Dave Pottinger @dcpottinger.bsky.social · 24/12/2025Holiday break night 3 on side project... Added collision window events, actual collision detection, and a very simple stagger reaction blend tree. Using some fine Synty models and Synty/Kubold animations. Need to do some actual blending between locomotion and combat stances obv. #solodev #indiedev 040
Dave Pottinger @dcpottinger.bsky.social · 23/12/2025Taking another day off from real work... Side project getting basic ragdolls. Need add some force parms on actions. Very early rn. Using the XML data setup that I like; anything I can avoid putting in prefabs or SOs goes in old school text data for ease of use/diff/inheritance. #solodev #indiedev 030
Dave Pottinger @dcpottinger.bsky.social · 21/12/2025What do game devs do on holiday break? Side projects! Rewriting event handling to make upcoming combat easier (combos, etc.). Bought an asset off the Unity store (Quick Animation Events) that gave me the exact anim event interface I want (as a non-artist). Lots of tool time saved! #indiedev 011
Dave Pottinger @dcpottinger.bsky.social · 18/12/2025Some behind the scenes WIP stuff for our game. #roguelite #strategygame 111
Dave Pottinger @dcpottinger.bsky.social · 18/12/2025Been remiss posting about our game. Need to rectify that 😆 000
Dave Pottinger @dcpottinger.bsky.social · 06/12/2025Had a great time at Kill Bill Whole Bloody Affair. Enjoyed all the changes on a first viewing. Need to see again. 010
Dave Pottinger @dcpottinger.bsky.social · 15/10/2025WIP partial tech tree for new @lastkeep.com faction. Showing the fine code that displays the name of the techs if we don't have icons yet. Very useful during dev. We've got new PLAYTEST/DEMO (not with this faction ofc) out: store.steampowered.com/app/2929040/... #indiegames #strategygame #indiedev 071
Reposted by Dave PottingerBleeding Cool @bleedingcool.com · 08/10/2025Check out the latest trailer for the new sci-fo RTS title Fleetbreakers as the game will have a free demo available during Steam Next Fest. #indiedev #indiegamedlvr.itCheck out the latest trailer for the new sci-fo RTS title Fleetbreakers as the game will have a free demo available during Steam Next Fest. #indiedev #indiegameCheck out the latest trailer for the new sci-fo RTS title Fleetbreakers as the game will have a free demo available during Steam Next Fest 092
Dave Pottinger @dcpottinger.bsky.social · 06/10/2025We have a NEW TRAILER and PLAYTEST/DEMO for FLEETBREAKERS. @ign.com posted the trailer www.ign.com/videos/fleet.... Give it a look. Give us a wishlist😀 #strategygame #RTS #indiedev #indiegames @lastkeep.comign.comFleetbreakers: Official Demo Trailer - IGNA team of former Age of Empires, Age of Mythology, and Halo Wars developers want to reintroduce you to Fleetbreakers, a new sci-fi outer-space RTS. Check out the playable demo now on Steam: https://st... 091
Dave Pottinger @dcpottinger.bsky.social · 26/09/2025Had a REALLY good day cranking out content and bugfixes. Fixed 18 items. Several of the "how did we not see this giant issue?" variety. Unfortunately we also played the game, which generated another 21 bugs and tasks. -3 net today. Doh. #indiedev #indiegames @lastkeep.com #roguelite #strategygame 0122
Dave Pottinger @dcpottinger.bsky.social · 24/09/2025Welp. This was a LONG day of data wrangling to completely replace all our unit enhancements (rolled buffs on each squadron instance). This was after 4 days of building techs and relics😂 I'm am officially gassed on buffs for this week. @lastkeep.com #indiedev #indiegame #strategy #roguelite 071
Dave Pottinger @dcpottinger.bsky.social · 16/09/2025So many little numbers to fit in such a small space. Still trying to get it all in 😆. Rollover (not shown) does make it a lot more parseable obv. @lastkeep.com #indiedev #indiegame #roguelite #strategygame 0103
