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delmurice.bsky.social

@delmurice.bsky.social
829 followers 185 following 245 posts
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LogrusUK @logrus.uk · 16/08/2026
Oh my sweet EVERYTHING! Is this for real..?!??! Fans of #TheBardsTale best prick up at least one ear - this is amazing! #C64
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Kaptajnen @kaptajnen.bsky.social · 17/08/2026
"Lemmings Reloaded" is a new #homebrew for the #C64 by "LunaticLab" It brings TONS of new content to the game Including over 120+ levels. Both new & old, sourced from other ports And over 1 hour of SID tunes by @nordischsound.bsky.social lunaticlab.itch.io/lemmings-rel... #retrogaming #gamedev
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SarahJaneAvory @sarahjaneavory.bsky.social · 17/08/2026
C64 #Delphian progress: here's a little WIP clip showing taking off from a planet, leaving orbit, accessing the navigation computer, plotting a course to a planet and using Stardrive to get there. A bit rough and still with more to add, but thought people might like a look.🙂
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SarahJaneAvory @sarahjaneavory.bsky.social · 04/08/2026
C64 #Delphian progress: added an image for the cargo bay, so here's another WIP video clip. Thinking of updating the image with cargo canisters as the cargo bay fills up...
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SarahJaneAvory @sarahjaneavory.bsky.social · 02/08/2026
C64 #Delphian progress: I've created an interior image and I quite like it... so I hooked it into the game. Anyway, here's how the game looks at the moment.
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SarahJaneAvory @sarahjaneavory.bsky.social · 28/07/2026
#C64 #Delphian progress: life's been a bit up and down recently, but it's okay now. So, did a bit more work on the game, getting the star chart to work. I can now select a destination star system (that's in range) and jump there. Still some optimisation to do, but here's how it's looking so far...
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SarahJaneAvory @sarahjaneavory.bsky.social · 15/07/2026
#C64 #Delphian progress: bit more work on the hyperspace effect this evening. Also added fade in/out on cursor, plus added a charging message and bar.
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BEAM @beamstream.gg · 15/07/2026
Your BEAM experience just got better. New updates for the BEAM mobile apps are now available on both Apple iOS and Android, bringing performance improvements, enhanced stability, and a smoother streaming experience wherever you are. Take BEAM with you at: beamstream.gg/apps
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SarahJaneAvory @sarahjaneavory.bsky.social · 14/07/2026
#C64 #Delphian progress: been working on a hyperspace effect this evening, and this is what I have so far... Oh, and star chart is kinda working already, so soon I'll be able to jump properly between stars.🙂
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BEAM @beamstream.gg · 14/07/2026
Imbrokenbone released a new song. This one is called Worldwide BEAM. We love these verses: We’re on a worldwide BEAM stream, Moving as one energy. From sunrise into midnight zones, We turn the world into our home. 🎵 Give it a listen at inthebeam.com/worldwide-beam
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BEAM @beamstream.gg · 11/07/2026
Streaming has evolved. ⚡ Near real-time FTL streaming 🌍 Stream to 100+ platforms simultaneously 💬 One chat across platforms 🤖 Coming soon Live AI This isn't the next livestreaming platform. It's the next era.
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BEAM @beamstream.gg · 09/07/2026
Today, Angel Munoz is scheduled to appear live on Coffee Talk with Sandra at beamstream.gg/coffee-talk-with-sandra Join us today at 6:30 PM Central / 7:30 PM Eastern for a discussion on the latest developments at BEAM, the future of livestreaming, and questions from the community.
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BEAM @beamstream.gg · 06/07/2026
Tomorrow, Angel Munoz returns from vacation and is already scheduled to appear live on Coffee Talk with Sandra. Join us at beamstream.gg/coffee-talk-... on Thursday, July 9, at 6:30 PM Central / 7:30 PM Eastern for a discussion on the latest developments at BEAM.
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BEAM @beamstream.gg · 01/07/2026
A new version of BEAM's Faster Than Light technology was released today, addressing several issues users were encountering and improving stability. At BEAM we consider latency the enemy of live interaction. Every optimization brings us one step closer to our goal of sub-100ms.
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SarahJaneAvory @sarahjaneavory.bsky.social · 28/06/2026
#C64 #Delphian progress: minor update as I've just added the horizon curve at high altitude. Next step is to add a planet in space (and I have a circle draw ready for that). Then comes re-entering orbit, and then return to surface flight. Oh, and did I say I'm having lots of fun with this?😀🥰
A cockpit view of my WIP C64 game Delphian, showing the horizon curving at high altitude.
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SarahJaneAvory @sarahjaneavory.bsky.social · 26/06/2026
#C64 #Delphian progress: finally got the code working for the transition from flight to entering space. Still WIP and a bit rough, and I still want to curve the horizon at high altitude. But here's what I have so far, from walking around, boarding a ship and flying around, to heading into space...
