Deepnight Games ⚔️ @deepnight.net · 11/08/2026So you know, Valve started shipping the Steam Machine in EU. I just received mine today (delivered through GLS) and it's crazy small for what it is. Steam controller feels great so far. 1200
Deepnight Games ⚔️ @deepnight.net · 09/08/2026I'm quite happy with the new CRT filter in Tenjutsu. It's fully adjustable ingame, the screenshot shows the "maximum" version of it. The Haxe source code is here for the curious ones: github.com/deepnight/de... 0526
Deepnight Games ⚔️ @deepnight.net · 07/08/2026Happy birthday Dead Cells 🔥🎂Thank you to its amazing community, and thank you @evilempirestudio.bsky.social for taking care of our baby for 8yrs! I'm still cooking my personal "DC2" of sorts, I'm pretty sure you'll recognize a few legacy elements. I promise I won't be too long. 35215
Deepnight Games ⚔️ @deepnight.net · 05/08/2026Me, day 1: "I'll never add any parry to Tenjutsu" Me, day 760: "Here comes the Nunchaku" 6368
Deepnight Games ⚔️ @deepnight.net · 05/06/2026"Oh bah ça va, rien de ce qui a été compromis ne risque de générer une infinité de scams extrêmement bien ciblés" (fuite de données chez Almerys, partenaire de CNP assurances) 270
Deepnight Games ⚔️ @deepnight.net · 23/05/2026Just reworked enemy's attack telegraph, and re-added (and fixed) the automatic reverse elbow kick that happens if you attack someone in your back. It adds a LOT to the feeling of brawling 35711
Deepnight Games ⚔️ @deepnight.net · 21/05/2026Packard Bell called, they want their Navigator back. 092
Deepnight Games ⚔️ @deepnight.net · 18/05/2026En plus simple encore à vrai dire, puisque je n'ai pas de notion d'arbre de décision complexe ou de recherche de "meilleure solution". C'est plus une série de fallbacks sur des destinations possibles. D'ailleurs le code d'IA d'un ennemi ressemble "mêlée" standard ressemble à ça 100
Deepnight Games ⚔️ @deepnight.net · 18/05/2026Today I fixed a recent code regression with "movement AI" in Tenjutsu that used to allow enemies to circle the player. Now it works waaay better :) 2386
Deepnight Games ⚔️ @deepnight.net · 13/05/2026The visuals in Orbitals are out of this world. Especially impressed by how they mixed 2D/3D and render techniques to recreate the original anime style from early 90s... It's crazy. 1264
Deepnight Games ⚔️ @deepnight.net · 10/04/2026That makes it even better, love you RarLab <3 (and yes, I bought my licence back in 2006!) 071
Deepnight Games ⚔️ @deepnight.net · 29/03/2026When "Premium" doesn't reaaaally mean premium, cause there's some "Premium+". Can't wait for Premium Ultra+. And that, my friend, is the day I can definitely say f** y** to X. 190
Deepnight Games ⚔️ @deepnight.net · 26/03/2026Raider Kid And The Ruby Chest finally found a way to its release day, on March 31th! It's been a 10yrs+ journey for the team and their love letter to simpler times, heavily inspired by Rick Dangerous (but waaaay less hardcore). Go play the demo if you haven't heard of this hidden gem <3 3248
Deepnight Games ⚔️ @deepnight.net · 16/01/2026Yesterday was my birthday, so I decided to make Nuclear Blaze 80% off on Steam for a very limited time 🎁 🧡 54111
Deepnight Games ⚔️ @deepnight.net · 08/01/2026Salut @materielnet.bsky.social, Vous vendez vos bases d'e-mails sans consentement ? Ou alors un leak non signalé ? (l'e-mail ci-dessous est strictement utilisé sur MaterielNet, donc 0 chance que la source ne soit pas votre plateforme). 170
Deepnight Games ⚔️ @deepnight.net · 17/12/2025Fun "fact": the beveled pixel effect people know my jam games for is a visual trick I borrowed from Albion. 0120
Deepnight Games ⚔️ @deepnight.net · 21/11/2025Every. Freaking. Single. Action. Scene. Nowadays. CAN'T YOU JUST DRAW YOUR F**ING WEAPONS IN A NORMAL WAY?! 3220
Deepnight Games ⚔️ @deepnight.net · 30/09/2025I added this "Combat game speed" option as an Accessibility feature, and now I always play using it. All combats now feel like Matrix. Basically, think of Celeste "game speed", but only during combats. 17212
Deepnight Games ⚔️ @deepnight.net · 23/09/2025There's quite a lot of different things to do in Tenjutsu: - Open stalls to buy delicious onigiri in Tako Food Co districts, - Unlock hidden key safes in Iron Syndicate controlled areas, - Re-open and plunder Neon Dragons jewelries, and pretend that all the shiny things were yours from the beginning 66514
Deepnight Games ⚔️ @deepnight.net · 18/09/2025One tiny underestimated feature I love in Firefox is the native ability to pop-out videos over your desktop apps. Great when waiting for compiling times 2312
Deepnight Games ⚔️ @deepnight.net · 11/09/2025Fast traveling in Tenjutsu is a free service from the Golden Boy Cycle Co™. Ride with style with one of our famous yellow bike through the dangerous streets of Kuroboro! 0368
Deepnight Games ⚔️ @deepnight.net · 02/09/2025@spookydoorway.bsky.social Hi! I absolutely loved the gameplay trailer of the game :) I have a single question: Séance at Blake Manor seems to share a few visual concepts and gameplay mechanics with Mortville Manor. Is it an inspiration for the team? Just a big fan asking :) 120
Deepnight Games ⚔️ @deepnight.net · 02/09/2025...Was it just a bad dream? (Yes, she sleeps fully dressed, and lots of minor details are kind of messed up 😅) 2359
Deepnight Games ⚔️ @deepnight.net · 27/08/2025I called that hair style Celeste (thanks @noelfb.bsky.social for the hair physics tips btw) 611811
Deepnight Games ⚔️ @deepnight.net · 18/08/2025I wrote a second devlog about to tell how and when the Tenjutsu transitioned from being a linear score-based beat 'em up to open-world rogue. And I also made available for free the last playable build of that beat 'em up version from 2023 :) deepnight.net/blog/tenjuts... 17515
Deepnight Games ⚔️ @deepnight.net · 11/08/2025Thank you! I do 2 things actually: build all wall angles from the front facing texture, and I displace/extrude pixels in these textures using a second "depth map" texture that gives a bit of depth to lateral views. You can see the generated atlas by pressing F1 while the game is focused 120
Deepnight Games ⚔️ @deepnight.net · 30/07/2025A few years ago, I worked on a tech prototype for a traditional 2D gridder game (think Dungeon Master). No 3D involved, pure old-school approach. I'm quite sad that the market for this type of game is so small, I would still love to work on one, one day (demo link: deepnight.net/games/dungeo...) 4443
Deepnight Games ⚔️ @deepnight.net · 17/07/2025I like my control schemes simple (here, you only press X to attack and left/right to switch side) 516223
Deepnight Games ⚔️ @deepnight.net · 03/06/2025I just discovered the very existence of Jupiter Hell Classic (aka DoomRL), and that made my day. store.steampowered.com/app/3126530/... 260
Deepnight Games ⚔️ @deepnight.net · 02/06/2025I remember when we jokingly said that games in the future would make CoD ammo buyable through microtransactions. 050
Deepnight Games ⚔️ @deepnight.net · 20/03/2025New inventory UI, almost feels like a tiny martial arts RPG <3 37215