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Daniel Dreher

@deescacha.bsky.social
24 followers 38 following 14 posts

Art 🤝 Science 🤝 Engineering GeForce DevTech Engineer @ NVIDIA All expressed views and opinions are my own

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Daniel Dreher @deescacha.bsky.social · 30/09/2026
007 First Light is a beautiful game, and Path Tracing really makes the lighting, the details, and atmosphere shine. ✨ So proud of what we put together over the last year, and very happy to have played a small part in making it happen. youtu.be/19qyGXz5FUU?... ioi.dk/007firstligh...
youtu.be
DF Direct Weekly #283: Halo Moves To Activision, Next-Gen TFLOPs, Silent Hill Townfall Tested!
YouTube video by Digital Foundry
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Daniel Dreher @deescacha.bsky.social · 22/08/2026
PSA: When playing Muse's Map of the Problematique with a Kemper + Ableton, do not try automating the Pitch Shifter pedal. For some reason, it lerps the midi signals. Automate the Transposer. Requires sending 4 midi signals instead of 1 (AI can help w/ that) but sounds perfect. You're welcome. 🫠
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Daniel Dreher @deescacha.bsky.social · 21/07/2026
We are looking for a Principal DevTech Engineer to push the boundaries of real-time computer graphics. Work with the world's top AAA studios on the forefront of path tracing and neural rendering. Help us shape the next generation of real-time rendering: nvidia.wd5.myworkdayjobs.com/NVIDIAExtern...
nvidia.wd5.myworkdayjobs.com
Principal Developer Technology Engineer
For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to enco...
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Daniel Dreher @deescacha.bsky.social · 08/07/2026
Chat control is back! On 7 July, MEPs voted 331–303 to fast-track the return of Chat Control 1.0 mass scanning. A binding vote follows Thursday, 9 July, where an absolute majority of 361 MEPs is needed to stop it. Take action now to demand they defend your private messages. fightchatcontrol.eu
fightchatcontrol.eu
Fight Chat Control - Protect Digital Privacy in the EU
Learn about the EU Chat Control proposal and contact your representatives to protect digital privacy and encryption.
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Daniel Dreher @deescacha.bsky.social · 21/11/2025
Back from #gpc2025. Great to have a graphics conference in the EU with high quality presentations. Especially loved the one about path tracing in Doom The Dark Ages and raytracing voxels in Teardown. Very entertaining! www.graphicsprogrammingconference.nl
graphicsprogrammingconference.nl
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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Daniel Dreher @deescacha.bsky.social · 14/11/2025
Great blog post! On a related note: If you attend GPC in Breda next week, I highly recommend our talk "Neural Shading for Real-Time Graphics" (www.graphicsprogrammingconference.nl/2025/#neural...)
graphicsprogrammingconference.nl
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
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Reposted by Daniel Dreher
Shannon Woods 🦡🖥️👾 @shannonin3d.bsky.social · 14/11/2025
I got to do an explainer of neural shading-- with my NVIDIA hat on this time, and still full of Slang goodness! It's posted over at the NVIDIA developer blog: developer.nvidia.com/blog/how-to-...
developer.nvidia.com
How to Get Started with Neural Shading for Your Game or Application | NVIDIA Technical Blog
For the past 25 years, real-time rendering has been driven by continuous hardware improvements. The goal has always been to create the highest fidelity image possible within 16 milliseconds.
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Daniel Dreher @deescacha.bsky.social · 27/06/2025
"VK_IMAGE_LAYOUT_GENERAL can be used efficiently in nearly all cases. Aside from a few specific scenarios, such as image initialization or presentation, developers no longer need to use layout transitions at all, just use GENERAL!" Thank god! 🙏 www.khronos.org/blog/so-long...
khronos.org
So Long, Image Layouts: Simplifying Vulkan Synchronization
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
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