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SarahJaneAvory @sarahjaneavory.bsky.social · 22/06/2026
#C64 #Delphian progress: back to the surface! I'm coding up the main game flow, so added code for walking around, boarding a ship, taking off, flying around a bit, landing, getting out of ship. Turning feels smoother after adding 1024 entry sine table. So next step: heading into space...
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SarahJaneAvory @sarahjaneavory.bsky.social · 17/06/2026
#C64 #Delphian progress: modified my own 3D model editor to output files for the C64, so now I have a spaceship in game.🙂Lots of changes to the 3D engine to support polygon types: points, lines, triangles, quads, and pentagons. Solid polygons might be playable on a 1Mhz C64...🤔
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BEAM @beamstream.gg · 15/06/2026
Upcoming BEAM chats w/ Angel Munoz - Garbage in Garbage out - Saturday, June 20th at 1PM Central - Coffee Talk with Sandra - Thursday, July 9th at 6:30PM Central - Leo Koach - Saturday, August 8th at 1:00PM Central - The Vanishing Point - Friday, September 4th at 4:00PM Central
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BEAM @beamstream.gg · 29/05/2026
Designed to be simple, recognizable, and instantly identifiable at small sizes, the new Premium Member Badge features a metallic gold shield paired with BEAM's tetrahedron logo. It was designed to feel earned. Clean lines, strong contrast, and professional aesthetics.
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BEAM @beamstream.gg · 25/05/2026
Starting June 1, BEAM is introducing a new subscription model. Watching streams to BEAM is Free. Streaming exclusively to BEAM is also Free for creators. Premium cloud multistreaming and unichat is $3.95/month or $45/year, payable with with BEAM Embers or credit/debit card.
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BEAM @beamstream.gg · 18/05/2026
We’ve added support for Niconico, one of Japan’s most interactive platforms. BEAM supports unichat / univiewers for YouTube, Twitch, TikTok, X, Rumble, Pilled, Parti, Kick, Nimo TV, Odysee, Velora, Steam, Retake, LFG, Matreshka TV, Streamplace, WTV, Pump, VK Video Live, GoodGame, VPLIVE, and Wots.
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delmurice.bsky.social @delmurice.bsky.social · 17/05/2026
I finished 3D printing this with my U1, now I'm in the mood to play some Mass Effect.
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BEAM @beamstream.gg · 16/05/2026
“So fast, your thoughts will be catching up to it.” Angel Munoz
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BEAM @beamstream.gg · 13/05/2026
Today we launched the new corporate website for BEAM Media Corp as we pursue larger partnerships. BEAM is becoming far more than a livestreaming platform. Faster Than Light technology with Instant AI. Real-time global infrastructure. Take a peek at beammediacorp.com
beammediacorp.com
BEAM Media Corp
Parent company of BEAM, the live multistreaming platform.
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SarahJaneAvory @sarahjaneavory.bsky.social · 10/05/2026
After a bit of optimising (screaming at screen when it wasn't working, overjoyed when it finally was), here's WIP C64 Delphian running on a stock 1Mhz C64.😀 It's around 2-3 times faster than it was, and there's still more I can do... Should be pretty zippy on a C64U at 64Mhz, so will try later.🙂
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SarahJaneAvory @sarahjaneavory.bsky.social · 08/05/2026
So Delphian C64U running at 32Mhz... Runs a lot slower at 1Mhz, but the idea would be graphical settings to let the player decide between more detail and slower speed, or less detail and more speed.
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BEAM @beamstream.gg · 07/05/2026
BEAM officially announces its groundbreaking Faster Than Light (FTL) technology on the newswire as the platform prepares to launch the public beta later today. FTL represents a major leap forward in livestreaming responsiveness and real time interaction. www.accessnewswire.com/newsroom/en/...
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BEAM @beamstream.gg · 06/05/2026
BEAM streamer Snippinhammer (beamstream.gg/snippinhammer) recorded a 35-second video about how BEAM has helped her reach more viewers across multiple platforms.
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BEAM @beamstream.gg · 05/05/2026
On Thursday, May 7, BEAM will begin the beta rollout of its Faster Than Light (FTL) technology. A few weeks later, access will be expanded to the entire BEAM community!
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BEAM @beamstream.gg · 01/05/2026
We are at the edge of something extraordinary. On Thursday, May 7 at 1PM Central, BEAM begins the beta of Faster Than Light technology. FTL is built to redefine responsiveness, immediacy, and real-time interaction in livestreaming.
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BEAM @beamstream.gg · 30/04/2026
Angel Munoz introducing BEAM 2.0 to a live audience composed of tech leaders, professionals, and investors. The head of an investment fund stated "Single most powerful demo I've seen." BEAM 2.0's FTL technology beta will be released soon to those who applied to be part of it.
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BEAM @beamstream.gg · 24/04/2026
Two years ago today, BEAM began its journey! On this date last year, we had 57,000 channels on BEAM. Today, we stand at 275,000. This growth was not driven by noise, but by belief, participation, and a shared vision of what livestreaming can become.
