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Demilune 🌛

@demilunedev.bsky.social
255 followers 77 following 84 posts

Developping the game 𝔅𝔢𝔫𝔦𝔤𝔥𝔱𝔢𝔡 𝘞𝘪𝘴𝘩𝘭𝘪𝘴𝘵 𝘰𝘯 𝘚𝘵𝘦𝘢𝘮 store.steampowered.com/app/4717360/… AI-free 💪🏼

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Demilune 🌛 @demilunedev.bsky.social · 07/10/2026
Alright, I can let you know when the next online one will start.
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Demilune 🌛 @demilunedev.bsky.social · 05/10/2026
Thanks! Right now it’s at closed playtest stage, I hope to be able to put out a demo in the months..
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Demilune 🌛 @demilunedev.bsky.social · 03/10/2026
You game is really cool, I have been following it for a bit. I think we have similar approaches although I didn’t go the colony sim way with my current project.
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Demilune 🌛 @demilunedev.bsky.social · 14/09/2026
Gotta admit “sponsored by tech billionaires to make their technology seem more important than it is” has never been truer.
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Demilune 🌛 @demilunedev.bsky.social · 07/09/2026
Feeling pretty good about having left Germany for Spain right now.
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Demilune 🌛 @demilunedev.bsky.social · 28/08/2026
Vibes are immaculate.
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Demilune 🌛 @demilunedev.bsky.social · 28/08/2026
More vibes for the home / hub area. #pixelart #darkfantasy #indiedev #godotengine
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Demilune 🌛 @demilunedev.bsky.social · 25/08/2026
Experimenting with some vibes for my game. #pixelart #darkfantasy #indiedev #godotengine
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Demilune 🌛 @demilunedev.bsky.social · 20/08/2026
In the game you can encounter deities like this one, incarnating the agreement between witches and the forest. #indiedev #pixelart #darkfantasy #godotengine
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Demilune 🌛 @demilunedev.bsky.social · 20/08/2026
If by colliding you mean that it has to stop the motion, it’s normal, Areas are for detection only, like triggering events when you enter a zone or such.
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Demilune 🌛 @demilunedev.bsky.social · 19/08/2026
Usual suspects are wrong collision layers and area ‘monitorable’ being disabled. More rare is your raycast moving so fast (or is so short) that it is passing through in one frame without intersecting. Or flipped normals on your model.
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Demilune 🌛 @demilunedev.bsky.social · 18/08/2026
For someone like me, it feels like stating the obvious. It is amazing how much work there is to do to bring people back to some degree of political awareness. Especially in the west where it means becoming aware of the privileges you’re going to loose.
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Demilune 🌛 @demilunedev.bsky.social · 13/08/2026
I was in Bilbao watching it and it was like being in a SciFi movie for 30 seconds.
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Demilune 🌛 @demilunedev.bsky.social · 13/08/2026
I don’t think it’s got so much with specific people’s greed tho. The way global finance works right now totally incentivises this behaviour and that is why it’s spread all over the industry.
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Demilune 🌛 @demilunedev.bsky.social · 12/08/2026
How it started vs how it’s going. Pretty proud of the work done so far. Whishlist here: store.steampowered.com/app/4717360/... #darkfantasy #indiedev #pixelart #wishlistwednesday #godotengine
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Demilune 🌛 @demilunedev.bsky.social · 08/08/2026
I am an indie who would enjoy talking about my development process but posting text in here or snapshots of the process feels like shouting in the void.
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Demilune 🌛 @demilunedev.bsky.social · 01/08/2026
Guys, is it visible that I am going through a dungeon-synth phase? #darkfantasy #dungeonsynth #drawing #indiedev
A knight in a doorway, lit from the back. A witch with a mushroom hat and fungus growing from her back.Castle ruins with a shadow in the doorway.A woman in an advanced state of fusion with the mycelium network.
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Demilune 🌛 @demilunedev.bsky.social · 31/07/2026
Ngl it looks fantastic!
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Demilune 🌛 @demilunedev.bsky.social · 28/07/2026
I can’t appreciate art like I used to anymore, the suspicion is always there. Rad shirt btw.
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Demilune 🌛 @demilunedev.bsky.social · 21/07/2026
The approach that usually works well in Godot is the composition pattern. Basically, small reusable chunks (scenes) that have one simple purpose. That fits best the tree logic. In your case, it might be over engineering, but if you want to expand on it and add more to the game, it will prove useful.
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Demilune 🌛 @demilunedev.bsky.social · 12/07/2026
The real questions finally being asked.
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Demilune 🌛 @demilunedev.bsky.social · 11/07/2026
POV: Your skill tree is an actual tree. #screenshotsaturday #indiedev #gamedev #pixelart #darkfantasy #godotengine
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Demilune 🌛 @demilunedev.bsky.social · 05/07/2026
Since when does one need to have any depth of mind to work in finance tho?
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Demilune 🌛 @demilunedev.bsky.social · 04/07/2026
This looks exquisite
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Demilune 🌛 @demilunedev.bsky.social · 01/07/2026
The line is not on the amount, it’s on the authoring, so vibe-coding is technically 100% forbidden. I hope you are right but I doubt asking nicely will make people disclose their AI generated code.
