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Dennis Porter

@dennis.realdedicated.net
39 followers 178 following 26 posts

Lead / Principal Technical Artist (UE4/5) Materials · Shaders · Tools · Perf · Organization

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Reposted by Dennis Porter
Acerola @acerola.gg · 09/10/2026
I think something in me kind of broke when I was designing my iterated function system particles and I saw with my own eyes how any 3 function ifs is just a warped sierpinski triangle. Like i wasn't supposed to see that
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Plasticity @getplasticity.bsky.social · 07/10/2026
Using imprint to sketch the finer details in Plasticity. Try Plasticity for free at plasticity.xyz
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Anthea Zammit - RagingMunkey @antheazammit.bsky.social · 06/10/2026
I can call this done and move onto the next one 🗡️✨
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Gravity Well @gravitywell.games · 06/10/2026
When we started Gravity Well our goal was to create the best place in the world for developers to do their best work. Sadly, today we're having to take a big step back in achieving that goal. Gravity Well lost our funding this summer and have been searching for a new partner. We haven’t secured funding yet.

It is with a heavy heart that we announce that Gravity Well has had to say goodbye to the majority of our team - over 40 amazingly talented developers.

Everyone was informed of the situation as it was unfolding, and have been aware of this possibility if we were unsuccessful in finding new funding. We take it seriously that the team has stuck with us throughout this process, hopeful that we could find a solution before funds ran out. We are truly sad that we couldn't get it done in time to keep the team together.

Gravity Well will continue with a much smaller team as we continue to fight for survival, but given the current state of the industry our future is uncertain.

To the team members affected today: know that you are appreciated and that this isn't a result of your skillset or ability. We are heartbroken to be sending you out into this job market.

If you see someone from Gravity Well apply for a role at your company, please consider them. They are amazing and would make any development team stronger. We will deeply miss being able to work alongside them every day.