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delmurice.bsky.social @delmurice.bsky.social · 23/04/2026
Thinking of cancelling #Amazon #Prime since every other package is a week late. Supposed to be 2-day delivery, and I usually give them an extra day since I'm way the hell out in no-where. But every other package getting tied up and/or lost. Amazon needs to prioritize deliveries, or Prime is garbage.
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LogrusUK @logrus.uk · 21/04/2026
#LogLoads64 Dropzone Archer Maclean. I mean - what a brilliant, brilliant #IndieDev he was & none more so on one of his original stomping grounds: the #C64. DZ is obviously a Defender clone, but it is so much better than the already very good game: Defender. If you haven't - play this today! Yes.
Modern loading screen for the game by the EXCELLENT Ste '86. Player Character in typical 80s space suit, with jet pack and arm controller joysticks. Planet surface, space in the background, lasers, volcanoes, stars and the DROPZONE logo in yellow, with the horizontal line "gap" just above centre throughout - it's glorious stuff.
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The Lord of the Rings Online @officiallotro.bsky.social · 20/04/2026
Timing for Update 48, 19th Anniversary, Rivendell Steadings Rivendell housing debuts Noon Eastern (-4 GMT) on Thursday, April 23rd. Update 48 is expected to debut on Wed April 22 and our 19th Anniversary festivities begin at 10:00 AM Eastern (-4 GMT) on Thur April 23. #LOTRO
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BEAM @beamstream.gg · 17/04/2026
Yesterday, Angel Munoz sent an email invitation to a select group of streamers to participate in early testing of BEAM 2.0. This phase introduces a sub-100 millisecond streaming technology, internally designated as FTL (Faster Than Light), in homage to the original Beam platform.
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SarahJaneAvory @sarahjaneavory.bsky.social · 10/04/2026
Sometimes I bounce around a bit on projects, so yesterday evening was experimenting on the C64 with an 8bit x 8bit multiply that uses 2 table lookups and 2 subtract instructions. Could use this on a C64 version of Delphian, my old space-trader game...🤔
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SarahJaneAvory @sarahjaneavory.bsky.social · 08/04/2026
#C64 #Kouyate #RPG progress: a quick little video clip showing a patrolling enemy on the world map who spots me and gives chase!
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BEAM @beamstream.gg · 29/03/2026
Thank you to the 60K people who entered the BEAM Global Giveaway for a chance to win a $6K PC bundle from Alexander PCs. Together, you generated over 200,000 entries by leveling up your XP. 🎉 And the lucky winner was announced at t.ly/AQ6iH
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BEAM @beamstream.gg · 27/03/2026
We’re sorry to hear that Trovo will be shutting down its livestreaming service on June 30th. A healthy ecosystem benefits everyone, and we believe creators deserve more, not fewer, opportunities. On the other hand - BEAM 2.0 is coming in just a few months. Minds will explode.
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SarahJaneAvory @sarahjaneavory.bsky.social · 27/03/2026
#C64 #Kouyate #RPG progress: I'm finalising everything from the start onwards, so the first two villages are now populated, with most of the scripting work for them done. Had to make a few changes to fix the flow, but it's better now and I'm happy.🙂 Feeling much better about things these days.🙂
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BEAM @beamstream.gg · 26/03/2026
The Beginning is Near! The winner of the BEAM Global Giveaway, sponsored by Alexander PCs, will be announced on Saturday, March 28, 2026 at 3:00 PM Central Time.
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BEAM @beamstream.gg · 24/03/2026
We’ve resolved an issue that prevented channel supporters from re-subscribing to their favorite channels after temporarily unsubscribing. Our apologies for the inconvenience, and thank you for your continued support.
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SarahJaneAvory @sarahjaneavory.bsky.social · 23/03/2026
#C64 #Kouyate #RPG progress: been thinking... and I think I'm going to add multi SID support so I can use one to play the music, and dedicate a 2nd for just SFX.🙂
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SarahJaneAvory @sarahjaneavory.bsky.social · 19/03/2026
#C64 #Kouyate #RPG progress: finished the code for health and magic restore items, both outside of combat and during. Code is structured so I can easily add more items if needed. So I can cross that off my to-do list.🙂
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SarahJaneAvory @sarahjaneavory.bsky.social · 18/03/2026
#C64 #Kouyate #RPG progress: still struggling, and I think it's because the game doesn't feel right. So I'm ditching my original plan of getting all the locations done first, and instead am finalising everything from start to finish. So today began adding health and magic restore items.
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BEAM @beamstream.gg · 11/03/2026
Enter BEAM's global giveaway at beamstream.gg/giveaway for a chance to win a $6,000 PC bundle. The giveaway ends on Thursday, March 26th at 3:00 PM Central Time. Join now at beamstream.gg/giveaway
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