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DeathChaos

@deathchaos.bsky.social
419 followers 31 following 40 posts

Video game modding aficionado. Forever a fan of Kotone Shiome (P3's FeMC) and Hatsune Miku. Fan of series such as Zelda, Fire Emblem, Persona, SMT, Yakuza, Pokemon, etc

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DeathChaos @deathchaos.bsky.social · 19/05/2026
I've had a few mods sitting on my drive for P5R that I figured I would at least record a short video for. Most of these are unfinished prototypes or just proof of concepts, but I thought the concepts were interesting enough to show anyway. video here: youtu.be/dmn9tLqRZ74
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DeathChaos @deathchaos.bsky.social · 14/01/2026
While Persona 5 Royal is seemingly lacking elemental weapons like Persona 3, the game still supports them perfectly fine, here is a demonstration of a fire element sword to show this working ingame.
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DeathChaos @deathchaos.bsky.social · 11/09/2025
The Custom Bonus Tweaks-like mod for the Switch version of Persona 5 Royal is now out! "P5R - Bonus (Downgraded) Switch Modifications" contains most of the "important" core features for an "enhanced" mod user experience! Get it here: www.nexusmods.com/persona5roya...
nexusmods.com
P5R - Bonus (Downgraded) Switch Modifications
A (Downgraded) version of the Custom Bonus Tweaks mod for the Switch version of P5R.
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DeathChaos @deathchaos.bsky.social · 03/08/2025
Experimenting with P5R’s battle cutscenes + event scripting, almost everything shown here is powered by that combo. Most existing battle cutscenes aren’t easily reusable on enemies and need to be rebuilt piece by piece. (Ignore Joker’s missing gun model...)
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DeathChaos @deathchaos.bsky.social · 01/08/2025
New update for the P5R Custom Bonus Tweaks mod is out, while I wanted this update to have a bit more testing, it does contain some bugfixes/features that are vital for some folks. That said, this update contains a new EXPERIMENTAL feature of disabling Game Over on Joker dying!
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DeathChaos @deathchaos.bsky.social · 25/05/2025
New update out for the P5R Custom Bonus Tweaks mod! This update was entirely focused on converting all of the pre-rendered movie events into fully in-engine variants so that character swap mods have better compatibility with the game itself!
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DeathChaos @deathchaos.bsky.social · 21/05/2025
Weirdly interesting fact, In Persona 5 (and Royal), the first part of Shadow Madarame’s boss intro—where he laughs and transforms—is a pre-rendered cutscene. But if you remove the movie play command, the real-time scene still plays underneath, but the face being deformed is now gone.
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DeathChaos @deathchaos.bsky.social · 06/05/2025
Marvel Rivals Mods are alive and working again thanks to a patch I released recently, so if anyone is interested in that, you can grab the patch here: www.nexusmods.com/marvelrivals...
nexusmods.com
UTOC Signature Bypass Patch for Marvel Rivals (Enable Mod Loading)
This mod disables signature checking and bypasses it, completely eliminating the need for .sig files which enables loading custom pak/utoc/ucas files.
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DeathChaos @deathchaos.bsky.social · 23/02/2025
The first version of the DLC Outfits Everywhere mod for Metaphor Refantazio is now out! www.nexusmods.com/metaphorrefa... youtu.be/GgJn6m5qVL4
nexusmods.com
DLC Outfits Apply Everywhere
Applies DLC Outfits in cutscenes and includes other enhancements.
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DeathChaos @deathchaos.bsky.social · 20/01/2025
The mod page for the P5D mod that integrates P3 songs (and some other extra stuff) is up! gamebanana.com/mods/570167
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DeathChaos @deathchaos.bsky.social · 18/01/2025
Sneaking something in last second
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DeathChaos @deathchaos.bsky.social · 16/01/2025
As the Persona 5 Dancing mod that integrates P3 songs (and some extra goodies) nears completion, here's a preview while I work out the final details of the mod for release in the coming days (assuming no last minute catastrophies). youtu.be/fS4eqrsK-jg
youtu.be
Persona 5: Dancing in Starlight - P3D Integration (& More) (Mod)
YouTube video by DeathChaos
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DeathChaos @deathchaos.bsky.social · 12/01/2025
Random (unused?) stuff I've found while digging through Persona 5 Dancing's game code while working on mods: (image because character limit)
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DeathChaos @deathchaos.bsky.social · 02/01/2025
Now that ShadPS4 (mostly) properly supports the Persona Dancing games, I'll take a short break from working on the Metaphor mod to make a (hopefully quick to finish) mod to integrate Persona 3 Dancing songs into Persona 5 Dancing (and a few extras!)
Akechi present in the Persona 5 Dancing menu (which is normally not possible) with his dancing outfit from Persona 5 RoyalHatsune Miku in Persona 5 Dancing with the alternate hair colors availableA screenshot of being able to select any of Yukari's outfits in persona 5 dancingBurn My Dread from Persona 3 Dancing being played in Persona 5 Dancing, with everyone having a selectable outfit equipped, the Deep Blue Clothes set
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DeathChaos @deathchaos.bsky.social · 18/12/2024
While the mod is not yet release ready, here is a teaser for my next big Metaphor ReFantazio mod project, Outfits Everywhere (And More Outfits)! youtu.be/GgJn6m5qVL4
youtu.be
Metaphor: ReFantazio - DLC Outfits Everywhere (Mod)
YouTube video by DeathChaos
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DeathChaos @deathchaos.bsky.social · 01/12/2024
Random fun fact I learned about Metaphor ReFantazio while digging through the game's code for a mod. The code for earning AEXP (Archetype EXP) explicitly checks for 2 separate story progression flags being toggled, if neither of them are enabled, the player cannot earn any AEXP at all.
