derfies.bsky.social @derfies.bsky.social · 01/02/2026Writing a new RFF / map parser for Blood. Got the basics importing. #bloodgame #retroshooter #modding #gamedev 0199
derfies.bsky.social @derfies.bsky.social · 29/01/2026Paint bucket tool. Not convinced I like the UX for this tool just yet. Maybe it should behave more like a paintbrush. #doom #GZDoom #retroshooter #modding #gamedev 1165
derfies.bsky.social @derfies.bsky.social · 29/01/2026Poke face tool. #doom #GZDoom #retroshooter #modding #gamedev 0166
derfies.bsky.social @derfies.bsky.social · 29/01/2026Tools can now have options. #retroshooter #modding #gamedev 0137
derfies.bsky.social @derfies.bsky.social · 25/01/2026Not much yet, but it's a start. #doom #GZDoom #retroshooter #modding #gamedev 1265
derfies.bsky.social @derfies.bsky.social · 22/01/2026It's been a few long, tedious weeks of refactoring. I now have a proper caching layer in front of the graph and reimplemented the scene extrusion from the ground up, so now level edits and scene rebuilds are super fast. #doom #GZDoom #retroshooter #modding #gamedev 0176
derfies.bsky.social @derfies.bsky.social · 29/12/2025Design question. If a user selects a sector, that currently selects both the ceiling and the floor of that sector - the map being 2D and all that. How does one change floor / ceiling heights independently? Or shift texture coords independently? #retroshooter #modding #gamedev 044
derfies.bsky.social @derfies.bsky.social · 29/12/2025Wireframe on shaded just hits different. X texture offsets seem fixed for DarkForces but Y offsets seem... odd. I must be missing something. #darkforces #retroshooter #modding #gamedev 0175
derfies.bsky.social @derfies.bsky.social · 27/12/2025The state of TESTBASE. Fixed texture scaling and lighting now appears correct (mostly). #darkforces #retroshooter #modding #gamedev 0176
derfies.bsky.social @derfies.bsky.social · 27/12/2025Merry xmas all! Getting towards the tail end of an enormous refactor and it's actually starting to look like an editor. Testing freeform polygon and edge joining tools here. More build engine content soon, I promise! #doom #GZDoom #retroshooter #modding #gamedev 33812
derfies.bsky.social @derfies.bsky.social · 10/12/2025Viewport rendering modes. Pick wireframe, solid, textured and shaded. Picking reimplemented - still refactoring some rendering calls. #doom #GZDoom #retroshooter #modding #gamedev 2165
derfies.bsky.social @derfies.bsky.social · 04/12/2025The state of E1L1. Fixed a lot of issues with UVs. No slopes yet. Starting to rebuild the orthographic view using the same base as the 3D view. #duke3d #retroshooter #modding #gamedev 1145
derfies.bsky.social @derfies.bsky.social · 27/11/2025The state of E1M1. Map now oriented correctly, texture coords and pegging fixed, sector bowties / holes / floating lines handled a lot better, texture assembly via patches almost complete. I have *zero* idea why the texture STEP2 is rendering this way. #doom #GZDoom #retroshooter #modding #gamedev 1135
derfies.bsky.social @derfies.bsky.social · 24/09/2025A small rant / brain-dump around design. I was under no illusions that doing something like this was going to be technically challenging so not surprising that things have started to get tricky now that I’m going beyond basic map geometry. 🧵 #retroshooter #modding #gamedev 184
derfies.bsky.social @derfies.bsky.social · 21/09/2025Still a few missing textures but mostly parsing the Marathon map format. If you haven't played Apotheosis X, I highly recommend. #alephone #retroshooter #modding #gamedev 0309
derfies.bsky.social @derfies.bsky.social · 21/09/2025Abusing the universal map format. Hard to make it out but this is Hollywood Holocaust running in Blood and GzDoom (notice I haven't fixed doom coords - tut tut). #duke3d #bloodgame #GZDoom #retroshooter #modding #gamedev 13014
derfies.bsky.social @derfies.bsky.social · 21/09/2025Oops. Running Duke levels in blood. #bloodgame #retroshooter #modding #gamedev 0125
derfies.bsky.social @derfies.bsky.social · 21/09/2025Duke texture indices and rotations fixed. Really need to start looking at those texture coords :) #duke3d #retroshooter #modding #gamedev 13513
derfies.bsky.social @derfies.bsky.social · 21/09/2025Better! Love how the devs were able to nail the SW aesthetic despite the primitive tech at the time. #darkforces #retroshooter #modding 153
derfies.bsky.social @derfies.bsky.social · 20/09/2025Ok so it *almost* looks like SECBASE? Still a lot of work to get Dark Forces maps look nice. #darkforces #retroshooter #modding 022
derfies.bsky.social @derfies.bsky.social · 18/09/2025Better loading of Doom textures (still not perfect). Multi-selection editing of textures now supported. #gzdoom 062
derfies.bsky.social @derfies.bsky.social · 18/09/2025Cross-engine map viewer / editor. Is this a bad idea? Probably! #alephone #eduke32 #gzdoom 02812