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Lisa 🏳️‍⚧️ Lunistice OUT NOW!

@deke.studio
2.9K followers 191 following 494 posts

she/her Check out #Lunistice: store.steampowered.com/app/1701800/… Senior Technical Producer @ Deck13 Spotlight Other places: agrumpyfox.carrd.co

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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 02/09/2026
i refuse to explain any of this at this point in time
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 20/08/2026
Concerning this post: I've had a look through the rest of their catalog on their website and... my god. "No generative AI was used in the creation of the artwork." my ass lmao It's a literal slop factory! system3.com/games/
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 19/08/2026
what the heck she's workin on now
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 29/05/2026
HECK YEA
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 11/05/2026
Since learning how to do the secret high jump in Lunistice is crucial for beating the dev times, it was finally time to give the player a bit of visual feedback when they perform either a perfect or a "good enough" high jump! That should also make the replay ghost's movement more readable. 🙂‍↕️
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 11/05/2026
Yeah! Fuck clicking and, you know, menus and stuff! Get that shit outta my software, boss 😤
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 05/05/2026
There we go! In 1.1 you get to race against... me! I wanted to add developer times to beat in a time trial mode and I thought it'd be funny if people actually had to race the developer😏 There's still some weird animation issues and I don't have a dedicated character icon yet, but it's mostly there!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 22/04/2026
Anyway I'm putting myself into Lunistice 1.1 and I won't tell you why (just yet) :3
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 22/04/2026
... but it's okay, since I got properly blocked on my other account 🙂‍↕️
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 22/04/2026
hell yea!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 31/03/2026
😂
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 24/03/2026
I wonder if it says something about the baseline quality of the game if no one noticed that over the last year all of its content has been "AI"-generated, hmmmmmmmmmmmm 🤔🤔🤔 Source: www.gamesindustry.biz/this-mobile-...
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 19/03/2026
mid game. pretty disappointing
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 17/03/2026
wow cool technology, thanks nvidia
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 11/03/2026
I wonder if my game claim for Lunistice got approved. (i just got a giant notification banner on Discord and clicked it, I don't even know what it means)
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 28/02/2026
A bit of a longer video where I show off some of the updated stuff I was posting about before! Game is looking pretty sleek in very very widescreen as well! :D Some stuff still needs updating and fixing (like the level select borders and the results screen), but I'm very happy with the progress :3
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 27/02/2026
Oh yeah, I almost forgot! While I was at it, I also made sure this time that the level select doesn't fall apart on ultra-widescreen displays :]
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 26/02/2026
Also something we worked on stream: in an effort to finally make everyone see the light and accept that the Food levels are great, I decided to make them levels look even more tasty for 1.1 (also because the contrast is better and platforms don't vanish into the muddy pink background from before💦)
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 26/02/2026
So... since I had to remake the level select menu from scratch anyway, I thought that I might, you know, maybe just update it a teeny-tiny bit for 1.1? 🥺👉👈
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 19/02/2026
Heyo! Big important update about Lunistice incoming! Didn't want to put it in a giant thread, so have one of them there image posts!
Okay, so it seems like Lunistice 1.0 will get one more update (I'm calling it 1.1), which it's mostly a systems upgrade to finally fully merge the two codebases for 1.0 and Accel Coda (ver.2.0).
This way I'll be able to deliver a clean update (or free DLC, we'll see) when Accel Coda is ready.

It's not quite how I envisioned it to go, but that means that when I release Accel Coda I won't have to ship basically two games at once (since I wanted to allow people to switch between 1.0 and Accel Coda on all platforms).
This does mean that the classic version of Lunistice (1.0) will change a little bit!

Lunistice 1.1 will basically be 1.0 with:

- more stable physics (with 1.0 values, so should feel the same)
- new UI
- the improved grind rail system from Accel Coda
- generally more optimization
- the “Accel Coda“ way of collecting secrets (files can now be collected on their own, but to read them you’ll need a key!)
- some new assets from Accel Coda

Everything else will still be 1.0 though! So no new level designs, old character models, etc.
As for the original, original version of 1.0: I'll keep versions 1.05 and 1.06 available on Steam (on separate branches) and GOG for archival and preservation purposes!

Again, not quite how I planned it would go (I basically wanted to ship 1.06 WITH Accel Coda), but since Accel Coda is at this point a major rewrite of 1.0, I'd have to maintain two completely different codebases for the same game.
I wish I planned ahead a bit better when I started Accel Coda, but it is what it is 🫠.

