de-steve.bsky.social @de-steve.bsky.social · 11/05/2025The fov of a trailer isn’t what you have to play at also - you can change it 100
de-steve.bsky.social @de-steve.bsky.social · 10/05/2025Will check it out, weird tho because my memory of both those games is extremely narrow fov 320
de-steve.bsky.social @de-steve.bsky.social · 10/05/2025For sure what game you think has best settings for this 120
de-steve.bsky.social @de-steve.bsky.social · 13/03/2025Night fog looking great (and runs faster for Preludes 9!) 5576
de-steve.bsky.social @de-steve.bsky.social · 18/02/2025Total sharing - takes a few months to cross pollinate to avoid disruption 130
de-steve.bsky.social @de-steve.bsky.social · 16/02/2025Yes - it’s hard to escape from it feels like “least bad” for many things I do admire idtech (tho they have some thin attribute things at start of frame I think) 120
de-steve.bsky.social @de-steve.bsky.social · 16/02/2025Next Preludes: Time of day will update reflections dynamically so metals (look at arm) will reflect the sky proper! This uses the efficient Ghosts of Tsushima probe relighting technique Sucker Punch graciously published. #soulframe 3565
de-steve.bsky.social @de-steve.bsky.social · 07/02/2025Not true! Long time Bungie fan tho! I was lucky to work on original Xbox (Unreal Championship) and I got to play a prerelease build and wow I will never forget that… came on a crappy dvd/rw with smudged sharpie writing wish I still had it 150
de-steve.bsky.social @de-steve.bsky.social · 06/02/2025Roughing in “map revealing tree” no anims yet. #soulframe 91075