Dave Pottinger @dcpottinger.bsky.social · 10/09/2025Q: Why is that Scout ship not buffed by +20 like the text says? ...2 hours later... A: Because I let us try a "new way" when I should have just said no. My fault 100%. Now rebuilding all health data in @lastkeep.com ahead of key milestone. What can go wrong? #indiedev #roguelite #strategygame 062
Dave Pottinger @dcpottinger.bsky.social · 05/09/2025Slogging through giant text pass on our game @lastkeep.com. There is a LOT. More than I want, but still not as much as we need. I am certainly no fulltime text-person😀Doing it in bursts but it's still a bear. How do you all approach these kinds of tasks? #indiedev #roguelite #strategygame 022
Dave Pottinger @dcpottinger.bsky.social · 01/09/2025Demoed @lastkeep.com at the SIX demo day. 10 hours on my feet hits different than 28 years ago when we did it for Age of Empires at Ensemble's first E3. But we learned a lot about how our game today. How it appeals to folks and how it doesn't. Improvements to make! #indiedev #strategygame #roguelite 052
Reposted by Dave PottingerFleetbreakers Game @lastkeep.com · 29/08/2025We got a chance to hang out with the great folks from @seattleoba.org last night in Seattle. Thanks to everyone who stopped by. If you're in town this weekend, swing by our table at SIX on Sunday @seattleindies.bsky.social. #six2025 #indiegames 083
Dave Pottinger @dcpottinger.bsky.social · 28/08/2025We've been pushing hard the last couple of weeks for some live demos of @lastkeep.com at six.seattleindies.org/about/ this weekend. I won't lie, my in-person demo skills are probably a bit rusty 😅 #indiedev #strategygame #roguelitesix.seattleindies.orgAbout Seattle Indies ExpoSeattle Indies Expo is a free, yearly, one-day exhibition of the Pacific Northwest’s up and coming indie video games. What better way to escape the crowds of PAX than with the coolest of indie games? 043
Dave Pottinger @dcpottinger.bsky.social · 19/08/2025Nothing quite like spending hours rigging up new UI (new code, data, refactoring old code to pump the new calls, etc.) and then having it compile first time. Awesome😀 NARRATOR: It was, in fact, not awesome. Many extra hours were required for it to actually work. #indiedev #indiegames @lastkeep.com 183
Dave Pottinger @dcpottinger.bsky.social · 13/08/2025Finally changed some XML parsing on @lastkeep.com today. Relics are comprised of techs, but refs were by name to tech instances in other XML file. Gross, but we put up with it forever. Now the techs can be inlined. So much nicer to have the data in one spot. Easier to edit. Less bugs. #indiegames 042
Dave Pottinger @dcpottinger.bsky.social · 12/08/2025Been chasing this bug on @lastkeep.com for several days. AI units intermittently attack. Can't repro locally. I think I found my uninitialized variable (doh). Testing fix now. Shouldn't have taken this long to find, but some optimization make it trickier to find. Nevertheless, fingers crossed. 100
Dave Pottinger @dcpottinger.bsky.social · 30/07/2025I'm doing a reddit AMA later today. Drop by for excellent questions and mediocre answers 😀 #indiedev #ageofempires #roguelite #strategygame @lastkeep.com www.reddit.com/r/RealTimeSt...reddit.comFrom the RealTimeStrategy community on RedditExplore this post and more from the RealTimeStrategy community 141
Dave Pottinger @dcpottinger.bsky.social · 18/07/2025Been on a bit of a break posting various updates on @lastkeep.com Will probably get back to that soon. We've been cranking away on feedback from the demo. Fired up the side project recently. Kinda effing around with a complete restart to fix/redo some large things. That's going to be a lot of work 010
Dave Pottinger @dcpottinger.bsky.social · 14/07/2025Rough week at work last week. Weekend was a nice break. Got some todos done around the house. Superman was better than we expected. Dinner with son and his GF. Had the first good ice cream in Seattle (Husky Deli). 130
Dave Pottinger @dcpottinger.bsky.social · 24/06/2025Check-In Explainer Day 19: We made the PDCs and Drones inherit the buffs their employer received. While awesome overall, this caused a bunch of invalid/unintended buffs for said PDCs and Drones. Now fixed. #roguelite #strategygame #indiedev #roguelike @lastkeep.com 072