Sincerely,
Drew, Slothy, and Mon
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Plasticity @getplasticity.bsky.social · 05/10/2026
CAD made for artists. Try Plasticity for free at plasticity.xyz
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3D Fast Track @3dft.realdedicated.net · 02/10/2026
September's Banner Artists of the Week: ⋅ Arcane Style Hand Painter Studies - @progjent.bsky.social ⋅ The Batman-Dark Knights of Steel - www.artstation.com/zashton26 ⋅ Battlefield 6 - Cairo Bazaar - @bronzegear.bsky.social
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Ben Cloward @bencloward.bsky.social · 01/10/2026
In this tutorial, I show how to make multiple types of car paint using Unreal's Substrate. We start with the most basic type and work up to a much more advanced version. youtu.be/3T46UraKXwE
youtu.be
Substrate Car Paint - Unreal Substrate - Episode 9
YouTube video by Ben Cloward
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🌱 MK/RET @retquits.art · 01/10/2026
quick shiny rock studies ✨ #art
Digital art of twelve precious and semi-precious gems. In order: a blue marquise, a pearl, a purple pear cut, green kite cut, amber emerald-step cut, red heart cut, a pink trillion cut, blue oval cut, purple coffin cut, white baguette cut, opal cabochon, and blue princess cut.
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Cherub @polygoncherub.bsky.social · 17/09/2026
Who needs thousand dollar gpus when your game runs like this on a dev build. (I disabled lumen, nanite, vsm, vrt, and switched to dx11)
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Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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𝕁annn 🌘 @jannnmoon.bsky.social · 28/09/2026
Some hand-painting materials I practised texturing recently. Everything's full on hand-painted except my arch-nemesis, the fabric
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Martin @tuxedopato.bsky.social · 28/09/2026
Horse animation set done 🐴 I can finally have quadruped animation for my reel lol Model: 战双帕弥什/1010浣
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Acerola @acerola.gg · 24/09/2026
New video is out now! How to blur images at 20,000 FPS (or 50 microseconds) youtu.be/YJVYX8tllj4
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Ben Cloward @bencloward.bsky.social · 24/09/2026
In this tutorial, I show how to use the Glint inputs on a Substrate Slab in Unreal to create sparkle effects for materials like snow, pavement, and car paint. youtu.be/W17MwFCuMfM
youtu.be
Substrate Glint - Unreal Substrate - Episode 8
YouTube video by Ben Cloward
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Christophe is making Prerolled! @qaqelol.bsky.social · 22/09/2026
made more relics for #Prerolled! #Godot #Krita #GameDev
screenshot from Prerolled showing relics as 3D stickers (of various shape, like an apple and a birdhouse)
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Zi @majormcdoom.bsky.social · 22/09/2026
YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev
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Lordyan(Commissions Open) @lordyanyu.bsky.social · 21/09/2026
pencil? tiger?what a weird combo
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ZeroooO0OooooO0Ooooo @scootercomputer.bsky.social · 16/09/2026
Send this to a 30 or 40 year old to watch them stare into the middle distance about how fleeting life is
The start screen for the Super Nintendo emulator ZNES. Game menu is open with Load selected. The loading snow is also on the screen.
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Plasticity @getplasticity.bsky.social · 16/09/2026
New Plasticity tutorial for beginners is now live on YouTube. youtube.com/watch?v=HjQf...
youtu.be
The Basics of Plasticity | Beginner Tutorial
YouTube video by Plasticity
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Dean @dean-dev.bsky.social · 14/09/2026
store.steampowered.com/app/4331110
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Andrii Frolov @artandriifrolov.bsky.social · 13/09/2026
"My Favorite" - my oil painting, 12"x16"
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Sarah Andersen @sarahseeandersen.bsky.social · 12/09/2026
The image is of a four panel comic.
The title for the first two panels is "Young Me".
In panel one we see a young version of Sarah, the protagonist. She says, "I want to achieve great things".
In panel two we zoom in a little on young Sarah's face. She continues, "An astounding career! An amazing house! World peace!"
The title for the last two panels is "Adult Me".
In panel three we see adult Sarah, looking down.
In panel four we zoom out and see she is in front of a basil plant. She simply says "I want to grow a basil plant".
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MirruTatep @mirrutatep.bsky.social · 11/09/2026
A collection of tutorials about various gems! #pixelart
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Martin @tuxedopato.bsky.social · 08/09/2026
Model: 战双帕弥什/1010浣
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Folklands - Wishlist on Steam ✨ @folklandsgame.bsky.social · 07/09/2026
In only 2 days you can make as much 🥖bread as you want for your people in Folklands 1.0 #godot #gaming #indiegaming
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BRUTAL JOHN 2 - EARLY ACCESS @brutaljohn-game.bsky.social · 07/09/2026
If a AAA trailer needs a Hans Zimmer choir to convince you it’s cool, the game already lost. Ours just looks like a game from when games were allowed to be weird. #fps #boomershooter #madewithunity #indiegames #games
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Fabraz - Demon Tides & Bubsy 4D @fabraz.bsky.social · 02/09/2026
There's just something so satisfying about rendering water.
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oscail || petrichor @oscail.bsky.social · 01/09/2026
No animations yet, but I'm happy with how it looks in-game #gamedevelopment #GodotEngine #gamedev #indiedev #indiegame #indiegames #3d
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Plasticity @getplasticity.bsky.social · 01/09/2026
