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Chrx

@designchaos.net
75 followers 72 following 48 posts

Author of Invasion Anarchy, Freaky Fish DX and Ewe Woz ‘Ere DX for the Commodore 64. Working on Invasion Anarchy for the ZX Next and Freaky Fish 2 for the Commodore 64. linktr.ee/therealchrx

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Chrx @designchaos.net · 26/08/2026
A small detour from the other side projects I have on the go, here is the first physical cartridge of the enhanced version of Invasion Anarchy for the #commodore64 with some extras from the ZX Next version and full PAL and NTSC support. #c64 #gamedev
A green Commodore 64 cartridge with an invasion anarchy enhanced edition label
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Chrx @designchaos.net · 06/08/2026
Progress is still ongoing on Freaky Fish 2 for the #c64 with the basic game now playable in 1 or 2 player mode. Most of the recent work has been under the hood designing the structure for levels and the new features that we are planning while attempting to keep it in a single load. #gamedev
Freaky Fish 2 work in progress screenshot showing the fish, fisherman holding a bomb and the player shark
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Chrx @designchaos.net · 06/07/2026
Freaky Fish 2 for the #commodore64 has a new sprite multiplexer. A brief technical run-down for supporters is up at www.patreon.com/DESIGNchaos/... #c64 #gamedev
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Chrx @designchaos.net · 20/03/2026
Here's the latest preview of Invasion Anarchy for the ZX Spectrum Next. This week I've been working on level progression and the scoreboard. There are alignment issues with all of the bombs and bullets as I haven't reworked them since I moved everything to my own sprite editor. #zxspectrumnext
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Chrx @designchaos.net · 08/07/2025
More progress on Invasion Anarchy for the #amiga - I drew a single frame of an alien to test with, wrote the alien sequencer, score and text code. No collisions defined levels or sound yet; In this video I pulse the background where the sequencer should be playing a sound.
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Chrx @designchaos.net · 30/06/2025
Finished writing the weapon systems for Invasion Anarchy on the #amiga. The new system is only limited by the number of hardware sprites I want to use and should give me a bit of flexibility in adding extra weapons to the game, something missing from the #c64 version.
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Chrx @designchaos.net · 11/06/2025
Back to doing some #amiga game dev for a change. designchaos.net/2025-06-11_a...
Title screen from a prototype Amiga version of our 4k Commodore 64 game Skiddy from 2022.
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Chrx @designchaos.net · 16/04/2025
An update to Invasion Anarchy for the #commodore64 - designchaos.itch.io/invasion-anarch… #c64 #xp
A screenshot of the proficiency bonus screen from Invasion Anarchy on the Commodore 64
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Chrx @designchaos.net · 11/04/2025
Here's a recent look at my WIP game for the #c64; it doesn't look like much yet, but it plays pretty well. I have some vague plans for the game once the control method is done. #commodore64 #gamedev #indiedev
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Chrx @designchaos.net · 08/04/2025
The Ribbon of Proficiency - Invasion Anarchy designchaos.itch.io/invasion-anarch… #c64 #indiegame #commodore64
A close-up screenshot of the scoreboard from Invasion Anarchy on the Commodore 64 with a purple arrow pointing to the ribbon of proficiency symbol.
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Chrx @designchaos.net · 28/03/2025
With Invasion Anarchy finished and released, I have begun working on another game idea, starting with a control method for the player and a few work in progress sprites and animations. Gravity, speed and drag will all be tuned for playability as the game progresses. #commodore64 #gamedev #indiedev
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Chrx @designchaos.net · 23/03/2025
Invasion Anarchy, our latest game for the #commodore64 has finally been released and is available to download from CSDb and our Itch page at designchaos.itch.io/invasion-ana.... #c64 #gamedev #indiegame @freeze64.bsky.social
Invasion Anarchy title screenInvasion Anarchy gameplay screen
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Chrx @designchaos.net · 15/08/2024
I spent some time last night working on the title screen for Invasion Anarchy; I put some tiny little invaders moving around inside the logo. The next update of the music from Bop should have triggers on the beats so that they will move in sync with the music #Commodore64 #c64 #gamedev
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Chrx @designchaos.net · 11/08/2024
Lots of work on Invasion Anarchy for the #commodore64 this weekend, we added an alien that splits into two little ones when hit, put in the new music,added upgrades every 300 points and made some fixes to collision detection. #gamedev #c64
Screenshot from Invasion Anarchy on the Commodore 64
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Chrx @designchaos.net · 10/08/2024
The latest work on Invasion Anarchy for the #c64 involved adding the new music, increasing the players fire rate, adjustments to the laser collision detection, updated sfx and fading in the aliens at the top of the screen. #commodore64 #gamedev
Screenshot of Invasion Anarchy for the Commodore 64
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Chrx @designchaos.net · 25/04/2024
Creating some sound effects for a new #commodore64 game, possibly another #craptastic2024 entry. #c64
Custom sound effects editor running on a Commodore 64
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Chrx @designchaos.net · 26/02/2024
I spent some time thinking about starting a Craptastic 4kb #c64 entry, but it would mean going inside and setting up a Commodore 64.
A pool with a beach umbrella
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Chrx @designchaos.net · 09/02/2024
So I set up my ZX Spectrum Next and had a quick game of Aliens Neoplasma. Nice. I have started setting up a dev environment for it on my MacBook with similar features to my C64 environment (nothing special; VSCode, Aseprite, makefiles).
A ZX Spectrum Next with a Competition Pro joystick and a monitor that is way too big.
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Chrx @designchaos.net · 09/02/2024
A bit of chunk on todays ride #MTB
A steep rocky trail known as “The Chute”
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Chrx @designchaos.net · 07/02/2024
Just back from a lunch time ride; saw two huge kangaroos and two huge tiger snakes all off the side of the trail. Didn’t stop to take their photo. #MTB
A dry and dusty mountain bike trail.
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Chrx @designchaos.net · 06/02/2024
A ZX Spectrum Next was sitting at the front door today (sent with no tracking, which doesn't surprise me). It looks nice; I might even have time to open it one of these days.
A shiny box containing a ZX Spectrum Next computer.
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