Dave Pottinger @dcpottinger.bsky.social · 19/06/2025#roguelite #strategygame #indiedev #roguelike @lastkeep.com Check-In Explainer Day 18: Adding better explanation text so folks know tradeoffs if they "accidentally" blast through preface dialogue. Story or not, it's critical for folks to know what their choices will do. And, um, ignore the typo😀 052
Dave Pottinger @dcpottinger.bsky.social · 18/06/2025Check-In Explainer Day 17: Another long awaited UI fix: Showing the delta values when a squadron has cost buffs/debuffs. This immediately makes the econ relics pop as so much more valuable. Don't get credit for buffs you can't see! @lastkeep.com #roguelite #strategygame #indiedev #roguelike 082
Dave Pottinger @dcpottinger.bsky.social · 17/06/2025@lastkeep.com Check-In Explainer Day 16: MOAR FPS. Some simple removal of needless calls for things that can't ever move and a redo of how some distances are calculated. Now minefields run much faster. Oh, yeah, now we have minefields turned on again😀 #roguelite #strategygame #indiedev #roguelike 082
Dave Pottinger @dcpottinger.bsky.social · 13/06/2025#roguelike #strategygame #indiedev Check-In Explainer Day 15: Adding a new station to build: Bombard Turret (though it will get a fancier name at some point). Good for shooting the stuff in the back of an enemy attack and taking out bunches of little ships with its AOE damage. @lastkeep.com 072
Dave Pottinger @dcpottinger.bsky.social · 11/06/2025Check-In Explainer Day 14: Adding a new relic: Mirror Finish. Chance to reflect damage back to attacker based on the amount of armor. Works great, but not too jazzy yet with just the programmer VFX and text flyoff 🤣 @lastkeep.com #roguelike #strategygame #indiedev 062
Dave Pottinger @dcpottinger.bsky.social · 11/06/2025Check-In Explainer Day 13: #indiedev #roguelike #strategygame Finally getting some cleanup on a few options settings. This one is good for SteamDeck battery usage as it throttles down framerate when we're on main menu. Woot. @lastkeep.com 042
Dave Pottinger @dcpottinger.bsky.social · 09/06/2025Check-in Explainer Day 12: After some extended play on @lastkeep.com, we decided to make some perf fixes for Next Fest build. We haven't needed many specific perf fixes yet (due to some decent tech planning perhaps?), so there was some easy low-hanging stuff #roguelike #indiedev #strategygame 042
Dave Pottinger @dcpottinger.bsky.social · 08/06/2025Fired up Unity6 for some side project musings. Didn't get very far. Out of practice for sure, but man, I still do like C# plenty. 000
Dave Pottinger @dcpottinger.bsky.social · 08/06/2025Still getting settled in the new place. Not everything fits in the garage yet, but getting closer once we do another round of selling some cabinets I don't need after paring down the tools. Saw Ballerina with K today. Way better than I expect. Wick-worthy certainly. 000
Dave Pottinger @dcpottinger.bsky.social · 06/06/2025Our big Next Fest demo update is out. Loads of new content, all new tech upgrades, new difficulty ramp, and tons of polish. #indiegame #roguelike #strategygame 042
Dave Pottinger @dcpottinger.bsky.social · 05/06/2025Check-in Explainer Day 11: Final build notes for Next Fest build. We'd made our prelude easier to help noobs get through it, but it turned out it was TOO easy. The enemies died too fast to see how combat worked. Fixed a little crate frustration, too. #roguelike #indiedev #strategygame @lastkeep.com 042
Dave Pottinger @dcpottinger.bsky.social · 05/06/2025Check-in Explainer Day 10: @lastkeep.com This was almost a terribly embarrassing bug. More than a week ago, a bad XML merge got pushed that deleted some important text data. Even with all the testing we do, just randomly found as we were 2 bugs from ZBR. Whew! #indiedev #roguelike #strategygame 032