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Demilune 🌛 @demilunedev.bsky.social · 01/07/2026
I read the policy before commenting and I understand the angle. But as an example, the policy doesn’t mention banning people who don’t disclose their use of AI. The stance is very timid in my opinion.
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Demilune 🌛 @demilunedev.bsky.social · 30/06/2026
That feeling when you wrote code smart enought to automate things smoothly with little effort... Shown here: an in-game change of procedural map. #gamedev #darkfantasy #pixelart #godotenginge
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Demilune 🌛 @demilunedev.bsky.social · 30/06/2026
Another thing that occurred me, is the work is overwhelming and I assume we all care about the wellbeing of reviewers, but the frequency of new versions coming out is intense. Have you guys thought about slowing down?
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Demilune 🌛 @demilunedev.bsky.social · 30/06/2026
The fact that a stricter policy is impossible to enforce doesn’t seem like enough of a reason for the policy to not take a strong stance. No policy is ever 100% enforceable.
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Demilune 🌛 @demilunedev.bsky.social · 30/06/2026
It seems to me the policy is only considering AI from the angle of its quality as a tool. That’s for me really weird, as if an anti AI stance is just a matter of opinion, some abstract thing. But AI has consequences on the real world, the overwhelming numbers of PRs being a tiny fragment of them.
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Demilune 🌛 @demilunedev.bsky.social · 30/06/2026
The allowed AI uses in the policy are auto-completion, find and replace and regex. All things that literally are easily doable without ai.
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Demilune 🌛 @demilunedev.bsky.social · 26/06/2026
Steam logic is ‘winner takes all’ and this is why we can’t have nice things.
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Demilune 🌛 @demilunedev.bsky.social · 23/06/2026
Designing skill trees prototypes for 𝔅𝔢𝔫𝔦𝔤𝔥𝔱𝔢𝔡. Those were surprisingly fast to create and setup in #godotengine . #indiedev #pixelart #darkfantasy
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Demilune 🌛 @demilunedev.bsky.social · 21/06/2026
I feel like #3 has been done too many times already, roguelike deckbuilders as well but I haven’t played most of them. #2 sounds like it could be a fresh experiment.
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Demilune 🌛 @demilunedev.bsky.social · 18/06/2026
This does look like a banger!
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Demilune 🌛 @demilunedev.bsky.social · 17/06/2026
Benighted now has a Steam page! A baroque tower-defense game about witchcraft and deep forests. store.steampowered.com/app/4717360/... #wishlistwednesday #Godot #GodotEngine #gamedev #indiegame #pixelart
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Demilune 🌛 @demilunedev.bsky.social · 16/06/2026
I agree with the sentiment but to me the critique from the quality angle falls a bit short.The real problems are working conditions for artists and devs, the stealing of everyone’s data and the multiple disastrous environmental and economic consequences. These people are simply being irresponsible.
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Demilune 🌛 @demilunedev.bsky.social · 13/06/2026
You could lean on this if that’s the tone of your game.
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Demilune 🌛 @demilunedev.bsky.social · 13/06/2026
Yes, the limbs elongating, while the body was still looking somewhat alive in your clip, did trigger a bit of that unease feeling I get from body horror.
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Demilune 🌛 @demilunedev.bsky.social · 13/06/2026
I could see this used in a darker, more horrific setting as well.
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Demilune 🌛 @demilunedev.bsky.social · 13/06/2026
For #screenshotsaturday let me show you Benighted! A forest-defense game where you build a network of plants and fungi to defend your home against settlers. #indiedev #gamedev #pixelart #darkfantasy #godotengine
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Demilune 🌛 @demilunedev.bsky.social · 13/06/2026
Is this part of your game?
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Demilune 🌛 @demilunedev.bsky.social · 08/06/2026
I have to say, the incremental game video did trigger the urge to try and make one, although I ended up doing something else.
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Demilune 🌛 @demilunedev.bsky.social · 05/06/2026
Very cool work, the colours, the line work.. I’ll be following.
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Demilune 🌛 @demilunedev.bsky.social · 03/06/2026
Ninja turtle Godot logo hits pretty hard!
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Demilune 🌛 @demilunedev.bsky.social · 02/06/2026
I sure hope they do, it’s about time! (And that time is 13:12)
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Reposted by Demilune 🌛
LycanthrEppy @epidiah.bsky.social · 31/05/2026
Folks who make video games need unions and better wages and more benefits and, I can't stress this enough, shittier computers.
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Demilune 🌛 @demilunedev.bsky.social · 30/05/2026
Well isn’t the rule of thumb to stick to only the stable releases when you work on a project that is more than a prototype? Unless there are new features I absolutely need, I try to update as little as I can.
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Demilune 🌛 @demilunedev.bsky.social · 29/05/2026
There is a lot to cover there, you might need to divide into topics: look up tilemaps, grid-based movement, pathfinding… And you’ll have to look up the different methods enemies can take decisions with such as state machines.
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Demilune 🌛 @demilunedev.bsky.social · 28/05/2026
The game looks promising!
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