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DeathChaos @deathchaos.bsky.social · 18/11/2024
Another such mod I've made is a recreation of Persona 4's Shadow Yosuke boss in Persona 5 Royal. youtu.be/PhoC3OnIgII For some reason I've always taken Shadow Yosuke as my measurement of how much we can do with custom bosses in P5R and how much further we need to improve things.
youtu.be
Persona 5 Royal - Shadow Yosuke Boss (Recreation) (mod)
YouTube video by DeathChaos
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DeathChaos @deathchaos.bsky.social · 17/11/2024
This will be Persona Q3 in 2030
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DeathChaos @deathchaos.bsky.social · 16/11/2024
More progress on the Metaphor ReFantazio mod to have dlc outfits work outside of battle. More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.
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DeathChaos @deathchaos.bsky.social · 16/11/2024
More progress on the Metaphor ReFantazio mod to have dlc outfits work outside of battle. More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.
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DeathChaos @deathchaos.bsky.social · 16/11/2024
I guess I should post some of my mods so folks who haven't followed me have an idea of the range of things I do. Here's one such mod for Persona 5 Royal, "Custom Bonus Tweaks". Essentially a massive enhancement mod with features for both modders and mod users alike! gamebanana.com/mods/432481
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DeathChaos @deathchaos.bsky.social · 14/11/2024
For some strange reason, specifically only for the protagonist, and only in the "free roam mode", the game refuses to properly load the texture pack for the model and always uses a cached one, but in stuff like events it works completely fine, going to have to work around this in the mod somehow.
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DeathChaos @deathchaos.bsky.social · 09/11/2024
While playing Metaphor ReFantazio, some might have noticed how Commander's attack animation and element don't seemingly make sense with the weapons that it uses. The attacks make stabbing motions and have the pierce element, but it does not correctly match some weapon models! (1/2)
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DeathChaos @deathchaos.bsky.social · 07/11/2024
Enemy affinities added to the Metaphor ReFantazio datamine spreadsheet. Fun fact, while the game makes it a point to tell you that Goborn type enemies are particularly susceptible to Poison and Sleep ailments, this actually applies to almost every ailment and not just those two in specific!
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DeathChaos @deathchaos.bsky.social · 06/11/2024
I'm in the process of gathering and making a proper data dump of select data from Metaphor ReFantazio and will continue in the coming days, you can find that data here: docs.google.com/spreadsheets... Currently contains skill data and enemy data, more data to come.
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Brawler @acedefective.bsky.social · 02/11/2024
New update just dropped for P4 Fog Restoration :) - added custom field specific skyboxes - added new toggles for Inaba fields and fixed skyboxes for stock fields - updated almost all dungeon fields to be even more accurate to P4 PS2 - and more! download: gamebanana.com/wips/86080 #persona #p4g
gamebanana.com
P4 Fog Restoration [Persona 4 Golden PC (64 Bit)] [Works In Progress]
The fog is coming.... A Persona 4 Golden PC (64 Bit) (P4G64) Work In Progress in the Other/Misc category, submitted by BrawlerAce
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DeathChaos @deathchaos.bsky.social · 01/11/2024
We finally had a breakthrough and are now making initial progress on modding Metaphor ReFantazio so that battle outfits can be applied outside of battle!
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DeathChaos @deathchaos.bsky.social · 31/10/2024
The new Nintendo Music app is neat (if a bit dry, like NSO emulators). I tried dowloading bluestacks to see if I could tip music that way (since android hides files) but not only does music playback not work on bluestacks, neither did the download feature, such a shame.
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Brawler @acedefective.bsky.social · 24/10/2024
it is extremely time consuming to make the skybox textures look right for the p4 fog restoration mod, but they really do look so, so much better than before #persona #p4g
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DeathChaos @deathchaos.bsky.social · 20/10/2024
Decided I should try to use nexusmods more often, so I also updated my profile picture to this lovely creature.
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Saitsu @saitsu.bsky.social · 20/10/2024
Quick look at Ultra Ego Vegeta's UI elements + the Ultimate that I WISH worked properly, since changing the particle effect IS possible. P2 side being way brighter in battle was an accident lol
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DeathChaos @deathchaos.bsky.social · 19/10/2024
Fun fact, in Atlus games with a distinct "player advantage" battle theme, there are internal names for the "state" in which an encounter is initiated. A neutral encounter is named "Normal". An encounter with enemy advantage is named "Pinch". An encounter with player advantage is named "Chance".
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🦎Galileo🍉 @galileogb.bsky.social · 17/10/2024
BY THE WAY, THIS IS IMPORTANT. If you want everyone showing up on your feeds, you gotta go into Settings > Basic > Languages and clear the Content Languages field. Essential.
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DeathChaos @deathchaos.bsky.social · 18/10/2024
For the benefit of people who might not have been following me for long (or are newly following), a brief overview would be that what I usually post is mostly modding related shenanigans, usually about Atlus games like Persona, sometimes a little more here and there (1/2)
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