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de-steve.bsky.social

@de-steve.bsky.social
724 followers 3 following 10 posts
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de-steve.bsky.social @de-steve.bsky.social · 11/05/2025
The fov of a trailer isn’t what you have to play at also - you can change it
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de-steve.bsky.social @de-steve.bsky.social · 10/05/2025
Will check it out, weird tho because my memory of both those games is extremely narrow fov
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de-steve.bsky.social @de-steve.bsky.social · 10/05/2025
For sure what game you think has best settings for this
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de-steve.bsky.social @de-steve.bsky.social · 14/03/2025
New zone in Soulframe…
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de-steve.bsky.social @de-steve.bsky.social · 13/03/2025
Night fog looking great (and runs faster for Preludes 9!)
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de-steve.bsky.social @de-steve.bsky.social · 18/02/2025
Total sharing - takes a few months to cross pollinate to avoid disruption
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de-steve.bsky.social @de-steve.bsky.social · 16/02/2025
Yes - it’s hard to escape from it feels like “least bad” for many things I do admire idtech (tho they have some thin attribute things at start of frame I think)
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de-steve.bsky.social @de-steve.bsky.social · 16/02/2025
Next Preludes: Time of day will update reflections dynamically so metals (look at arm) will reflect the sky proper! This uses the efficient Ghosts of Tsushima probe relighting technique Sucker Punch graciously published. #soulframe
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de-steve.bsky.social @de-steve.bsky.social · 07/02/2025
Not true! Long time Bungie fan tho! I was lucky to work on original Xbox (Unreal Championship) and I got to play a prerelease build and wow I will never forget that… came on a crappy dvd/rw with smudged sharpie writing wish I still had it
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de-steve.bsky.social @de-steve.bsky.social · 06/02/2025
Roughing in “map revealing tree” no anims yet. #soulframe
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