Dave Pottinger @dcpottinger.bsky.social · 03/06/2025Check-in Explainer Day 9: More polish on the attack facing stuff. Here's an early version that shows that attacking over the asteroids will raise the figure 8 pattern for the scouts (the faint upward lines). Obv not enough yet, but we'll get there. @lastkeep.com #indiedev #roguelike #strategygame 042
Dave Pottinger @dcpottinger.bsky.social · 02/06/2025Check-in Explainer Day 8: MOAR NextFest polish! A much needed Nexus (ship inventory) improvement: Sorting things by rarity within the various buckets (ships, mothership abilities, relics). #roguelike #strategygame @lastkeep.com 001
Dave Pottinger @dcpottinger.bsky.social · 30/05/2025Check-in Explainer Day 7: #roguelike #strategygame We are starting the last week of polish changes for Next Fest!!! @lastkeep.com We have a 'Victory Mode' after each mission so you can mop up resources, collect any crates you missed, etc. Jason (cofounder/AD) riffing on how FX look in that mode. 011
Dave Pottinger @dcpottinger.bsky.social · 29/05/2025Check-in Explainer Day 6: @lastkeep.com #indiedev #roguelike #strategygame We have perm upgrades in our roguelike. We were hiding it to streamline start of game. After some feedback of "where are the perm upgrades?", we're turning the button back on from the start. Feature still locked at start tho. 032
Dave Pottinger @dcpottinger.bsky.social · 29/05/2025Check-in Explainer Day 5: Polishing up our attack facing. The scout squadron attacks in a figure 8, but you can spin it around the target to control the direction. Timothy's been at this new feature for a while. Coming online just in time for Next Fest! @lastkeep.com #indiedev #roguelike 050
Dave Pottinger @dcpottinger.bsky.social · 27/05/2025#indiedev #roguelike Check-in Explainer Day 4: Jazzed up sector map with a few extra zones on top & bottom. These usually get colonies (investment/unlocks for the run), which helps differentiate the rush vs. boom choices during a run. Obv needs re-layout for "You Are Here" text. @lastkeep.com 130
Dave Pottinger @dcpottinger.bsky.social · 23/05/2025@lastkeep.com Check-in Explainer Day 3: We don't unlock resource extractors for a bit, so we added some 'compensatory' resource crates until extractors are unlocked. But that broke a very cool econ relic. Added a couple of extra effects to fix that. #indiedev #gamedev #roguelike #strategygame 165
Dave Pottinger @dcpottinger.bsky.social · 22/05/2025@lastkeep.com Check-in Explanation Day 2: Going through the game adding rarity colors on all the places they should be. With our roguelike base, it's very useful to know which relics are better than others, though obv you still need to pick smartly for your current run #indiedev #gamedev #roguelike 032
Dave Pottinger @dcpottinger.bsky.social · 21/05/2025@lastkeep.com check-in explanation Day 1/1 This is a change to our Scout unit special ability... We're changing how their attack pattern works, so knocking ships back with their special is actually detrimental (QA's word not mine). #indiedev #gamedev #roguelike 052
Dave Pottinger @dcpottinger.bsky.social · 21/05/2025Here are some key dates in our Steam NextFest plan: May 19–23: Play our Alpha demo on Steam May 30: Press preview June 9: Exclusive Steam Next Fest demo Wishlist & follow @fleetbreakers on Steam now! #steamnextfest #indiegame #strategygame 044
Dave Pottinger @dcpottinger.bsky.social · 20/05/2025Cranking away on updates to our demo for Fleetbreakers @lastkeep.com We've gotten a lot of good feedback, excited to share another version here soon. Side project remains sidelined given the focus on Fleetbreakers and our move to Seattle (which has been great overall). 001
Dave Pottinger @dcpottinger.bsky.social · 08/05/2025This is the big news. We have a demo (alpha really) up on Steam. We're looking for feedback and starting to get the buzz rolling. Give it a go and let us know what you think! 020
Dave Pottinger @dcpottinger.bsky.social · 08/05/2025New name for our game! Some other exciting news coming *very* soon, too. 010