I'll probably make 1.1 available on Discord for Playtest purposes in a few weeks. And then I can finally focus on Accel Coda again!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 15/02/2026
Alright, that's a good start I think :D
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 09/02/2026
Whoopsie!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 03/02/2026
Okay i haven't worked a whole lot on Lunistice 2.0 those last few weeks, but I can explain...
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 14/01/2026
What an interesting Humble Bundle. Wouldn't it be funny if Lunistice was part of it? 😏 www.humblebundle.com/games/playfu...
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 03/12/2025
me rn
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 02/12/2025
She's movin! 🦁 (very WIP, obviously)
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 01/12/2025
Very angry lion lady on her way to beat up the moon. ...this is *very* likely going to be the protagonist for the next... thing after Lunistice 2.0. Wanna go with more of a PS2/Gamecube style with this one!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 20/11/2025
Colors are not final and there's still some detail missing on the face, but I feel like I'm in a pretty good spot with this character now. Can't wait to get started on textures 🫠
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 18/11/2025
Definitely not me working on a character design for my little prototype instead of working on Lunistice 2.0, haha... ha... 🫠
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 15/11/2025
I'll probably not be able to join the Metroidvania jam because my framework won't be quite ready in time, but that won't stop me from prototyping some fun stuff! Working on a lock-on camera (kinda inspired by Kingdom Hearts 2) and implemented motion warping for root motion animations!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 11/11/2025
I call this thing "CharacterActionSystem". It's a fully stateless way for handling characters! Meaning instead of setting up rigid connections in a finite state machine, I can define independent actions that handle their own logic and output their own desired velocities.
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 11/11/2025
Okay, so I haven't talked about it much, but I think the gameplay framework I've been working on is close to being in a usable state! And while it may not look like much it does some really neat things, especially for its character controller! A little 🧵 with some details.
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 07/11/2025
yeah, sure, that ledge grab is working great
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 06/11/2025
"We're delaying GTA 6 do add some additional polish! Promise!" Meanwhile: (source: www.bbc.com/news/article... )
A photo of workers actively on strike in front of Take-Two Interactive's London office with the description: "Pickets have taken place outside Take-Two Interactive's UK head office in London."
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 03/11/2025
??????????????? (final one I promise)
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 03/11/2025
THEY JUST COPYPASTED THIS PARAGRAPH FROM THE RIOT WEBSITE I'M DYING
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 03/11/2025
Oh my god, they just emailed me again, so I actually looked at their website some more. At least let your fucking LLM finish your fake game description, jesus christ
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 31/10/2025
yeah right
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 31/10/2025
Seeing this in the portfolio of an outsourcing studio doesn't *exactly* inspire confidence in their work. Can't wait to check out... uh... "Kittoinese Kialᵉ Im=S"
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 27/10/2025
Two very cool beans :3 @siactro.bsky.social
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 23/10/2025
Rough-ish UI mockup with some placeholder icons 🤔
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 16/10/2025
🤔
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 14/10/2025
This'll probably maybe lead to nothing in particular. Possibly.
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 08/09/2025
Heyo! Just letting you know that Lunistice will be at this years' Flame Fatales marathon, with piquancy running Any% glitchless - and I'll join the virtual couch for some commentary as well! The run will start today at around 7:25PM ET at www.twitch.tv/gamesdonequick 💖
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 05/09/2025
Seems like my run is on Sunday (12:35PM EST, 6:35PM CEST)!
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 25/08/2025
oop
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 14/08/2025
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 14/08/2025
This is still VERY early with lots of stuff missing, but I couldn't help myself showing off what I'm cooking 😀 ...such a curious and kinda familiar level 🤔
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 07/08/2025
And as if I needed any more reasons to gush about @codecks.bsky.social - this was incredibly easy to set up! That's gonna be so helpful for any upcoming playtests! 💖
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Lisa 🏳️‍⚧️ Lunistice OUT NOW! @deke.studio · 06/08/2025
I'm actually still hard at work on the update pretty much everyday! It's just a bunch of stuff that's kinda difficult to show off. I'm also *almost* done with upgrading/optimizing all materials and shaders. 🫠 ...there is *one* thing I can show though, I updated the tutorial area a little bit!
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