fighter 1 in the U.S.youtube.comCapcom CPS Promo from VHS TapeYouTube video by ottosb 151
Design Room @designroom.site · 20/02/2026Friend of the site @milkman.bsky.social has a new book on the way. 0155
Design Room @designroom.site · 11/02/2026In 1996 for Ultimate Gamer magazine, @vgephemera.bsky.social dug up a bunch of lost Atari projects like the Mindlink headset that let you control games using brain waves. 0122
Design Room @designroom.site · 05/02/2026When SNK promoted Samurai Shodown II to arcade operators with some creative math. 0101
Reposted by Design RoomDesign Room @designroom.site · 14/01/2026Hi, we're a new video game oral history site. Some highlights so far: Mirror's Edge: bit.ly/mirrorsedgeoralhistory Sayonara Wild Hearts: bit.ly/sayonarawildhearts Shadow of the Colossus: bit.ly/shadowotcolossus Sound Fantasy: bit.ly/49xPfha Rez Infinite: bit.ly/4pKj0BB Find us at designroom.site. 314953
Design Room @designroom.site · 31/01/2026Update for anyone visiting San Francisco: We now have a Space Channel 5 fondue. 0163
Reposted by Design RoomDesign Room @designroom.site · 22/01/2026We dug up an old Capcom newsletter making fun of SNK's Art of Fighting.designroom.siteWhen Capcom called out SNK in a fan club comicThe Spring 1993 issue of the Capcom Craze Club took a few swings at SNK's Art of Fighting, while Ryu took a few literal swings at Ryo. 0104