Fillets aren’t one size fits all. Conic, G2, and Chordal each create a noticeably different transition, even on the exact same intersection. Which would you use here?
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3D Fast Track @3dft.realdedicated.net · 01/09/2026
August's Banner Artists of the Week: ⋅ Dice - @fryingdutchman.bsky.social ⋅ Sacred Tower - www.artstation.com/caseyjcoleman ⋅ Sharpener- Game Ready Asset - www.artstation.com/abhishekdey3d ⋅ Spirit Vessel - Kwere Calabash - www.artstation.com/abdelhamidah...
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Apogee Entertainment @apogeeent.com · 30/08/2026
Vexlands is a crafting adventure where every discovery opens the door to something new. Build your village, explore mysterious dungeons, gather resources, and shape the world your way. Play the free demo on Steam and stay tuned for the official launch!
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MirruTatep @mirrutatep.bsky.social · 29/08/2026
From rough sketch to final #pixelart
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Gabe @cwgabriel.bsky.social · 29/08/2026
A classic
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Plasticity @getplasticity.bsky.social · 29/08/2026
Deform is incredibly powerful. Unwrap a face, then use it to deform objects, curves, or surfaces directly onto it. Great for building patterns, setting up boolean operations, and much more. Try Plasticity for free at plasticity.xyz
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Plasticity @getplasticity.bsky.social · 24/08/2026
Plasticity charged with xNURBS is so powerful. Try Plasticity for free using the link in our bio!
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Tim Price @timprice.bsky.social · 24/08/2026
@Agos226 • 1y ago (edited)
My dad walked in on me playing kingdom hearts as a kid and I told him I was killing a boss and he said "I wish I could kill my boss" and left
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Alberto y El Hocico @alberto.ink · 20/08/2026
Ever since they put this new data center in at the edge of the city all sorts of strange things have started happening...
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Ben Cloward @bencloward.bsky.social · 20/08/2026
In this tutorial, I show how to create transparent materials - like glass - using Unreal's Substrate. I also explain related topics like Index of Refraction and Mean Free Path (MFP). youtu.be/sf-K257zWh8
youtu.be
Substrate Translucency - Unreal Substrate - Episode 4
YouTube video by Ben Cloward
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Plasticity @getplasticity.bsky.social · 17/08/2026
Project align, in the newest BETA, brings even more functionality to Plasticity. Reference curves can now be used with Project Align, giving you greater control over how projected geometry is positioned and aligned on the target surface. Try it out for yourself in the newest BETA.
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Azure Midsummer @millenia3d.net · 18/08/2026
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Azure Midsummer @millenia3d.net · 13/08/2026
working more on the coppery textures
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Ben Cloward @bencloward.bsky.social · 13/08/2026
In this tutorial, I explain why Epic added Substrate to Unreal Engine. As we saw last week, it makes creating basic materials more complex, so what benefits does it bring? youtu.be/VrY_SSvWdQ4
youtu.be
Why Substrate? - Unreal Substrate - Episode 3
YouTube video by Ben Cloward
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passivestar @passivestar.bsky.social · 12/08/2026
manifold
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Liam @ GamingOnLinux @gamingonlinux.com · 10/08/2026
Return to Castle Wolfenstein RealRTCW brings PS2 maps to the Cursed Sands DLC #RealRTCW #RTCW #CursedSands #Retro
gamingonlinux.com
Return to Castle Wolfenstein RealRTCW brings PS2 maps to the Cursed Sands DLC
Cursed Sands brought over the previously console-exclusive prologue to PC back in May, and now it has expanded to include the PS2 maps as well.
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Sarah Andersen @sarahseeandersen.bsky.social · 08/08/2026
The image is of a four panel comic.
The title is “Cats living together”.
The first panel shows a black cat and orange cat cuddling with their eyes closed. The orange cat says “I love you”. The black cat says “I love you too”.
The second panel zooms in on them. 
The third panel shows the orange cat opening its eyes.
The fourth panel shows the orange cat raising its paw to punch the black cat. It says, “Actually you know what”.
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Ben Cloward @bencloward.bsky.social · 06/08/2026
In this tutorial, I explain Diffuse Albedo, F0, and F90 in Unreal's Substrate. I also show how to translate Base Color, Metallic, and Specular parameters from the previous system into Substrate, and I explain core principles like reflectance and the Fresnel Effect. youtu.be/a94Lpu1_4dg
youtu.be
Substrate Light Reflectance - Unreal Substrate - Episode 2
YouTube video by Ben Cloward
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Fabrizio Espindola @fabrizioespindola.bsky.social · 02/08/2026
By the way, this Bundle includes shaders, tools, VFX and math for graphics in both Unity and Godot ✨ jettelly.com/bundles/the-... #gamedev #indiedev
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3D Fast Track @3dft.realdedicated.net · 01/08/2026
July's Banner Artists of the Week: ⋅ Malevola - Dispatch (Metahuman) - www.artstation.com/shateiel ⋅ McIntosh MC 2120 Stereo Power Amplifier - www.artstation.com/proxystudio30 ⋅ Battlefield 6 - Operation Firestorm - www.artstation.com/rajil_jose_m...
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Kosh @kosh3d.bsky.social · 30/07/2026
Texturing WIP. Spend a few hours painting the stained glass, stared at it so long that I can't even tell if I like it. Will see tomorrow lol [ #3dart #3dmodeling ]
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