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Maggot

@dede10mil.bsky.social
17 followers 20 following 37 posts
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Maggot @dede10mil.bsky.social · 01/10/2026
bro posting a 1 second timestamp like i'm gonna go through the whole video to find it
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Maggot @dede10mil.bsky.social · 25/09/2026
werks in the original game
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Maggot @dede10mil.bsky.social · 23/09/2026
Fair enough, that's basically how I use it
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Maggot @dede10mil.bsky.social · 18/09/2026
bogus
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Maggot @dede10mil.bsky.social · 18/09/2026
Feels like we're just reinventing forums when twitter was supposed to just be short form content
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Maggot @dede10mil.bsky.social · 17/09/2026
I was so obsessed with Sven Co-op in the SC3.0 era it was pretty much all I played after school.
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Maggot @dede10mil.bsky.social · 16/09/2026
The exact same thought I had testing the new exe with default settings
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Maggot @dede10mil.bsky.social · 13/09/2026
Modern Windows has not been kind to LithTech
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Maggot @dede10mil.bsky.social · 08/09/2026
Straight out of DromEd with those hot pink blocks
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Maggot @dede10mil.bsky.social · 31/08/2026
I get this is probably not just purely the recent TTLG posts but the industry as a whole pushing this stuff everywhere they can but it looked to me like a couple people spamming ai generated textures/pictures in a few threads and Dromed/NewDark (at least 1.27) are AI-free. Best of luck.
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Maggot @dede10mil.bsky.social · 17/07/2026
I think most of his blogposts are from a financial viewpoint
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Maggot @dede10mil.bsky.social · 14/07/2026
The only game where ladders really bother me are HL2 where you have to push a button to snap on/off them. I don't remember off the top of my head but there's a toggleable setting for Thief that makes ladders much better and you're less likely to make noise mounting/dismounting them.
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Maggot @dede10mil.bsky.social · 26/06/2026
Nevermind, didn't read your post below.
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Maggot @dede10mil.bsky.social · 26/06/2026
Are you just casting a ray from the light source with attenuation like the original Thief games or doing some fancier stuff with ray bounces and all that jazz?
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Maggot @dede10mil.bsky.social · 08/06/2026
I disagree on both fronts. Yes people have managed to make better brushwork 25+ years later but there were hard polygon count limits developers had to work with under shorter timespans and what's in the original game is striking. Especially the cityscape in Assassins and I can't stand the new models
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Maggot @dede10mil.bsky.social · 10/05/2026
Colony Ship is 60% off right now, buy it so their next game has a budget for animations
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Maggot @dede10mil.bsky.social · 08/05/2026
Coward, Dungeon Rats is awesome
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Maggot @dede10mil.bsky.social · 08/05/2026
Did you ever play dungeon rats
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Maggot @dede10mil.bsky.social · 05/04/2026
Yeah I played the first Lands of Lore game, I haven't played the sequels yet but it was top tier and the random quote about sconces and scones lives rent free in my head.
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Maggot @dede10mil.bsky.social · 05/04/2026
I'm under 40 so Ultima Underworld and Wolf3D are probably my limit, and anything older is Youtube fodder while I slack off on the job.
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Maggot @dede10mil.bsky.social · 05/04/2026
Finally playing the Wasteland games and Brigand reminds me of them a lot. Dunno why I slept on 2 and 3 for so long (1 is too unc coded for me)
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Reposted by Maggot
H+J games🌙Banquet for Fools out now! @hannahjosephrpg.bsky.social · 02/03/2026
Banquet for Fools out March 5th! ❤️ 3 days! #indiegame #rpg
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Reposted by Maggot
H+J games🌙Banquet for Fools out now! @hannahjosephrpg.bsky.social · 26/02/2026
Banquet for Fools releases March 5th! It's in the fae thug beat-em-up genre, which starts now 👊 🧝‍♀️ 👊 #indiegame #crpg
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Reposted by Maggot
H+J games🌙Banquet for Fools out now! @hannahjosephrpg.bsky.social · 23/02/2026
🎃< Last showcase video for Banquet for Fools! Full release in 10 days! youtu.be/uxfZxSovz3M
youtu.be
Banquet for Fools 🍷 Final Showcase
YouTube video by Hannah and Joseph Games
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Maggot @dede10mil.bsky.social · 18/02/2026
And in case it isn't obvious, the context specific interactions requires you to not have any of the modes on the left side of the screen (speak, use, etc) selected.
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Maggot @dede10mil.bsky.social · 18/02/2026
Make sure to use the context specific interactions instead of trying to switch between all the look, talk, and use modes. Lots of people that play it miss out on it being a feature and assume it was something they did in SS1. Also you can jump way farther when jumping with the mouse.
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Maggot @dede10mil.bsky.social · 05/10/2025
I'd like to see wackier set lighting, nowadays its pretty boring for most movies when we could have more colors in the mix
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Maggot @dede10mil.bsky.social · 19/07/2025
In System Shock's defense, its control scheme still beats using the arrow keys or number pad to look around like other older games, it's just a funky WASD with all camera control being relegated to the keyboard.
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Maggot @dede10mil.bsky.social · 17/07/2025
We need to get more filming tax breaks in random parts of America for variety in story locations.
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Maggot @dede10mil.bsky.social · 19/06/2025
UUW2 had some really good moments like the prison tower full of goblins you could bluff your way into entering peacefully then getting the troll to wipe them all out. The pseudo-WASD controls make the game a lot easier to play than most first person games from that era too.
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Maggot @dede10mil.bsky.social · 06/06/2025
You must go back to the DromEd mines.
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Maggot @dede10mil.bsky.social · 03/06/2025
The analog stick on the Gamecube controller was nice and stiff with limited directions which made it okay for tank control games like REmake for me but yeah the d-pad is ass.
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Maggot @dede10mil.bsky.social · 01/06/2025
Kain lives in death.
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Maggot @dede10mil.bsky.social · 24/02/2025
Tried replaying EU/EW but you just have way more tools to deal with the random bullshit in 2 and don't have moments like thin men dropping on top of you and triggering an overwatch, poisoning your squad.
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Maggot @dede10mil.bsky.social · 19/01/2025
Turning it on completely does make a difference but I ended up settling for overriding the high dpi scaling behavior for System(Enhanced) then making the HUD use a large font.
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Maggot @dede10mil.bsky.social · 19/01/2025
Yeah the fonts get all fucked up even in exclusive fullscreen, but changing the scaling back to 100% instead of 125% fixes it. Not sure if you can even fix it since DarkBasic is old as hell but worth mentioning in case someone else with a big screen mentions it on the forums or something.
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Maggot @dede10mil.bsky.social · 19/01/2025
Noticed your game does not play nice with Windows scaling. I have to disable my fractional scaling to not have messed up visuals in Brigand.
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Maggot @dede10mil.bsky.social · 13/01/2025
Need a serious IDE for Linux and for all the Wayland kinks to be ironed out.
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Maggot @dede10mil.bsky.social · 06/01/2025
Game gets an unfair rap nowadays because it doesn't explain suspicion very well. I like having to stealth when wearing a disguise even if having it be immediately broken the second someone spots you sprinting is goofy.
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Maggot @dede10mil.bsky.social · 26/12/2024
Did you have any involvement with the renderer for SS1? I always thought it was interesting that the game has proximity based texture filtering for sprites (and interpolation?) in a 1994 game that is purely software rendered. Myth: TFL had it as well but only when the camera was static.
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